I guess you want to know if the new IGR mechanics work with GT4? It needs Mode 6 in 0.9.2 and 0.9.3, that's for sure.
It would freeze eventually with Mode 6. Many games under OPL might seem to work fine at first, but they have various problems with IGR and/or the fast transfer modes. OutRun 2006 is a good example of this.Trust me, it didn't require MODE 6 with OPL 0.9.3
It's a problem that I know, but 100% solvable in any configuration.
It would freeze eventually with Mode 6. Many games under OPL might seem to work fine at first, but they have various problems with IGR and/or the fast transfer modes. OutRun 2006 is a good example of this.
GT4 doesn't like IGR even with 0.9.3. It's not a good idea to use it with that game.I was reffering just to the need of MODE 6 with GT4 (to make the pad to work) and the stutter preview issue, you can use it to evaluate your current compatibility.
No... That's an assumption and not even true at that, IMO...Stuttering with GT4 comes from the fact it's a DVD9 game. You need to increase the data transfer mode, but not too high.
GT4 doesn't like IGR even with 0.9.3. It's not a good idea to use it with that game.
Stuttering with GT4 comes from the fact it's a DVD9 game. You need to increase the data transfer mode, but not too high (experiment with you setup because it depends on the HDD and the board). Xenosaga I has the same problem with some late-game FMVs.
On another note:
Did anyone test the game's IGR when it froze (like @Peppe90 had suggested to try)?
It's not that simple. Both jolek and I use the official NA and IDE HDDs, yet he can't make the game work at all, whereas it works perfectly for me with the beforementioned combination of modes.OPL 0.9.3 (and newer) + maxdiypower = SoE can't work
Well,... The storage-device (not specifically limited to an internal HDD), yes! But this then would/could also apply to SMB and USB under certain conditions.If it's so random, then it seems it's all about the HDD in the end.
Yes, that could be the case... for example if the device's response is faster than expected. The size can have an influence as well as how fragmented the game is on the HDD/device, because the seek-times could vary depending on these, thus the answer-times would also vary a bit, depending on these factors...Maybe faster and/or bigger HDDs change the timing to the point where the game fails?
It could, depending on the way the HDD-Firmware uses it, but we don't 'actively'/directly/manually use those CACHES AFAIK (but not sure), so it entirely depends on the HDD's FW...HDD cache size also might have something to do with this.
OPL should be developed with standard internal HDDs, compatible USB devices and properly configured SMB networks in mind. It's impossible to account for all possible hardware configuration. The thing to remember is that we need to work with an outdated hardware in the form of PS2, not against it. Trying to force it to work with ludicrously fast and/or big modern HDDs and SSDs is bound to backfire,
...and another assumption...mainly because most PS2 games were coded for slow data transfer (despite what TnA might say).
It's not that simple. Both jolek and I use the official NA and IDE HDDs, yet he can't make the game work at all, whereas it works perfectly for me with the beforementioned combination of modes.
If it's so random, then it seems it's all about the HDD in the end. Maybe faster and/or bigger HDDs change the timing to the point where the game fails? HDD cache size also might have something to do with this.
OPL should be developed with standard internal HDDs, compatible USB devices and properly configured SMB networks in mind. It's impossible to account for all possible hardware configurations. The thing to remember is that we need to work with an outdated hardware in the form of PS2, not against it. Trying to force it to work with ludicrously fast and/or big modern HDDs and SSDs is bound to backfire, mainly because most PS2 games were coded for slow data transfer (despite what TnA might say).
0.9.2 is horrible. There are performance issues due to crappy code. Games might work, but they are underperforming. Onimusha 2 played like crap with that. A mode to go back to that nonsense? No.Like a MODE to make OPL to work in a "old way", considering that the game perfectly run on OPL 0.9.2 on every configuration.
0.9.2 is horrible. There are performance issues due to crappy code. Games might work, but they are underperforming. Onimusha 2 played like crap with that. A mode to go back to that nonsense? No.
The only issues here come from a plethora of HDDs. You cannot account for all of them. That's why we should assume the official HDD for PS2 is some kind of a roadmap here. I doubt anything faster than 5400RPM should be used. SATA drives are also a bad pairing for PS2 because it was designed for IDE. You can't blame the PS2 hardware to have incompatibilities with devices which didn't even exist at the time!
