Mounted games not showing

Sorry, I think you misunderstood. I wasn't asking about PSN patch.

I was referring to the very same feature mentioned here:



And I was simply stating my opinion that it would be better to have these features integrated and automated inside the cfw itself. ;)

Edit: Just realized that this thread went pretty off topic. My OP was concerning the mounted games in sMan not showing up on the XMB. :-p
Then rename the topic, Mounted games not showing and general, interviews about problems and functions. ;)
 
Very good that you share your ideas,blocking psn login and vice versa homebrew in cfw is not a stupid idea to block psn external psn patch homebrew would not be needed for a casual player.
 
@Spawn , did I read in anther thread that you had neither a hackable ps4 nor a switch? you need both! apparently, later firmware games are being decrypted for use on 4.55. ps4 fake pkg generator seems to be using some of sony's code, so it will warn you about an eboot or self that's not encrypted. it calls it "stripped." it happened with every pkg I created. though, it also gives a warning when it displays cfw prophet's name and when it says it's a hacked version. an error is something to worry about, and that happened with four pkgs of mine. apparently, some games must be pkg'd with the patch. also, separating game and patch, which is the default settings, will create an empty patch folder if there's no patch. that happened to me a few times. all games work fine though. :D

as for a switch, you need one of those too. I got one about three weeks ago. I'm about to beat Odyssey as I think I'm at the last kingdom. there's a lot of post game content though. I only have 138 or so power moons when there are over 800. some of them I can't find even with the mark on my map. :( I refused to use a guide. it's a great game! I hope I can play the other great games n the system :)
 
@Spawn , did I read in anther thread that you had neither a hackable ps4 nor a switch? you need both! apparently, later firmware games are being decrypted for use on 4.55. ps4 fake pkg generator seems to be using some of sony's code, so it will warn you about an eboot or self that's not encrypted. it calls it "stripped." it happened with every pkg I created. though, it also gives a warning when it displays cfw prophet's name and when it says it's a hacked version. an error is something to worry about, and that happened with four pkgs of mine. apparently, some games must be pkg'd with the patch. also, separating game and patch, which is the default settings, will create an empty patch folder if there's no patch. that happened to me a few times. all games work fine though. :D

as for a switch, you need one of those too. I got one about three weeks ago. I'm about to beat Odyssey as I think I'm at the last kingdom. there's a lot of post game content though. I only have 138 or so power moons when there are over 800. some of them I can't find even with the mark on my map. :( I refused to use a guide. it's a great game! I hope I can play the other great games n the system :)

That's correct, I don't. :(

Haven't decided yet if I'll buy the PS4 of my stepson, as I'm not sure that replacing the HDD will solve the "safe mode loop", also atm there's very little tells of a possible exploit similar to that of any other ps console. I'm a collector, that gives 1 big downside and 1 big sunny side to buying it. In one hand I get to add a new console to my collection, in the other, I have to use my physical discs to play. The latter is almost unthinkable.. I spend way to much $ on games (I honestly do), and I hate the bare thought of them getting any wear & tear.

I keep them all on my shelf, tidy and organized. :)

As for the switch... Well, I did enjoy the 8bit and the Zelda on N64.. But I'm definitely not a fan of Nintendo. :( But they do have some great games, I'll give them that. :)
 
I'm not a very big fan of sony which is a bit ironic considering I know more about the ps3 than any other console and the fact that I'm on a playstation website. after my banning, I grew to hate the company. there's no reason to go legit when it comes to playstation, at least not for me anymore. I'm just glad that I bought my ps4 used and that my purchases on the ps4 were minimal.

the switch is definitely worth the purchase. though, I can't see anyone using it as a portable system. all cables go in the dock with the switch resting on a usb c port. however, the system itself is just a small tablet. I'd be afraid of the thing getting damaged or stolen, so I don't see many people using it out in the open. I feel the same way about the ds, 3ds, psp, and vita. I personally think most people play their portable games at home for those reasons.

I still haven't put a screen protector on my system despite having five of them, 4 of which are tempered glass. I don't plan to apply a screen protector until I get a second game and decide to switch them.

