Is this a question about blocking homebrew, does it also block access to PSN while syscalls are off? And it can make friendly messages with the function enabled to enable cfw or disable syscall to be able to log in to psn,instead of error message, in all original ps3 languages a good option for noobs?
i know the psn patch block psn, but I am talking about a function that is already included in cobra from 4.82 for example Ferrox, what was talking about upper, blocking homebrew and does it block psn after disabling syscalls cfw? I do not want to try to log in on the cfw in order not to get banned :p for forgetful people who forget to enable the function syscalls off cfw and clear the history in WMM.psn patch will block access to psn unless you disable syscalls via a button press. you need to enable the plugin for this.
More something like this in off/on syscalls in WMM:Perhaps if the process was made automatic?
Enable/disable on log in/out..?
This is not a problem, but when you have syscalls enabled, you can use homebrew and this is okinstead it seems to me to be very safe. I do not understand what problems you may have![]()
This is not a problem, but when you have syscalls enabled, you can use homebrew and this is okbut also you can log in to psn and this already means a big ban probability, can you extend this script that is already blocking homebrew to add psn lock when using cfw syscalls? Such reverse, when you have disabled cfw, you can log in to PSN but you can not use homebrew from the blacklist of non-licensed programs, And when you have CFW enabled then you can not login to PSN but you can use homebrew
, and with one or the other option, give a message to disable or enable syscalls to be able to login to psn or use homebrew. The basic user after the error message with the code will immediately write on the forum that something does not work or will ask if he got a ban.
I am talking about one element from psn patch because it is homebrew and I mean homebrew addition to be done automatically in cobra by means of wmm on and off syscalls, as is blocking in the case of homebrew but not blocking psn when cfw is on.
Simply put:
IF syscall = Enabled - THEN PSN access = Disabled and Homebrew = Enabled
And vice versa... No?
| CFW Syscalls | ENABLED | DISABLED |
| Homebrews | Playable | Not Playable |
| PSN Access | Disabled | Enabled |
Hombrew access is controlled by Cobra payload.
CFW Syscalls ENABLED DISABLED Homebrews Playable Not Playable PSN Access Disabled Enabled
PSN Access is controlled by PSNpatch.
BTW webMAN MOD also can block PSN access (manually or at startup through PSN Lock), but PSNpatch is better for this task.
Is it automated?
If a user logs into PSN, does it disable Homebrew?
If a user logs out from PSN, does it enable Homebrew?
Or does the user have to manually make the switch?
From what I understand, the user have to do it manually. So wouldn't it be better to make it automated? To avoid users accidentally getting banned or posting about errors that's really not an error..?
Edit: to have that feature automated and integrated into the cwf without the need for PSN patch or other user dependent actions would IMHO be the best route.
i know the psn patch block psn, but I am talking about a function that is already included in cobra from 4.82 for example Ferrox, what was talking about upper, blocking homebrew and does it block psn after disabling syscalls cfw? I do not want to try to log in on the cfw in order not to get banned :p for forgetful people who forget to enable the function syscalls off cfw and clear the history in WMM.