PS3 PNG to GIM

Saw ?

Everything goes black until the login screen appears.

Look why you don't use that rco I just did change the position and the image of the coldboot?

So what you would do was just add the black background and the time of delay of both.
 
The original icon for PS3 doesnt have the outlines in the borders, there are 2 ways to do it so i made 2 images

https://www.sendspace.com/file/9npvmb
Oh, thank you dude ... thank you very much.

Answer me only two questions about these two images that I am attaching here (the ones you just edited) is the same image, but with some difference or you used the two images in the folder that I left?

Because as much as the two are similar, they have a difference. one has the "thickest" edges and the other the "thinest" one.
 

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  • tex_button in.png
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  • tex_button out.png
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I made them from scratch, the color is pure white at 50% transparency, and the thickness of the line is the same in both (2 pixels)
The only difference is the location of the line
 
Okay thanks
If you open the images where i added the suffix "nonindexed" in a image editor app and you make a huge zoom to a corner (lets say 1600% zoom) you are going to see that line have a thickness of 4 pixels, and the 4 pixels have exactly the same color and transparency (so is a solid color... not a degrade)

If we try to scale it the image editor app is going to apply some formula and that pixels are going to be converted to a degrade... and the quality is going to be worst

In this case it was better to do it from scratch because this way my line is very precise and is going to be displayed better

From the 2 versions i made the one named "tex_button in.png" have the line located exactly in the same position than the official icon for PS3 firmware
So... is going to match perfectly with the other objects that are displayed around it in PS3 firmware (inside or outside that squared box)
 
Saw ?

Everything goes black until the login screen appears.

Look why you don't use that rco I just did change the position and the image of the coldboot?

So what you would do was just add the black background and the time of delay of both.
My purpose when i started uploading this versions with several xml files and a readme with the changes was to show you how to deal with this rco animations, also incase other people could take a look and suggest other changes, the goal was to do it in the best way posible and discuse about the different ways to do it
But at this point i think you are not following my changes or what im doing, and there is no more people playing the game, so is becomeing like me=try_this and you=doesnt_works in a loop and is becoming frustrating

Lets make a recap, since v1 it was working, is the video you posted here:

Im trying to solve several problems that can be seen in that v1
-Disabling or hiding coldboot.raf (i thought it was going to be hidden in v1)
-The white square at the fadeout (it was a small mistake because the total time was not long enought)
-The wave and particles displayed at back (appeared too soon)
-Additionally, the times are not well adjusted (i wanted to do it at the end because is not a challengue)

I wanted to solve the problem of the coldboot.raf first because is the most annoying, and is the kind of generic patch that could be used for other coldboots, but at this point i dont want to continue trying it

In the last versions the logo animation is working... but is not visible because is behind the black plane
The good thing is the black plane is fully opaque (like in the PS4, this is what we are trying to achieve)... and we dont have the wave and particles at background

There is something i been thinking to do since some versions ago, not sure if is a bit late but better late than never i guess
The idea is to change the size of the black plane to 200x200 or so (a bit smaller than the logo), this way we are going to see the logo always, even if the black plane is dislpayed on top of it, also change his color to red to have a better control of the exact time when it appears (and his fadeout that is needed to be added at the end, the last version doesnt have this fadeout yet)
It will also allow to see what is happening at the back with the wave and particles... and also to see the coldboot.raf animation (displaying both coldboots is going to be something needed to do at some point to synchronize them with the audio)
 
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I made a new v10
FILE: https://www.sendspace.com/file/o1qmf0

The black background now is a red square of 200x200 pixels located at center of the screen, is easyer to revert it back later, is somthing i should have made since v1 but i could never think this was going to be so problematic... so as said before better late than never

I also added a <Fade> out at the ending for it... to be honest this is something i forgot to add in the past versions... or better said i was not caring about it because i thought all the images from the animation was going to do a fadeout to fully transparent at the ending at the point is triggered the <FireEvent> that does the "anim_coldboot_ShowGUI" and "anim_coldboot_Finished"

--------------
This version is important because it allows us to continue working in different things
-we can start adjusting the times well
-we can try different things to control the black background, and in the worst scenario i can return to the semitransparent background with the waves and particles disturbing at the back :/
-or we can try again that test using a <Move> to animate the coldboot.raf out of the screen
 