I went all digital with the wii u, and I don't plan to make that mistake with the switch.

I'm pretty amazed at the battery life of the joy-cons (heard that the pro controller's is even more amazing compared with the laughable 3-7 hours of the ps4 controller). thus far, I've never had to charge them even though I bought a charging grip. the one packaged with the switch can't charge which is stupid. the only other way to charge them that I Know of is to attach them to the switch. you have to do that anyway in order to sync the joy-cons for the first time.

my joy-cons have the wrist strap attachments attached to them. after having dropped one of them once, I thought it best.

odyssey is pretty cool especially if you play it with the joy-cons. my favorite ability thus far is taking control of a hammer bros. and throwing his hammers. :-P all in all, I think it was a great purchase. though, I had to borrow money from my mom to buy all of those things which is kinda sad.
 
CFW SyscallsENABLEDDISABLED
HomebrewsPlayableNot Playable
PSN AccessDisabledEnabled
Hombrew access is controlled by Cobra payload.
PSN Access is controlled by PSNpatch.

BTW webMAN MOD also can block PSN access (manually or at startup through PSN Lock), but PSNpatch is better for this task.
This table presents the idea that Cobra would block psn and homebrew alternately automatically. WMM has a manual blockade psn is a fact but it is not automatic and permanent with CFW sysalls disabled. It would also be good to replace the error codes when running homebrew on cfwsyscalls off and psn on cfwsyscalls it on what friendly and understandable for users.
Design of the idea on the part of the user
CFW SyscallsEnabledDISABLEDA message when you try to log in
to PSN or turn on homebrew
HomebrewsPlayableNot PlayableTurn off CFW syscall
PSN AccessDisabledEnabledTurn on CFW syscall
 
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Any proof? Sounds like serious issue.
Not ready WMM ok repaired half way and ok, I have not registered since then, not even a problem with wMM not sure, the older version left some files in order to be repaired when new(mabye), but this issue looks bad. I am not looking for problems for anger, for developers :P

Edit: I also noticed that not always xml refreshing xml works, sometimes after pressing this option, zero reaction, or after restarting PS3 removed the game does not disappear from the category just need to refresh xml and reboot the second time.

Technical question whether after copying game to the hdd and refreshing xml game should appear in xmb in the game categoriesy selection menu, or only after reboot appears and is it correct, and vice versa after removing the game and refreshing xml is only after the restart disappears is it also correct?
Should not disappear immediately from wmm after refreshing xml?
 
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Technical question whether after copying game to the hdd and refreshing xml game should appear in xmb in the game categoriesy selection menu, or only after reboot appears and is it correct, and vice versa after removing the game and refreshing xml is only after the restart disappears is it also correct?
Should not disappear immediately from wmm after refreshing xml?
Yes, xml/rco changes always require a reboot or reload of the xmb, so starting a game/app and exiting it will do the same thing.
 
Yes, xml/rco changes always require a reboot or reload of the xmb, so starting a game/app and exiting it will do the same thing.
There is no chance for dynamic changes in wmm, removing and showing games in xmb after refreshing xml without rebooting the system?
 
Not possible.
Probably there is some function ready to do a "reload xmbml segment"
Is "just" we dont know how to achieve that, or nobody published it specifically mentioning it could be handy for tools like webman

Is the kind of thing probably sony was using when they was developing XMB... so probably the firmware allows to do this since... pre-retail 0.xx versions

With RCO contents probably it can be made too... to me this looks a bit more complex because there are many RCO, and i guess a lot of them are loaded in RAM when the PS3 boots... but maybe others are loaded and unloaded optionally (based on whatever the user does)

Dunno... but my guess is that functions to load/unload/reload XMB stuff exists
 
How does game appear in xmb wmm after copying for example JB/ISO to PS3ISO or GAME after refreshing xml? There is a game and number of games in the folder in category, and in the game list browser wmm? It just works dynamically without rebooting the console, but after removing it you need to reset the console to disappear, so partially dynamic xml refreshing works, because games without rebooting show up in wmm rco.


