Hi Zar,
I was wondering how to get your 1.22 source though if you've already released it of course...
I cannot seem to find a repository with MGZ on the net.
Merci ☺
BTW : are the offsets in lv2_kernel.elf all good or does one need to get them from a lv2 dump. Am asking because when I ported MGZ to 4.75 CEX, most offsets I found in lv2_kernel.elf with HxD were correct but a couple were slightly different.
I suppose I will know once I check the lv2 dump I made last night but a quick answer would be great to satisfy my curiosity
Sent from my GT-I9305 using Tapatalk
Hi Zar,
I was wondering how to get your 1.22 source though if you've already released it of course...
I cannot seem to find a repository with MGZ on the net.
Merci ☺
BTW : are the offsets in lv2_kernel.elf all good or does one need to get them from a lv2 dump. Am asking because when I ported MGZ to 4.75 CEX, most offsets I found in lv2_kernel.elf with HxD were correct but a couple were slightly different.
I suppose I will know once I check the lv2 dump I made last night but a quick answer would be great to satisfy my curiosity
Sent from my GT-I9305 using Tapatalk
Sure, but it's better from lv2 dump instead of decrypted lv2 more flexibility and more offsets (idps, psid etc...)
// patches by deank ( These patches have been fixed Alexander for 4.75 DEX)
pokeq(0x800000000026D868ULL, 0x4E80002038600000ULL ); // fix 8001003C error Original: 0x4E8000208003026CULL
pokeq(0x800000000026D870ULL, 0x7C6307B44E800020ULL ); // fix 8001003C error Original: 0x3D6000473D201B43ULL
pokeq(0x8000000000059F68ULL, 0x63FF003D60000000ULL ); // fix 8001003D error Original: 0x63FF003D419EFFD4ULL
pokeq(0x800000000005A020ULL, 0x3FE080013BE00000ULL ); // fix 8001003E error Original: 0x3FE0800163FF003EULL
pokeq(0x8000000000059FCCULL, 0x419E00D860000000ULL ); // Original: 0x419E00D8419D00C0ULL
pokeq(0x8000000000059FD4ULL, 0x2F84000448000098ULL ); // Original: 0x2F840004409C0048ULL //PATCH_JUMP
pokeq(0x800000000005E0B0ULL, 0x2F83000060000000ULL ); // fix 80010009 error Original: 0x2F830000419E00ACULL
pokeq(0x800000000005E0C4ULL, 0x2F83000060000000ULL ); // fix 80010009 error Original: 0x2F830000419E00ACULL
pokeq(0x8000000000059C00ULL, 0x386000012F830000ULL ); // ignore LIC.DAT check
pokeq(0x800000000022DAD0ULL, 0x38600000F8690000ULL ); // fix 0x8001002B / 80010017 errors (2015-08-14)
pokeq(0x800000000005962CULL, 0xF821FE917C0802A6ULL ); // just restore the original
pokeq(0x800000000005C7ECULL, 0x419E0038E8610098ULL ); // just restore the original
We need a dump lv2 for newest offsets on 4.75 dex (ode patch etc...)
Answer: i don't think so ^^
boot managunz
press start button (to enter in game settings)
change UI to ---> anything but not "flow"
change themes to ---> any available but not "none"
change UI to ---> flow
change themes to ---> none ((( BUG here )))
Is the same bug I reported him months back and no fix yet[MENTION=34]Zar[/MENTION] i found an small bug in managunz v1.22 with theme settings
Im not so sure if there is some randomness involved (because it happens after messing a bit with several "UI" and "theme" settings), but ive tryed to replicate it several times and always happens
The problem happens in the UI mode "flow"... when trying to return to the default "none" for the "theme"
For it to happen you need to select previouslly another UI mode and enable a theme for it... then choose "flow" and change the theme to "none"... and the screen is filled with lot of crappy pixels of random colors
The console doesnt crashes... actually you can read a bit the text and return to other UI mode and the screen is like cleaned-up automatically
So is not a critical bug because managunz doesnt crases but there is something wrong with theme settings
I wrote this "step-by-step" while verifying it right now
Ops, sorry i missed your message, hope this time is clear where the bug isIs the same bug I reported him months back and no fix yet![]()
v1.23
Fix : UI Flow without theme
Fix : no more freeze in 4.75 CEX
Add : support 4.75 DEX
I fixed the issue reported by [MENTION=4984]ghostreader[/MENTION] and [MENTION=872]sandungas[/MENTION].
Also fixed the freezing issue. Thank you [MENTION=56]Alexander[/MENTION] for porting it to 4.75 CEX/DEX.
To avoid any conflict with other installation of psl1ght, the lib cobra and ntfs are included in the project.
Link : ManaGunZ_v1.23.pkg
PS :
I also did a small exe which is working like get_symbol of aldostool to find offset. It also create the file common.h. I could include these function directly in ManaGunZ but I don't know if it's really accurate even if it's working with every fw from 4.21 to 4.75. Here it is : OffsetFinder.rar