@Krah can you explain how many navigation sounds are you going to use and when are going to be triggered ?, im asking just for curiosity sake because i was thinking in this time ago
Btw, sorry for the misundersanding, when i said "they are not doing it that way"...
I made a list in one of the OPL threads with the list of sounds i think could be the best, this list was just a suggestion and i think they have not liked it much because they are not doing it that way
I was meaning only about what i explained of a hierarchy and the concept of how sounds are triggered when: "move to brother", "move to child", and "move to parent"
Basicaly that 3 sounds is what does the navigation, and im not sure but as far i was reading you are going to do it in a different way ?
The sound files you are using is a personal preference, doesnt matters, whatever you use is fine
But i would like to know is how much more sounds are you going to use ?, in my suggestion i just added 2 more for "success" and "error", just to simplify it and to talk about it as something very generic that could be made in the same way in different interfaces for different apps
I guess could be added a lot more navigation sounds... like a special "pop up" if appears a floating dialog, or dunno, many things like that
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Btw, about which sound files to choose, i have some suggestions but are mostly "guidelines", the way i see is it needs to be very generic, and when choosing them is needed to keep in mind 2 key concepts:
-is a electronics device
-is a videogame console
So... there are some sounds that fits well and others that are not going to fit at all, some that comes to mind that doesnt fits could be: sound of nature, animals, etc...
And the ones that are going to fit well could be the ones related with technology, like... in sci-fi films a keypad of a space station, some mechanic mobile devices (like tic-tac or flip-flop, or slidings), or lasers, or that "chiptunes" sounds used in 8-bits old videogames, etc... (actually any sounds taken from old videogames are going to fit well)
The navigation sounds used in PS3 are different though, makes me remember 2 pieces of glass (of the size of a mahjong tile) hitting each other, in some way i think it can be said are insipred in "materials"... instead of 2 mahjong glass tiles they could have made it with wood, or stone, or steel, or plastic, but the glass sounds are really crispy and nice
I know a guy that is good with fruityloops (an app to create audio), i have not asked him but im guessing he could made a few sounds for OPL and managunz