CEX DECI2 debugging support was fixed again. It stopped working because of changes that prevented the network settings from being obtained.
Retail games will reboot the IOP, so the DECI2 modules in OPL will be reloaded a few times. dsnetm does not always get notified that the PS2's DECI2 modules were reloaded, so you might need to close and re-open dsnetm (always run dsedb with the no-reset option!).
Anyway, why you suggest to use MODE 1 over MDMA 0??
The transfer modes were not intended for being compatible with software. The modes exist for negotiation between the ATA host and device.
MWDMA mode 0 can be also slightly too fast. Unless it was because of some mistake made or my PS2s being too worn, I never saw it do more than 3000KB/s.
Some games glitch because the characteristics of how data is read got changed (Castle Shikigami 2). Some others exhibit performance problems for the same reason, due to requesting a large amount of data that is very quickly satisfied (e.g. Dragon Quest VIII). We also have some games (i.e. Shadow Hearts 2) that were designed to expect the CD/DVD drive to complete commands shortly after the commands are issued, but not immediately.
Accurate Reads mode is meant to solve these problems, not just limit the transfer rate.
The original plan was to remove the transfer mode setting, but then it became evident that (the then new) mode 1 couldn't cover all games for one reason or another.
My concern is that if you claim MWDMA mode 0 works, it might not work in the same way on another person's setup. We seemed to have some cases like this before, before this mode 1 was made. I might be over-cautious in this area, but this is also the thing about a one-size-fits-all approach: you will lose some flexibility for the ease of use.
There are games that work perfectly in MDMA 2 i.e. They obviously work at less speed too (MDMA 0 or enabling MODE 1 ), but loading times would be much slower.
One example of this is Gungrave. I used MODE 1 with that game (for fixing the audio disturbances), but now I have it with MDMA 2 (or 1, I don't remember), the game is perfect and loading times are halved.
I see. Then it is up to you to decide on what you want to do.
someone already got their hands in c a a e a f b? The build bot is still stuck at f a 34111 from 3 days ago and i cant compile cuz ps2dsk-ports won't install...
According to
@akuhak, the problem was taken care of. Have you tried again since then?