PS3 Multi-Track PS1 Games on PS3

Mainly the Twisted Metal games, the games launch and work but theres no background music. They're all NTSC versions combined into one .bin with daemon tools and imgburn.

is this one of them? https://www.ebay.com/itm/TWISTED-METAL-4-PLAYSTATION-PS1-GOOD/372395580644
If so, i'll take a look this weekend at the local retro dealer...maybe i'll find it cheaper there.

It would be easy enough to create your own cue sheet, from which you could 'mount' with DAEMON Tools Lite and then open with ImgBurn and then generate a single BIN and corresponding CUE file from which to use with backup managers. I use webMAN MOD myself, and I mount my ripped PS1 games in BIN/CUE format and have had no issues with this method so far. Here's a little tutorial for you. :)

In Windows, open Notepad and copy and paste the following:
Code:
FILE "Name of Track 1.bin" BINARY
  TRACK 01 MODE2/2352
  INDEX 01 00:00:00
Where "Name of Track 1.bin" is whichever the first and largest bin file is as this is the game data itself. For many games, that would be the end of the cue sheet since there is only one track (the bin image) and strictly speaking, you wouldn't really need one unless you were having problems with the game booting or functioning properly. A quick and easy fix if you did have any such issues. :)

But say you had a game with 20 tracks, your cue file would look like:
Code:
FILE "Name of Track 1.bin" BINARY
  TRACK 01 MODE2/2352
  INDEX 01 00:00:00
FILE "Name of Track 2.bin" BINARY
  TRACK 02 AUDIO
  INDEX 00 00:00:00
  INDEX 01 00:02:00
FILE "Name of Track 3.bin" BINARY
  TRACK 03 AUDIO
  INDEX 00 00:00:00
  INDEX 01 00:02:00
FILE "Name of Track 4.bin" BINARY
  TRACK 04 AUDIO
  INDEX 00 00:00:00
  INDEX 01 00:02:00
FILE "Name of Track 5.bin" BINARY
  TRACK 05 AUDIO
  INDEX 00 00:00:00
  INDEX 01 00:02:00
and so on.

With your complete cue sheet with all of the tracks accounted for in order, select 'Save As...' and with the drop-down menu 'Save as type:' From here, you can call it whatever you like, but make sure to add .cue at the end so it saves in the correct format and not as a text document. Save or afterwards place it in the same location as your different Track bin files.

From there, if you've got DAEMON Tools Lite (i.e. the free version) installed, the icon should be a lightning bolt and you can just double click on it. Alternatively right-click and select 'Open with' and open it that way. This will 'mount' the CUE file and then with ImgBurn (also free) you can create a single BIN and corresponding cue file of the individual tracks by clicking 'Create image file from disc' and then selecting the virtual drive that DAEMON Tools has assigned the cue file to. This should solve your problem. :)

I use the same method but it seems it's hit or miss with some games.It might be that the games that wont run correctly use LBA instead of MSF.
 
this is how mine is setup for mega man x3. music plays on both an emulator and the ps2, but I don't know if this will work with psx games on the ps3:

Code:
FILE "Mega Man X3 (E) (Track 01) [SLES-00503].bin" BINARY
  TRACK 01 MODE2/2352
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 02) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:44:64
  TRACK 02 AUDIO
  PREGAP 00:02:00
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 03) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:58:42
  TRACK 03 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 04) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:13:22
  TRACK 04 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 05) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:29:16
  TRACK 05 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 06) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:07:19
  TRACK 06 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 07) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:52:41
  TRACK 07 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 08) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:52:07
  TRACK 08 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 09) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:52:09
  TRACK 09 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 10) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:02:32
  TRACK 10 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 11) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:08:50
  TRACK 11 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 12) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:06:31
  TRACK 12 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 13) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:54:27
  TRACK 13 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 14) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:03:38
  TRACK 14 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 15) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:44:41
  TRACK 15 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 16) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:27:02
  TRACK 16 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 17) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:43:23
  TRACK 17 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 18) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:39:08
  TRACK 18 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 19) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:53:37
  TRACK 19 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 20) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:13:43
  TRACK 20 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 21) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:18:05
  TRACK 21 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 22) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:57:28
  TRACK 22 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 23) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:01:70
  TRACK 23 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 24) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:16:31
  TRACK 24 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 25) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:16:68
  TRACK 25 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 26) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:49:03
  TRACK 26 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 27) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:19:60
  TRACK 27 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 28) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:08:35
  TRACK 28 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 29) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 01:53:48
  TRACK 29 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 30) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 00:24:25
  TRACK 30 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 31) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:12:49
  TRACK 31 AUDIO
  INDEX 01 00:00:00
FILE "Mega Man X3 (E) (Track 32) [SLES-00503].wav" WAVE
REM FILE-DECODED-SIZE 02:02:00
  TRACK 32 AUDIO
  INDEX 01 00:00:00
 
