HWNJ
Developer
I will DM ffgrieverI've sit a little on the project and made few preview. (,,,)
I will DM ffgrieverI've sit a little on the project and made few preview. (,,,)
LNG_OPER_PSX_MEMORY_CARD="PS1 Memory Card"
LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="Are you sure you want to unformat the memory card?\n\nUnormatting will destroy all the data stored on the card!"
LNG_INFO_UNIT_KB="KB"
This is a PSX (which supports PS and PS2 MCs):Should be: PSX Memory Card... :PCode:LNG_OPER_PSX_MEMORY_CARD="PS1 Memory Card"
Fixed!Should be: Unformatting.Code:LNG_OPER_QUESTION_UNFORMAT_DATA_LOST="Are you sure you want to unformat the memory card?\n\nUnormatting will destroy all the data stored on the card!"
"1 KB" means 1024 bytes (as Windows would report it, traditional usage)This was corrected actually from "kB" to "KB" but just like in "MB" case, should be "KiB" and "MiB" to follow proper units, not related to SI (as kilo is 1000 not 1024).Code:LNG_INFO_UNIT_KB="KB"
What I read there is "50532D58" aka "PS-X", with an "-" which stands for "PlayStation eXecutable", two words, separated by "-" since the usual "·" used to separate two words in Katakana does not exists in the ANSI charset...Now look not at the MFs in Sony who exploited the sentiment but on executable header. What You can see there? :P
Nope, that statement of yours is wrong. Me and ffgriever just digged into that kB vs KiB vs KB malarkey...
- 1KiB = 1024 bytes
- 1KB = 1000 bytes
It came from PlayStation X. The code name, just like Dolphin was for GC and they stay with their elfs named *.dol.which stands for "PlayStation eXecutable"
It will avoid the fake blocks, but it will not save you from faulty connectors...I have a clone momery card 64MB that sometimes shows up, sometimes it doesn't . If i format it as 8MB will it avoid those bad blocks ?
If the card supports Magic Gate, FMCB will work on itSuch a card works better with FMCB or Fortuna ?
In assumption that real chip size is 8MB, not less.It will avoid the fake blocks
In assumption that bad sectors (if exists) are below or equal of 8MB addressing. Or in assumption that their count already exceed allowed bad blocks counter in MCFS table.but it will not save you from faulty connectors...
Yes, I understand that, but I prefer running the app from SMB and would like to know if it was capable to have the app look for the language file on a different path.MCA reading language file from place where it was launched, and it will not see it on SMB.
The language file is only read from next to the ELF and the application has no drivers for SMB and no code to connect to it, so, no... it will not work.@HWNJ Question for you... I would like to know if it's possible to have memory card annihilator run off of smb and have it look for the language file in a folder in you memory card, like for instant SYS-CONF?
Thanks
Thanks Everyone, I was just hoping it had a language path to MC0 built-in.The language file is only read from next to the ELF and the application has no drivers for SMB and no code to connect to it, so, no... it will not work.