PS3 HAN [OBSOLETE] [Tutorial] The Great PS3Xploit 3.0 HAN All In One Guide

Changing the filename of the RAP doesn't matter. I actually rename mine so it's easier to keep track of than a random string of characters.



PSN games are the simplest to install....

Aquire your game pkg and rap.
Resign game pkg by dragging the file onto 'ps3xploit_rifgen_edatresign.exe'.
Copy/move game RAP into raps folder.
Start 'resign_all.bat', this will create another pkg containing your RAP.
Copy both game pkg and rap pkg onto ps3 and install both.

Hello!

this procedure is valid also for games like "the last of us"?
i downloaded a pkg who is big just around 140mb... seems this pkg will make the console download the full version...
 
Hello!

this procedure is valid also for games like "the last of us"?
i downloaded a pkg who is big just around 140mb... seems this pkg will make the console download the full version...

renaming a pkg? yes. the content id is inside of it, so it knows what it is.
 
The Great PS3Xploit V3.0 HAN AIO Guide

I'd like to first, thank you for this incredibly helpful guide! It'd definitely handy if you're new given forum trolls that yell "USE! THE! SEARCH! FEATURE!" and not knowing how to phrase your problem searchably will ail many a newcomer.

Secondly, I'd like to add some Homer Simpson facepalm D'oh! troubleshooting tips here.

  • MBR formatted FAT32 USB. If you encounter any recognition issues with your USB storage when connecting to your PS3.
  • If you can't get it to copy the files during the HAN Installer portion (your PS3 needs to recognize your external to proceed), hit L1 to go BACK on your browser, and R1 to go forward.
    • I know the guides say go to the HAN Enabler/Installer directly and close out if it fails. This worked for me when all else failed. (I started with a freshly wiped Slim on 4.82). The Enabler and Installer both will randomly take an excessive amount of time to initialize or will stall. Going back and then forward again made it work.
  • Verify your RAP file region.

There are a few more things but I'll have to add them later when I remember or re-encounter them as my rage from not reading the guide entirely before beginning got to me initially.

If it's helpful, I will compile a tutorial for those concerned with bandwidth and connectivity. I realize ethernet, wifi, and high speed are the ideal situation for this and regardless of the need or why, it can be done and easily.

From my own experience using a HP laptop that slows down when signing and making packages here are some tricks I use:
  • Multiple resign-windows.bat variations. I have one for 4GB or smaller, 4-10GB, 10GB+, and a Priority.
  • The "color" and "title" commands in .bat files. Chances are your version of Windows supports it (you can test by just typing color in the Command Prompt as well as title, seperately of course). It helps me know what step in the RIF/Signing/PKG creation process the batch is given signing TBs of PKGs.
  • Use a 0A PKG so when I'm lazy, I can just rename the large pkg I just signed without refreshing PKG Linker 2.0 (2.0 is far better!) and rebooting my console. I have several because I run several signs consecutively. (The reboot commands in HAN take longer than manual shutdown and restarts for some reason)
 
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You all know we don't support piracy and it's pretty clear that auberwn doesn't own the game or he'd have the file he needs. If that isn't enough he even admits it here
located it via *******)
.

On another note installing a demo game is fine but when you start talking about unlocking it that becomes piracy too.
Anytime someone is trying to get paid content that they don't own it's against the forum rules.

We've been a little too relaxed about this and now it's getting to be an everyday thing.
 
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You all know we don't support piracy and it's pretty clear that auberwn doesn't own the game or he'd have the file he needs. If that isn't enough he even admits it here
.

On another note installing a demo game is fine but when you start talking about unlocking it that becomes piracy too.
Anytime someone is trying to get paid content that they don't own it's against the forum rules.

We've been a little too relaxed about this and now it's getting to be an everyday thing.

Appologies, @pink1.
I always thought it was a touchy subject with c00unlocker
 
It's cool bud. I'm sure you can see that we've been letting little things slide for a while and it's leading us down a road we don't wanna go.
I had to take a little time off but I'm back and so everyone knows I'm gonna be a little more picky about things. As much as I love all of you guys the good name of psx-place has to come first :)
 
It's cool bud. I'm sure you can see that we've been letting little things slide for a while and it's leading us down a road we don't wanna go.
I had to take a little time off but I'm back and so everyone knows I'm gonna be a little more picky about things. As much as I love all of you guys the good name of psx-place has to come first :)
psx-place name, is already shining [emoji1360]

Sent from my Xperia Z2 using Tapatalk
 
It's cool bud. I'm sure you can see that we've been letting little things slide for a while and it's leading us down a road we don't wanna go.
I had to take a little time off but I'm back and so everyone knows I'm gonna be a little more picky about things. As much as I love all of you guys the good name of psx-place has to come first :)

Basically to add on what pink1 is saying,
We have not laxed the rules, we have been a bit to busy to properly enforce some of the rules at times and there has been a huge influx of these type of questions from new user's using HAN..

c00 discussions and alot of the pkg game discussions are going way over the line.