Could you provide more details?
- What game did you tested? game id?
- Where is the game stored? internal HDD, FAT32, ntfs, net?
- Did you tested the exact same image from the exact same storage?
- What ps1 emulator did you use on each case?
- Does the audio work in IRISMAN too? What settings?
- Does the audio work in webMAN vanilla too? What settings?
- How did you mount the PSXISO on webMAN MOD? XMB, sLaunch, web/PC?

1. SLUS00868
2. Internal hdd PSXISO
3.yes same storage same iso same cue
4. In multiman i use the default one i didnt change any setting .
5. In irisman also didnt work.
6. In webman mod also didnt work and i try two self emulator
7. XMB



Sent from my iPhone using Tapatalk
 
1. SLUS00868
2. Internal hdd PSXISO
3.yes same storage same iso same cue
4. In multiman i use the default one i didnt change any setting .
5. In irisman also didnt work.
6. In webman mod also didnt work and i try two self emulator
7. XMB

Sent from my iPhone using Tapatalk

I've tested SLUS00868 and found there was a bug in the cue parser. Now it has background music.

You can test again with the build 1.47.25.3... just need to re-download the plugin from github, brewology or update online.
 
I've tested SLUS00868 and found there was a bug in the cue parser. Now it has background music.

You can test again with the build 1.47.25.3... just need to re-download the plugin from github, brewology or update online.

I test game SLUS00868 and it's work Pefect with audio track Thanks. but there is an small issues still there in that game there is an Audio player in options -> Audio -> when u select track only show 2 Track and to play the third track u must star over from track 1 again to show track 4 and so on for 17 track. But in multiman not that happen u can move from track 1 to 17. could u review it again if u have time?


Sent from my iPhone using Tapatalk
 
Last edited:
I test game SLUS00868 and it's work Pefect with audio track Thanks. but there is an small issues still there in that game there is an Audio player in options -> Audio -> when u select track only show 2 Track and to play the third track u must star over from track 1 again to show track 4 and so on for 17 track. But in multiman not that happen u can move from track 1 to 17. could u review it again if u have time?


Sent from my iPhone using Tapatalk

I have tested both games again and both games have audio. I can select all 17 audio tracks in Vigilante without issue.
Maybe your games are not dumped properly.

The following logs compare the lba calculated by the cue parser (left) and the lba/index of the cue file (right).
As you can see the audio tracks are detected properly and the calculated LBA is correct too (75 * ((MM * 60) + SS)) + FF.

Vigilante 8 - 2nd Offensive [SLUS00868]; MD5 of bin = 037A6CC8B1A36F54F3CD0B25775B6558
Code:
00:00:00 lba=0              REM MSF: 00:00:00 = LBA: 0   
32:44:16 lba=147316         REM MSF: 32:44:16 = LBA: 147316
35:50:22 lba=161272         REM MSF: 35:50:22 = LBA: 161272
38:08:48 lba=171648         REM MSF: 38:08:48 = LBA: 171648
40:22:56 lba=181706         REM MSF: 40:22:56 = LBA: 181706
42:25:69 lba=190944         REM MSF: 42:25:69 = LBA: 190944
44:31:09 lba=200334         REM MSF: 44:31:09 = LBA: 200334
46:42:24 lba=210174         REM MSF: 46:42:24 = LBA: 210174
49:06:20 lba=220970         REM MSF: 49:06:20 = LBA: 220970
51:17:70 lba=230845         REM MSF: 51:17:70 = LBA: 230845
53:25:48 lba=240423         REM MSF: 53:25:48 = LBA: 240423
55:34:02 lba=250052         REM MSF: 55:34:02 = LBA: 250052
57:46:07 lba=259957         REM MSF: 57:46:07 = LBA: 259957
59:53:08 lba=269483         REM MSF: 59:53:08 = LBA: 269483
62:03:54 lba=279279         REM MSF: 62:03:54 = LBA: 279279
64:23:34 lba=289759         REM MSF: 64:23:34 = LBA: 289759
66:22:64 lba=298714         REM MSF: 66:22:64 = LBA: 298714