I would also like to describe one glitch in public which I wrote for habib on its 4.81 starbucks, namely I called a few times glitch with recovery system files, install-on-remove a corrupt PKG game, looped repairs of system files, regardless of whether I turned on or canceled it.

1. After canceling, the console was reset and the info about the need to rebuild the filesystem was shown again.
2.And when I rebuilt, the console was reset and then I wanted to rebuild the filesystem again and again.

After many reboots, the problem disappears.
 
It just works dynamically without rebooting the console, but after removing it you need to reset the console to disappear, so partially dynamic xml refreshing works, because games without rebooting show up in wmm rco.
If an xml has been loaded, then you must reload XMB to load it again, BUT if an xml does not exist and then gets created after boot up. For example when you install the HAN Toolbox pkg for the first time, then it will appear without a reboot, but if you already have HAN Toolbox installed and then update it, you will need to reboot. This is slightly different as the XMB does a little refresh after installing a pkg, you will notice a little blink it does.

With rcos, the only one I know that reloads dynamically every time is the sysconf rco, but that category is handled differently all around
 
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If an xml has been loaded, then you must reload XMB to load it again, BUT if an xml does not exist and then gets created after boot up. For example when you install the HAN Toolbox pkg for the first time, then it will appear without a reboot, but if you already have HAN Toolbox installed and then update it, you will need to reboot. This is slightly different as the XMB does a little refresh after installing a pkg, you will notice a little blink it does.

With rcos, the only one I know that reloads dynamically every time is the sysconf rco, but that category is handled differently all around
So we probably will not see dynamic refreshing xml in wmm after removing games :( , also the same restert ps3 does not always delete game entries in wmm sometimes you need to do a xml refresh and ps3 restert to remove the games disappear from wmm.
 
You can think in it this way...

When you do a "refresh xml" in webman is rebuilding the custom xml file used by webman (with the list of games, etc...)

And that xml file is loaded by the firmware in the same exact way that are loaded the others inside dev_flash/vsh/resource/explore/xmb/*xml
The PS3 firmware thinks the webman xml is part of the xmb, this is what does part of the "magic"
The webman xml is a "children" of category_game.xml (so everytime category_game.xml is loaded the xml from webman is loaded with it)

The contents of category_game.xml are identifyed by his "view id" and "segments"... so what you are looking for is how to reload that "view id" or "segments"
Actually the command to reload a "segment" should include the "view id"... because is needed to know the identifyers of both to locate the "segment" inside the xml hierarchy

When you boot (or reboot) the PS3 the whole contents of the "view id" are loaded (this is a general rule, for settings category could be different because is special)... this is because xmb is dependant of vsh.self ...and vsh.self has been reloaded entirelly

When you enter in a game/app... and then "quit" (to return back to xmb) im not sure how much of this xml files are loaded though (from that "view id" and "segments" i was mentioning)
 
You can think in it this way...

When you do a "refresh xml" in webman is rebuilding the custom xml file used by webman (with the list of games, etc...)

And that xml file is loaded by the firmware in the same exact way that are loaded the others inside dev_flash/vsh/resource/explore/xmb/*xml
The PS3 firmware thinks the webman xml is part of the xmb, this is what does part of the "magic"
The webman xml is a "children" of category_game.xml (so everytime category_game.xml is loaded the xml from webman is loaded with it)

The contents of category_game.xml are identifyed by his "view id" and "segments"... so what you are looking for is how to reload that "view id" or "segments"
Actually the command to reload a "segment" should include the "view id"... because is needed to know the identifyers of both to locate the "segment" inside the xml hierarchy

When you boot (or reboot) the PS3 the whole contents of the "view id" are loaded (this is a general rule, for settings category could be different because is special)... this is because xmb is dependant of vsh.self ...and vsh.self has been reloaded entirelly

When you enter in a game/app... and then "quit" (to return back to xmb) im not sure how much of this xml files are loaded though (from that "view id" and "segments" i was mentioning)
Sandungas thanks for an exhaustive answer maybe one day it will be achieved. :)

@aldostools what do you think about this bug with PSN Lock?
 

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