sandungas
Developer
I made some screenshots
-Are affected all game icons with semitransparent pixels at the borders
-The semitransparent pixels displays the color of the background (blue in this example because my theme have a blue background)
-Im not sure if is happening because the blue pixels from background are "captured" before scaling the icon up
-Or maybe is happening because the "dark layer" effect is not applyed under the semi-transparent pixels
-Anyway, this "dark layer" doesnt exists in official XMB... so i think is better to remove it (with the goal of cloning the official XMB)
-And now im talking about that screen i would like to mention the last detail that "doesnt looks like official XMB"... that icons are huge when scaled up... so i think is needed to reduce that scale factor (again... with the goal of cloning the official XMB)
-At this point im not sure which exact size should have that icon... we need an screenshot of official XMB to meassure the pixels size accuratelly
-But initially i think needs to be reduced to half the size you are using actually (or so)... lets say.. you are scaling the icons to x4... and i think the official XMB is scaling them around x2 or so
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Edit:
I decided to take some meassures (in a innacurate way) with a ruler on top of the TV and i realized the scale factors are giving me a very rounded number
The icon have 3 sizes, the smallest is when "out of focus", medium size is "in focus", and bigger size is when you press triangle to see the game settings (like in my screenshots above)
Well... if we consider the smallest size (out of focus) as x1... then the bigger size is exactly x3
So my suggestion is whatever value you used for the "out of focus" size (the smallest).... multiply it by 3 to get the biggest size
I guess this simplifyes it... and as far i could meassure is pretty accurate, and i dont think that "x3 scale factor" is a coincidence
-Are affected all game icons with semitransparent pixels at the borders
-The semitransparent pixels displays the color of the background (blue in this example because my theme have a blue background)
-Im not sure if is happening because the blue pixels from background are "captured" before scaling the icon up
-Or maybe is happening because the "dark layer" effect is not applyed under the semi-transparent pixels
-Anyway, this "dark layer" doesnt exists in official XMB... so i think is better to remove it (with the goal of cloning the official XMB)
-And now im talking about that screen i would like to mention the last detail that "doesnt looks like official XMB"... that icons are huge when scaled up... so i think is needed to reduce that scale factor (again... with the goal of cloning the official XMB)
-At this point im not sure which exact size should have that icon... we need an screenshot of official XMB to meassure the pixels size accuratelly
-But initially i think needs to be reduced to half the size you are using actually (or so)... lets say.. you are scaling the icons to x4... and i think the official XMB is scaling them around x2 or so
--------------
Edit:
I decided to take some meassures (in a innacurate way) with a ruler on top of the TV and i realized the scale factors are giving me a very rounded number
The icon have 3 sizes, the smallest is when "out of focus", medium size is "in focus", and bigger size is when you press triangle to see the game settings (like in my screenshots above)
Well... if we consider the smallest size (out of focus) as x1... then the bigger size is exactly x3
So my suggestion is whatever value you used for the "out of focus" size (the smallest).... multiply it by 3 to get the biggest size
I guess this simplifyes it... and as far i could meassure is pretty accurate, and i dont think that "x3 scale factor" is a coincidence
Last edited:
