PS VITA / PS TV PFBA v1.15 (MOD Version) by rsn8887

Everyone likes a bit of emulation to relive those classic's, and thanks to developer rsn8887 we have some new additions to PFBA for PS Vita in this modded release of Cpasjuste's original (PFAB-Vita) . The FBA (FinalBurnAlpha) emulates classic arcade systems like NEO GEO, Capcom CPS (1,2,3) just to name a few of the many classic arcade systems emulated, but in recent years fba developer have added support to emulate now only arcades but also classic consoles as well. Some of those system's consist of PC Engine (TurboGrafX) & Genesis (MegaDrive) to name a few ((note rsn8887 has fixed support for these consoles in this update). Developer Cpasjuste already had a great port but rsn8887 has made some great additions as well. View all the changes & details about this modded version below along with the details from the original release.​

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  • PFBA Vita_mod: Modded version of Portable Final Burn Alpha for the Vita

    screenshot1.jpg screenshot3.jpg screenshot2.jpg


    Quick release with additions/changes to Cpasjuste's awesome PFBA emulator for Vita.

    NOTE: This version appears as a new bubble even when updating. I am not quite sure why. But it is safe to delete the old bubble.

    Big thanks to Cpasjuste for a great codebase. This release page might be ahead or behind Cpasjuste's repository depending when pull requests are merged etc.

    Changelog of this modded version

    1.15
    • PFBA: attempt to reduce input lag
    • PFBA: match uppercase rom filenames, useful for FAT filesystems
    • PFBA: fix console rom loading (Thanks @SoftechSoftware)
    • PFBA: fix PC Engine emulation (Thanks @SoftechSoftware)
    • PFBA: fix MegaDrive/Genesis emulation (Thanks @SoftechSoftware)
    • based on latest git repository code from @Cpasjuste, including update to FBA version 0.2.97.42

    Previous Updates (v1.14 - 1.0)


    1.14

    • PFBA: Fix some remaining flickering borders
    1.13
    • PFBA: fix analog stick angular zone sizes (22.5 degrees per half zone now, e.g. eight 45 degree zones)
    1.12
    • PFBA: fix analog controls (broke in last release)
    1.11
    • PFBA: fix joystick controls with radial deadzone & symmetric diagonals
    1.10
    • PFBA: fix flickering borders if FIT is disabled
    1.09
    • PFBA: UniBIOS disables asm core only for Neogeo games
    1.08
    • PFBA: add option to change neo-geo bios (hyln9)
      • Note: For Unibios support, the file uni-bios_3_2.rom must be present in neogeo.zip
    1.07
    • pulled in latest changes by Cpasjuste as follows:
      • PFBA: add option to configure menu(s) button(s)
      • PFBA: add analog support (after burner 2, outrun...)
      • PFBA: add NO_KEYBOARD flag to disable keyboard configuration
      • FBA: fix wrong colors on konami games
      • FBA: fix eeprom (nvram) loading/saving
      • ARM: fix nec cpu (irem, raiden...)
      • PFBA: fix readme.md suppression
      • FBA: update to 0.2.97.40
      • GUI: change menu code (use submenus, should improve smaller resolution systems)
      • COMMON: add skin font size configuration
    1.06
    • added rotation options OFF+FLIP (flipped vertical for handheld portrait mode with pad at the bottom) and OFF+CAB.MODE (non-rotated controls for arcade cabs and vertical monitors)
    • fixed FIT 4:3 option so it works even with rotation, and removed the now-unneeded FIT 3:4 option
    1.05
    • pulled in more changes by Cpasjuste, such as some speedup in SDL library and the re-instatement of smaller audio buffer to completely eliminate all audio lag.
    1.04
    • pulled all audio changes by Cpasjuste, sound seems to be perfect now on PS Vita.
    1.03
    • remove unneeded audio buffer hack
    1.02
    • reduce audio delay thanks to Cpasjuste, and I made a small change to it to hopefully eliminate the distortion/stutter
    1.01
    • support for multiplayer/multiple controllers on Vita TV. Controllers have to be paired before PFBA is started
    1.00
    • added "FIT 4:3" and "FIT 3:4" options to force the typical Arcade TV aspect ratio. Many Capcom games have strange resolutions but were designed to fill a 4:3 TV aspect ratio image. Strider and Final Fight are two examples. Without forcing 4:3 aspect these games will look stretched with too much widescreen.

  • Contents below from Original readme.md:
    PFBA: Portable Final Burn Alpha

    The main goals of this final burn alpha port are/were :
    • have a basic but user friendly user interface on non windows devices
    • use a recent rendering interface for speed and effects support
    • cross-platform and code portability
    • easy updates of fba core (no modifications to the original sources)
    • use arm asm m68k (cyclone) core on arm devices

    PS VITA
    • data is located at "ux0:/data/pfba"
    • default rom path is "ux0:/data/pfba/roms/"
    • rom path can be changed in "ux0:/data/pfba/pfba.cfg"
    • preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
    • in the ui: START = gui options + default rom configuration
    • in the ui: SELECT = selected rom configuration
    • in game: SELECT+START = menu
    • in game: SELECT+L = saves states
    • in game: SELECT+SQUARE = service switch
    • in game: SELECT+TRIANGLE = 1P+2P switch
    • in game: SELECT+LEFT/RIGHT = change shader
    • in game: SELECT+UP/DOWN = change scaling

    Thanks


Download & Source Code @: github.com/rsn8887
 

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