PS2 [Open PS2 Loader] Game Bug Reports

I can test with 1220, but since it works even with vanilla 0.9.3, this is beside the point. You should be able to run it with 0.9.3.
 
@jolek: I just saw your reply and edited my previous post/reply.

Would you mind trying it EXACTLY like @Grahf did, with the exact same version(s)/build(s), for the sake of testing?


If it doesn't work, that could be an example of 'different setups', which might cause it.

...or if Grahf would try the newest version and it would not work there, it also could be another quirk in the code.
 
@jolek: And the same configuration and OPL-Version doesn't work for you, if you use MDMA2 instead?

If that's the case, your HDD might be a bit faster than @Grahf's, thus needing even more kind of 'throttling'.

The SSD-Test on the same PS2 I am still preparing for, certainly might yield some interesting results regarding this.
 
I will check it with 1220, but don't use MDMA1. Even if it boots, it won't work properly later on. Only MDMA2 and UDMA0 make it work properly.
 
That's assuming that this is solely software-side related.

If his HDD actually 'answers' faster, it could still be/mean that he would need other transfer-modes for his setup (which then works properly for him and his setup, but not yours).

I would certainly be interested, if one of you could test the very same game on your setups and with the same 'modes', but an entirely different HDD (like old 40GB vs. newer 500GB).
 
@jolek: And the same configuration and OPL-Version doesn't work for you, if you use MDMA2 instead?

For now I only made a quick test with OPL 1196, I'll need to look for OPL 1200.
I've launched OPL from FHDB menu three times, so I think it is something that it is repeatable.

If that's the case, your HDD might be a bit faster than @Grahf's, thus needing even more kind of 'throttling'.

The SSD-Test on the same PS2 I am still preparing for, certainly might yield some interesting results regarding this.

I agree.

I will check it with 1220, but don't use MDMA1. Even if it boots, it won't work properly later on. Only MDMA2 and UDMA0 make it work properly.

zapytanie.gif

Why assume such a... thought.
Different setups, OPL revisions may give different results.
 
zapytanie.gif

Why assume such a... thought.
Different setups, OPL revisions may give different results.
Who's assuming anything? I tested it with all MDMA and UDMA modes. It doesn't work properly with MDMA1. It might boot, but it won't work properly. It needs to be MDMA2 or UDMA0. Different setups might apply to SMB, but with DMA modes you're getting pretty much the same performance, unless an HDD is worn-out and starts acting weird. Assuming an HDD is in a good condition and PS2-compatible, it will work with the same config across the board.

It works perfectly with 1220 using the combination I posted on the previous page. The only thing you may have to do if you're switching between various OPL versions is to "remove all settings" in Game Options after launching 1220, save it, and then enter the right combination again. I don't know why it's like that, but that's how it works.
 
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Well, it probably has not worked on his setup 'further into the game', thus he told you to avoid these modes, but yes it is based on the assumption that the device it is loaded from has basically no big impact/influence which of these modes should be used (essentially thinking: 'these modes should be the same on every setup/HDD').

However... I think it can have an influence, thus testing it (different HDDs [especially old vs. new], whereas the rest remains the same), would be interesting.


Btw.: I will include that game in my tests where I want to compare the HDD and the SSD.
 
Oh, you both edited your posts... Mine feels kinda redundant now.

An HDD also can be slower without being 'worn out', tho'.


Anyway... For the sake of testing, at least the same build(s) should be used by everyone [and the different variations especially regarding the transfer-modes should be tested on various setups].


Things like the need to use either one of these transfer-modes or Mode 1 on A LOT more games if one of these SATA-Adapters is used (not a SATA2IDE-Adapter on an original Sony-NWA), seem to indicate that there is a difference (especially when the speed goes too high).
 
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Who's assuming anything? I tested it with all MDMA and UDMA modes. It doesn't work properly with MDMA1. It might boot, but it won't work properly. It needs to be MDMA2 or UDMA0. Different setups might apply to SMB, but with DMA modes you're getting pretty much the same performance, unless an HDD is worn-out and starts acting weird. Assuming an HDD is in a good condition and PS2-compatible, it will work with the same config across the board.

I remember that @Algol had different experience with SSD, for some games he needed to enable also mode 1.
In my setup there is no chance to get this game at least pass 1st loading screen with MDMA2.
What does it means that it won't work properly with MDMA1?

It works perfectly with 1220 using the combination I posted on the previous page. The only thing you may have to do if you're switching between various OPL versions is to "remove all settings" in Game Options after launching 1220, save it, and then enter the right combination again. I don't know why it's like that, but that's how it works.