"c00" can have legitimate uses, but they can be abused and the discussions havebeen about abusing them.
Was expected that a firmware update would of been seen and that would leave HAN user's without a way to login to PSN.
As we know that firmware update has not happened yet and people can still keep the active key from PSN, but when they are restricted from PSN and can not then re-activate the demo they payed for its a good tool and used legitimately.
Or say someone exploits the console, does not agree to ToS but bought games that can not be re-activated without login.. Tools are useful..

but they have been abused and if news stricter rules for backup discussion have to implemented for HAN user;s then we will explore that route. Rules are not there as a BS disclaimer or decoration.
 

Part 1 - PS3Xploit Installation

Enable HAN
  1. CAN BE EXECUTED ON MAIN OR SECONDARY ACCOUNT
  2. Open Browser and navigate to www.**ps3xploit.com >Domain no Longer owned by team** (ps3xploit.me =new)
  3. Navigate menu at top of webpage and select "HAN Enabler"
  4. Once webpage has loaded, scroll down and select "Initialise HAN Enabler"
  5. Wait for "HAN Enabler initialised successfully" in green letters. If fails to initialise then close browser and restart Section E.
Thanks goes out to everyone who made this possible, saved me from having to buy a few replacement games too damaged to use anymore. Lucky the PC reads scratched discs better than the console. :encouragement:
Heres my contribution, enabling HAN from your PC, hope its helpful to someone.

Its a bit frustrating when you have to keep enabling HAN each time you boot the console and have the initialization fail message repeatedly. I found an easier way to enable it without any failures, so far. I read the source file for the web site and found a script from GoDaddy that tracks the site stats and I think it contributes to those failures. Heres what I did to eliminate the problem:

-Get Miniweb, if you don't already have it. I don't know if its allowed to link or post it, so just Google it.
-Next goto ** http://www.**ps3xploit.com >Doma...am** (ps3xploit.me =new)/han/han_enabler.html , (You are not on a PlayStation System! All features have been disabled)
just ignore the message, press OK. Save the page "as is" (html) to the miniweb folder "htdocs" and rename it index.html .
-Next goto ** http://www.**ps3xploit.com >Doma...am** (ps3xploit.me =new)/han/ps3xploit_v30.js and save it to the miniweb folder too.

-Open the index.html (enabler page you renamed) with an editor, like Wordpad or whatever editor you use for html files and look at the very bottom of the page. You will see scripts between the body and html closing Tag. Remove the scripts and save the page, then close the editor.
-Open the Miniweb.exe and a cmd window opens. In it you will see Host: 192.168.1.138:8000 (yours might be a different IP)
-Next goto your console and open the Browser, press "Select " and type in 192.168.1.138:8000 (or what yours says if its different)
The HAN Enabler page should display and you can now enable HAN on the first try.
-Next press Triangle, goto Bookmarks and add it to your bookmarks.

This should also work for the Installer, Dumper and Copier. I haven't tried them to confirm they work on the first try, but they should since your eliminating all the web traffic. If you use more than one of those pages in your miniweb folder, set the others with a short name because you will have to type it in the console Browser for them to display. Only the index.html will display if you only input 192.168.1.138:8000
Examples:
192.168.1.138:8000/enable.html
192.168.1.138:8000/install.html
192.168.1.138:8000/copy.html
192.168.1.138:8000/dump.html
 
Thanks goes out to everyone who made this possible, saved me from having to buy a few replacement games too damaged to use anymore. Lucky the PC reads scratched discs better than the console. :encouragement:
Heres my contribution, enabling HAN from your PC, hope its helpful to someone.

Its a bit frustrating when you have to keep enabling HAN each time you boot the console and have the initialization fail message repeatedly. I found an easier way to enable it without any failures, so far. I read the source file for the web site and found a script from GoDaddy that tracks the site stats and I think it contributes to those failures. Heres what I did to eliminate the problem:

-Get Miniweb, if you don't already have it. I don't know if its allowed to link or post it, so just Google it.
-Next goto ** http://www.**ps3xploit.com >Doma...am** (ps3xploit.me =new)/han/han_enabler.html , (You are not on a PlayStation System! All features have been disabled)
just ignore the message, press OK. Save the page "as is" (html) to the miniweb folder "htdocs" and rename it index.html .
-Next goto ** http://www.**ps3xploit.com >Doma...am** (ps3xploit.me =new)/han/ps3xploit_v30.js and save it to the miniweb folder too.