OPL is very compatible right now, with the latest beta. The only thing which should be added - no matter if it's going to be blacklisting, speed selector for Mode 1 or a new mode in the place of the unused one - are the speeds which make certain CD games playable from HDD and SMB (so far we know it works with Shadow Man 2 and the PS2 remake of Phantasy Star I).
Oh come on... It is not SOOOO bad...0.9.2 is horrible.
Well OPL still seems to have some 'crappy code', or it would/should work better on most games (and even without most modes),...There are performance issues due to crappy code.
They are not 'underperforming', but either answered in the wrong tine, or in the wrong order or had another kind of issue...Games might work, but they are underperforming.
That could be true... I happened to have the same issue with 2 'Midas Interactive'-games...Onimusha 2 played like crap with that.
'Nonsense'? Wow! That is really a 'strong argument' to qualify your statements for bwing valid, lol...A mode to go back to that nonsense? No.
That's only one reason, what could possibly TRIGGER that issue!The only issues here come from a plethora of HDDs.
True... But it is better to make it compatible with MOST of them...You cannot account for all of them.
I REEEEAAALLLY doubt, that this would fix the root-cause of those issies!That's why we should assume the official HDD for PS2 is some kind of a roadmap here.
I doubt that's the issue and i bet you could even be proven wrong by such an IDE-HDD + your Mode-suggestions(s)...!I doubt anything faster than 5400RPM should be used.
THAT is not a reason, because the adapter could make it response just like a normal IDE-Drive (would do)!SATA drives are also a bad pairing for PS2 because it was designed for IDE.
I don't! I am certainly convinced that this is a software-related issue, which would also mean that all those other hardware could work with it!!!You can't blame the PS2 hardware to have incompatibilities with devices which didn't even exist at the time!
Just... 'No!'OPL is very compatible right now, with the latest beta. The only thing which should be added - no matter if it's going to be blacklisting, speed selector for Mode 1 or a new mode in the place of the unused one - are the speeds which make certain CD games playable from HDD and SMB (so far we know it works with Shadow Man 2 and the PS2 remake of Phantasy Star I).
Lol... Yes, that only works with some specific versions, which have a Bitfunx-IDE-SATA-conversion-board in it... Not with the other ones... ^^I done every kind of tests when setting my game-list (even stupid, like putting the SATA board of the gamestar NA into the SONY one '^^) sometimes getting so weird result to lead me to think the ps2 has a life of its own![]()
They are not perfect, but 5400RPM-IDE-HDDs are not a reliable choice either (for the long run)...In conclusion, the future of Ps2 are Gamestar sata NAs (hoping they will make a working ETH port…) and Sata HDDs.
I can say, at the moment, all games perfeclty works with this configuration, the HDD is not a problem.
It has neither to do with the CPU-Power of the primary nor the secondary CPU, but simply that the head would need to physically 'jump around', if the game-partition(s) would be too much fragmented... That could affect 'seeks' and (follow the 'chain')...@TnA We know, Ps2 CPU isn't a modern multi-core you can not afford to fragment the games or you will most likely run into slowdowns, freezes or other strange issues that it is better not to mention '^^
Why waste a whole mode just to revert to 0.9.2? If you want that for whatever reasons, you'll have to go back to it.I meant, just a MODE you can set it OFF. It would be good for games that previously worked (since HDLoader up to OPL 0.9.2) and now don't, or have problems.
They are not perfect, but 5400RPM-IDE-HDDs are not a reliable choice either (for the long run)...
It has neither to do with the CPU-Power of the primary nor the secondary CPU, but simply that the head would need to physically 'jump around', if the game-partition(s) would be too much fragmented... That could affect 'seeks' and (follow the 'chain')...
...and no... Due to these delays, some issues might even NOT happen!
Why waste a whole mode just to revert to 0.9.2? If you want that for whatever reasons, you'll have to go back to it.
That's no way to move forward, especially when it's not really 0.9.3's fault to begin with. We can't implement workarounds for all the weird hardware configurations possible.
HDD do matter a lot for compatibility. Using the newer ones with custom boards is just convenience. It doesn't mean they are perfectly compatible because they aren't. After over a decade of playing PS2 games from HDD, I know that in reality IDE 4800-5400 RPM HDDs are the most compatible. Even then, you have to experiment with various DMA modes in certain games. Claiming that something is compatible just because it boots and plays for some time is short-sighted. Games can have weird freezes very late into gameplay.