Pepsi Man [SLPS01762]; MD5 of bin = A5652DA939A04DBA1656DA5F0F977327
Code:
00:00:00 lba=0              INDEX 01 00:00:00
11:47:61 lba=53086          INDEX 01 11:47:61
12:47:61 lba=57586          INDEX 01 12:47:61
13:47:61 lba=62086          INDEX 01 13:47:61
14:47:61 lba=66586          INDEX 01 14:47:61
15:47:61 lba=71086          INDEX 01 15:47:61
16:47:61 lba=75586          INDEX 01 16:47:61
17:17:55 lba=77830          INDEX 01 17:17:55
22:49:70 lba=102745         INDEX 01 22:49:70
 
Last edited:
You can test again with the build 1.47.25.3... just need to re-download the plugin from github, brewology or update online.

Most of the games that didn't play the audio tracks before work now (mostly older 95/98 titles), so muchas gracias for that:chuncky:. There's one game with an awesome soundtrack that still doesn't work correct tho, Sled Stom SLUS00955. With the new webman mod update the audio tracks did start to play but either choppy or wrong track order.
First i verified the dump with the ones on redump.org and all the values matched. Then i tried the same image on pc emulators (Mednafen, epsxe, retroarch) and it worked as it should. For the final test just to be sure that the dump and image were legit i made an eboot from the same image, used cdda enabler for the tracks and installed it. Also here it worked fine and without issues (so no hardcoded lba for protection).

Now if i mount them with the backup managers on the PS3 i've mixed results. Multiman 4.84 will play audio (not all) but extremely choppy, same with fmv's / with irisman audio tracks won't work, tested with both ps1_emu versions there (old emu's blackscreened). When mounted with latest webman mod i've encountered the following issues:
-ps1_emu = correct region detection but extremely choppy audio and fmv's. Track02 (on disc track 2, in game first audio track, also main menu music) wont play and other tracks play in wrong order and frequent slowdowns during gameplay.
-ps1net_emu = incorrect region detection (pal instead of ntsc) but less choppy fmv's. Track02 wont play and other tracks play in wrong order.

footage of ps1net_emu try, track02 is actually the track you also hear during the opening fmv but full version. I've also selected it to play during gameplay, and at the end of the footage you'll see me pausing the game. Track09 should start playing then:


The actual track for reference:

 
Most of the games that didn't play the audio tracks before work now (mostly older 95/98 titles), so muchas gracias for that:chuncky:. There's one game with an awesome soundtrack that still doesn't work correct tho, Sled Stom SLUS00955. With the new webman mod update the audio tracks did start to play but either choppy or wrong track order.
First i verified the dump with the ones on redump.org and all the values matched. Then i tried the same image on pc emulators (Mednafen, epsxe, retroarch) and it worked as it should. For the final test just to be sure that the dump and image were legit i made an eboot from the same image, used cdda enabler for the tracks and installed it. Also here it worked fine and without issues (so no hardcoded lba for protection).

Now if i mount them with the backup managers on the PS3 i've mixed results. Multiman 4.84 will play audio (not all) but extremely choppy, same with fmv's / with irisman audio tracks won't work, tested with both ps1_emu versions there (old emu's blackscreened). When mounted with latest webman mod i've encountered the following issues:
-ps1_emu = correct region detection but extremely choppy audio and fmv's. Track02 (on disc track 2, in game first audio track, also main menu music) wont play and other tracks play in wrong order and frequent slowdowns during gameplay.
-ps1net_emu = incorrect region detection (pal instead of ntsc) but less choppy fmv's. Track02 wont play and other tracks play in wrong order.

footage of ps1net_emu try, track02 is actually the track you also hear during the opening fmv but full version. I've also selected it to play during gameplay, and at the end of the footage you'll see me pausing the game. Track09 should start playing then:


The actual track for reference:

