ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

[MENTION=34]Zar[/MENTION] I think that this manager, is one of the best around. Easy and fast. It has only the essentials to start the backup.
I'm happy to have helped you in this latest release.
 
Hi First of all thanks very much for all your hard work
I really like this manager quick neat tidy

Trying to download v1.23 but it just keeps reloading, even tried in other browsers jdownloader etc...
but its not working for me
Any chance for an alternative link?
Thanks :)
 
Having an issue with v1.23 It's freezing (have to hard reset) after selecting any game
I'm on latest rebug cfw cobra rex, have games in iso format on a ntfs formatted usb hard drive

This never happened on v1.22 (Although did have random freezes)
 
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I tested
Firmware : Rebug 4.75 CEX
Mount : Cobra
Game : Terraria ISO
GamePath : NTFS 0

I also tested with cobra/mamba on FAT32/NTFS and it didn't freeze...
I can't reproduce ur issue to debug it...

Can you try to uninstall and re-install it, plz ?
 
[video=youtube;3ZIY4gpbs_4]https://www.youtube.com/watch?v=3ZIY4gpbs_4&feature=youtu.be[/video]

Heres a quick video i've done to show what i mean
it still happens even after deleting and installing managunz
i even re-installed cfw etc...
but still the same and no matter what i try still freezes like that
doesnt matter which game i select tried multiple

and at near end of the video thats where it stops and i cant exit or do anything else bar a hard reset
this does not happen if i use managunz 1.22, irisman, gamesonic, multiman

I really like managunz been using it the most as its quick i like the interface etc...
Hope to find a solution for v1.23
 
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Thanks. I'll see what i can do. Perhaps can i send you "test" versions to figure out what is causing this issues?
 
Im curious about audio support, do you plan in implementing it with .mod file format like in iris, or you will use other audio format ?
And additionally to the main menu music... are you going to implement other sounds, like "navigation sounds" when moving around in the menues with "click" sounds.... and a couple more for "accept" and "return" ?

These 3 sounds are used in official XMB and in themes (and a couple more for a total of 5)
Because managunz has themes support, you could use the default sounds from the firmware (are inside system_plugin.rco) and allow the user to change them by applying a theme in managunz
 
[MENTION=872]sandungas[/MENTION]
Exactly what I want, 3 navigation sound "move", "accept" and "return" + background. I will not include a background sound by default but it will be possible to include a background + navigation sound in themes. It will be perfect if it will use the sound already included in the system by default but i don't realy know how i'm going to do all of this...

(also planned to add few sound for the loading screen just4fun, for the boost for example...)


BTW, i also want to support animated themes and animated icon (PAM file)... but for now it just an idea which is not even in the TODO list :p


[MENTION=1840]Omage[/MENTION] Aldos is right and also perhaps i'm using an older version
 
[MENTION=34]Zar[/MENTION], i was looking at wich files and settings are overrided in the firmware when installing a theme, i made an small list here Talk:PlayStation 3 Theme (P3T) - PS3 Developer wiki
Porbably will not help you much, but the sounds inside themes (and in the firmware) are .vag format with left and right audio channels separated, is a audio format inherited from PS2 times so i guess there must be some sample code somewhere

To get the sounds included in the firmware it seems to be made by using system_plugin.sprx System plugin - PS3 Developer wiki
All i know is what is written in there (by mysis) but it seems function 5 of interface 1 is used for that purpose (and maybe the undocumented function 6 too because is at its side)
I guess the best way to test this is with another custom plugin because it should work in them, maybe [MENTION=21]3141card[/MENTION] is interested to take a look at it for vsh menu :)
 
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I think i'm going to convert vag file to wave like I did with GIM to PNG. I already found a code to do that : http://psxsdk.googlecode.com/svn/!svn/bc/13/trunk/tools/vag2wav.c ... I 'just' need to extract the VAG file ;)

I can't use VSH export with managunz as it's a self but yes, we have the possibility to have an amazing menu for webMAN MOD. BTW, My dream is to have a full webMAN menu made only with the VSH menu : config, selecting game, file explorer... and to never open the web browser anymore ^^'
 
The idea was to prepare some kind of payload or plugin to use in the first boot of managunz after a fresh install to collect all the resources from firmware
I mean, an option in managunz settings, or a advise in first boot that triggers 3 actions: quits managunz, then extracts resorces from firmware and stores them in managunz directory, then enters managunz again

Something like that could be perfect because allows to use the original files without need to include them in your releases
 
Yes that's it but without using sprx. I just want to extract them from RCO (here come a new challenger !) with something like that :

bool ExtractFromRCO(char *RCOpath, char *filename, char *destination)

I already wanted to do it to get notification icon but I quickly gave up, I took it with RCOmage and included it in the pkg ^'

BTW, is there a list in the wiki with every picture, sound and other stuff included in every rco ?
 
Yes that's it but without using sprx. I just want to extract them from RCO (here come a new challenger !) with something like that :

bool ExtractFromRCO(char *RCOpath, char *filename, char *destination)

I already wanted to do it to get notification icon but I quickly gave up, I took it with RCOmage and included it in the pkg ^'

BTW, is there a list in the wiki with every picture, sound and other stuff included in every rco ?
In the official "PS3 theme tools" (released publically by sony years ago) there is an icon for notification window, is included as a sample in white, you can take it from there though im not 100% sure if is exactlly the same image than inside the firmware

About the contents of rco, there is no list in wiki because are too much, but if you need to find something just ask, im used to lurk in them and i remember some
 
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