-Open the index.html (enabler page you renamed) with an editor, like Wordpad or whatever editor you use for html files and look at the very bottom of the page. You will see scripts between the body and html closing Tag. Remove the scripts and save the page, then close the editor.
-Open the Miniweb.exe and a cmd window opens. In it you will see Host: 192.168.1.138:8000 (yours might be a different IP)
-Next goto your console and open the Browser, press "Select " and type in 192.168.1.138:8000 (or what yours says if its different)
The HAN Enabler page should display and you can now enable HAN on the first try.
-Next press Triangle, goto Bookmarks and add it to your bookmarks.

This should also work for the Installer, Dumper and Copier. I haven't tried them to confirm they work on the first try, but they should since your eliminating all the web traffic. If you use more than one of those pages in your miniweb folder, set the others with a short name because you will have to type it in the console Browser for them to display. Only the index.html will display if you only input 192.168.1.138:8000
Examples:
192.168.1.138:8000/enable.html
192.168.1.138:8000/install.html
192.168.1.138:8000/copy.html
192.168.1.138:8000/dump.html
A less complicated process is already built into HAN Toolbox.
See "Part 3- HAN Toolbox" of this guide.
It covers hosting the HAN files on your PC. If you're transferring games using PKG Linker, you might as well use the program you already have instead of installing more unnecessarily.
Links to downloading the toolbox's offline resources (the ps3xploit pages, files, etc) are both in the guide and on the ps3xploit website.
 
A less complicated process is already built into HAN Toolbox.
See "Part 3- HAN Toolbox" of this guide.
It covers hosting the HAN files on your PC. If you're transferring games using PKG Linker, you might as well use the program you already have instead of installing more unnecessarily.
Links to downloading the toolbox's offline resources (the ps3xploit pages, files, etc) are both in the guide and on the ps3xploit website.
Wow, I didn't even think to look at the tools, since I already had my PKGs extracted from an older console when the discs failed to read anymore and the newer one wouldn't read them either, so I stumbled on this in a search of my console and found HAN. Thanks for pointing that out and it certainly is far better than what I did. Well, at least I can look on the bright side and if ps3xploits ever goes offline, I will still be able to enable HAN.
 
Well, at least I can look on the bright side and if ps3xploits ever goes offline, I will still be able to enable HAN.

No worries, that's exactly why I'm here. :)
I was using a different method as well (even mor complicat d) because I originally had PKG Linker v1 and the interface sucks. Combined with being brand new to HAN, it was untenable at first.

To add to your method, you can add in ps3proxy and redirect the ps3xploit website requests to local files. (the intended use for PS3Proxy of redirecting PSN pkgs hasn't worked in ages). I mention it because you might be interested in saving the XMB clicks like me and now that you have the toolbox, enabling HAN is less clicks thru XMB vs the browser (using the internet HAN pages).

-Extra info-
This is what I do because I have internet restrictions for the offsite console I'm using. I tether mobile internet via USB to a PC and connect my PS3 to the internet that way. It allows me to a- keep PkG Linker serving my files, b- redirect specific website requests and let the others passthru [it saves clicks on XMB- a timesaver when quitting PS2 (non PSN remasters) because I have to reenable HAN after every game] c- use my phone as the on/off switch for PS3 internet, d- not have to change my PS3 internet setting when I turn off pkg linker, e- block certain PS3 outbound traffic
 
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No worries, that's exactly why I'm here. :)
I was using a different method as well (even mor complicat d) because I originally had PKG Linker v1 and the interface sucks. Combined with being brand new to HAN, it was untenable at first.
I don't think either of us expected pkg linker to get so much attention or we would have taken a little more time with v1 at the same time it gave us some good ideas for the update and did the job for a few weeks. :)
 
I don't think either of us expected pkg linker to get so much attention or we would have taken a little more time with v1 at the same time it gave us some good ideas for the update and did the job for a few weeks. :)

Well the functionality is exceedingly convenient. The 2.0 version is near perfect!
 
This is the best guide, hands down.

Are there any instructions out there on how to make our own C00unlock.pkg as there are a few titles missing from the original file ?

Thank you in advance sirs.
 
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