Thank you for your feedback. I will try that game when I return home. I'm out of the city
 
Most of the games that didn't play the audio tracks before work now (mostly older 95/98 titles), so muchas gracias for that:chuncky:. There's one game with an awesome soundtrack that still doesn't work correct tho, Sled Stom SLUS00955. With the new webman mod update the audio tracks did start to play but either choppy or wrong track order.
First i verified the dump with the ones on redump.org and all the values matched. Then i tried the same image on pc emulators (Mednafen, epsxe, retroarch) and it worked as it should. For the final test just to be sure that the dump and image were legit i made an eboot from the same image, used cdda enabler for the tracks and installed it. Also here it worked fine and without issues (so no hardcoded lba for protection).

Now if i mount them with the backup managers on the PS3 i've mixed results. Multiman 4.84 will play audio (not all) but extremely choppy, same with fmv's / with irisman audio tracks won't work, tested with both ps1_emu versions there (old emu's blackscreened). When mounted with latest webman mod i've encountered the following issues:
-ps1_emu = correct region detection but extremely choppy audio and fmv's. Track02 (on disc track 2, in game first audio track, also main menu music) wont play and other tracks play in wrong order and frequent slowdowns during gameplay.
-ps1net_emu = incorrect region detection (pal instead of ntsc) but less choppy fmv's. Track02 wont play and other tracks play in wrong order.

footage of ps1net_emu try, track02 is actually the track you also hear during the opening fmv but full version. I've also selected it to play during gameplay, and at the end of the footage you'll see me pausing the game. Track09 should start playing then:


The actual track for reference:


@aldostools Extactully thats is i mean in vigilante while playing when u press start u can see the title of track playing which u hear wrong track order not the actually audio track that are writen in game pause menu while press start?


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Last edited:
@aldostools Extactully thats is i mean in vigilante while playing when u press start u can see the title of track playing which u hear wrong track order not the actually audio track that are writen in game pause menu while press start?


Sent from my iPhone using Tapatalk

I have to check with SLUS00955... I couldn't reproduce your issue with Vigilante or Pepsi Man.
The music in both games was playing like when I mounted the games with multiMAN. The 17 tracks of Vigilante played fine too.
I tested with webMAN 1.47.25.3 on Rebug 4.84.2 REX (CEX)
 
Most of the games that didn't play the audio tracks before work now (mostly older 95/98 titles), so muchas gracias for that:chuncky:. There's one game with an awesome soundtrack that still doesn't work correct tho, Sled Stom SLUS00955. With the new webman mod update the audio tracks did start to play but either choppy or wrong track order.
First i verified the dump with the ones on redump.org and all the values matched. Then i tried the same image on pc emulators (Mednafen, epsxe, retroarch) and it worked as it should. For the final test just to be sure that the dump and image were legit i made an eboot from the same image, used cdda enabler for the tracks and installed it. Also here it worked fine and without issues (so no hardcoded lba for protection).

Now if i mount them with the backup managers on the PS3 i've mixed results. Multiman 4.84 will play audio (not all) but extremely choppy, same with fmv's / with irisman audio tracks won't work, tested with both ps1_emu versions there (old emu's blackscreened). When mounted with latest webman mod i've encountered the following issues:
-ps1_emu = correct region detection but extremely choppy audio and fmv's. Track02 (on disc track 2, in game first audio track, also main menu music) wont play and other tracks play in wrong order and frequent slowdowns during gameplay.
-ps1net_emu = incorrect region detection (pal instead of ntsc) but less choppy fmv's. Track02 wont play and other tracks play in wrong order.

footage of ps1net_emu try, track02 is actually the track you also hear during the opening fmv but full version. I've also selected it to play during gameplay, and at the end of the footage you'll see me pausing the game. Track09 should start playing then:


The actual track for reference:


I tested SLUS00955 and it's playing with sound tracks with build 1.47.25.4

If your CD image was built with CloneCD, then the issue was that there was not support for CloneCD Control file (CCD).
In the build 1.47.25.4 I have added support for CCD format to the cue file parser.

Also increased the max number of CD tracks allowed from 32 to 64.

The CD image of SLUS00955 that I tested was IMG+SUB+CCD, not a CUE/BIN image. Tested on Rebug 4.84.2 REX (CEX) Cobra 8.1
 
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