I've even tried to remove settings, enable compatibility modes and "hit" test.
Currently I cannot run this game with OPL 1220. Nothing seems to help.
For me latest version that works was 1200 from AKuHAK bot\script.
I cannot get it to work with El_Patas builds, not even with 1200.

I'll also need to re-try it with "clean" OPL 0.9.3.
 
I remember that @Algol had different experience with SSD, for some games he needed to enable also mode 1.
I'm talking about internal, PS2-comaptbile HDDs here.

SSDs aren't actually PS2-compatible. They are being forced to work via modding, but it was never designed for that. An SSD will be too fast no matter the mode since it works as a flash memory. People who want to use that will need to adjust everything on their own and hope a given game works. We can't possibly tailor OPL for devices which can't be 100% compatible by their very nature.
What does it means that it won't work properly with MDMA1?
With MDMA1 it sometimes boots, but the game freezes later on. It works perfectly only with MDMA2 and UDMA0.
I've even tried to remove settings, enable compatibility modes and "hit" test. Currently I cannot run this game with OPL 1220. Nothing seems to help.
You can also try to overwrite the main menu settings once you launch 1220. Something is definitely going bonkers with the settings of OPL if you're using various versions on the same console. However, after cleaning all settings in 1220 (El_Patas build) and entering the right combination of Modes, this game works perfectly every time for me. I can post a video if you don't believe it.
 
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I can also get my hands on an old 80GB-HDD which barely ran 200 hours and compare it to the 1TB-HDD...

This will take a while however, since I have to rip it from a PC which is not here with me.


As for 'PS2-compatible HDD': I hope someone can test it on the original PS2-HDD from Sony. :D



As for the SATA-Issue... That also happens to old 80GB-SATA-HDDs from 2006... Take a look at the incompatibility-reports @PS2-Home.com... It's obviously not limited to SSD or flash storage devices...
 
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SSD aren't actually PS2-compatible. They are being forced to work via modding, but it was never designed for that. An SSD will be too fast no matter the mode since it works as a flash memory. People who want to use that will need to adjust everything on their own and hope a give game works. We can't possibly tailor OPL for devices which can't be 100% compatible by their very nature. I'm talking about internal, PS2-comaptbile HDDs here.

What is the PS2 NA max HDD speed?
ATA 33, 66?
So with that thought also ATA 100 HDD will not be fully compatible?

NA with SATA mods is almost fully org, only the controller is changed.
SATA e.g. I is faster than ATA 100.
I never heard that maxdiypower SATA mod was incompatible with any HDD or SSD.
Some games just need mode 1, because it is too fast.

With MDMA1 it sometimes boots, but the game freezes later on. It works perfectly only with MDMA2 and UDMA0.

What does this mean later?

You can also try to overwrite the main menu settings once you launch 1220. Something is definitely going bonkers with the settings of OPL if you're using various versions on the same console. However, after cleaning all settings in 1220 (El_Patas build) and entering the right combination of Modes, this game works perfectly every time for me. I can post a video if you don't believe it.

I've tried it with OPL "clean" 0.9.3, in my config this game needs... UDMA0 not MDMA1.
Tried few time to make sure that everything is fine.
Without UDMA0 game will not even pass 1st loading screen.
zastanawia.gif
 
He told you to try MDMA2 on that version, did he not?
...and he also said, that UDMA0 mostly works...
 
So with that thought also ATA 100 HDD will not be fully compatible?
It will be because the Ultra-DMA and DMA devices are backward-compatible.
What does this mean later?
After the first loading screen, it can freeze at any point with MDMA1. It will also freeze if you go higher than UDMA0. The only two modes which work are MDMA2 and UDMA0.
I've tried it with OPL "clean" 0.9.3, in my config this game needs... UDMA0 not MDMA1.
Tried few time to make sure that everything is fine.
Without UDMA0 game will not even pass 1st loading screen.
With the vanilla build of 0.9.3, it works with both MDMA2 and UDMA0. It will not work with MDMA1, as I told you from the start. It might boot with that mode, but it won't work properly.
 
What does this mean later?
Like I said before, these devices are backward-compatible, which means they can work at the lower speeds of earlier DMA and UDMA generations.

No idea why you're getting different result between various builds. It's always the same for me, from the vanilla build of 0.9.3 up to the 1220 beta: MDMA2 + Mode 2 + Mode 3 + Mode 6 + Mode 8. It works without fail with that combination.

This is another proof of what Randal and I were talking about earlier: we need all of the MDM and UDMA modes for maximum compatibility.
 
I don't know if this game is f*** in some way.

I have enough of this game, once I menage to get it to work with OPL 1220 with UDMA1.
when I tried for the 2nd time it crashes.
 
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