Hmmm, i think i got what is happening with the logo, in v7 i changed his colorScaleA to 0 in the <ObjectTree>, and since that point the logo is invisible because it seems the <Fade>'s in the animation are not affecting it

I been looking at the official animations in PS3, and there are some using the <Recolor> and all them are using it because the object have an colorScaleA to 0 in the <ObjectTree>
https://www.psdevwiki.com/ps3/RCOXML_ofw_animations
So, hmmm, it seems i was caught in that trap since v7, and there are 2 ways to solve it

I can change his <Fade> by <Recolor>, i think this is more correct technically, but it implyes more changes to the official code
Or i can restore the colorScaleA to 1 in the <ObjectTree>, this is more simple and more convenient

-----------------------
And im realizing for the black background applyes the same rules... it seems the reason why the black background is fully opaque since v7 is because i changed his colorScaleA to 1 in the <ObjectTree>
And im guessing the <Fade>'s related with it should be replaced by the <Recolor> too
 
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If you open the images where i added the suffix "nonindexed" in a image editor app and you make a huge zoom to a corner (lets say 1600% zoom) you are going to see that line have a thickness of 4 pixels, and the 4 pixels have exactly the same color and transparency (so is a solid color... not a degrade)

If we try to scale it the image editor app is going to apply some formula and that pixels are going to be converted to a degrade... and the quality is going to be worst

In this case it was better to do it from scratch because this way my line is very precise and is going to be displayed better

From the 2 versions i made the one named "tex_button in.png" have the line located exactly in the same position than the official icon for PS3 firmware
So... is going to match perfectly with the other objects that are displayed around it in PS3 firmware (inside or outside that squared box)
Now I understand the "in" and the "out" sulffixes.

Since you mentioned this, I don't want to bother you but ... I found new images for you (if possible :)) just edit two things, the 60x60 resolution and leave them all "out" just like that image that you edited (tex_button "out").

All of them are already "square".

These images are used as "focus" on some part of PS4, they look like "lights", it will be better to use them as the focus of the buttons ... but remember, they all look "out".

When you open the attached file you will understand :).

When i finish what i am doing i will show you the result ;).
I also want to apologize for taking so long with the answer, I still have some little problems here.:suspicion::tranquillity:
 

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Now I understand the "in" and the "out" sulffixes.

Since you mentioned this, I don't want to bother you but ... I found new images for you (if possible :)) just edit two things, the 60x60 resolution and leave them all "out" just like that image that you edited (tex_button "out").
Is not posible, in that image i made the line is located at the border, and you want to add some kind of "glowing effect" externally, so the line cant be located at the border

And i dont get what kind of glowing (or shadow?) effects you want
-one with white glow ?
-another with purple glow ?
-and another with a black glow ?
 
Is not posible, in that image i made the line is located at the border, and you want to add some kind of "glowing effect" externally, so the line cant be located at the border

And i dont get what kind of glowing (or shadow?) effects you want
-one with white glow ?
-another with purple glow ?
-and another with a black glow ?
Like those:
Focus button white:
images

Or focus blue:
Configure-Stream.jpeg
 
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Is a problem of geometry, in the image i made named "out" i located the line at the border
Is an image of 60x60 and the line is located at 60x60
But you want to add a glow degrade externally to the line... so that glow should be located at 61x61, 62x62, 63x63, 64x64, and so on

In other words... is not posible to do it with the image i made named "out"
But it can be made with the image i made named "in"
 
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Is a problem of geomerty, in the image i made named "out" i located the line at the border
Is an image of 60x60 and the line is located at 60x60
But you want to add a glow degrade externally to the line... so that glow should be located at 61x61, 62x62, 63x63, 64x64, and so on

In other words... is not posible to do it with the image i made named "out"
But it can be made with the image i made named "in"
So you are saying that it is not possible to move the lines to the edges of the image?

Because the idea is to leave as the images I added above.

I added the tex_button in image you made and the focus was in the center of the text.

The idea is for the focus (which looks like a light) to be above the button lines (again as in the images above).
 
Is a problem of geometry, in the image i made named "out" i located the line at the border
Is an image of 60x60 and the line is located at 60x60
But you want to add a glow degrade externally to the line... so that glow should be located at 61x61, 62x62, 63x63, 64x64, and so on

In other words... is not posible to do it with the image i made named "out"
But it can be made with the image i made named "in"

Maybe you're not understanding.

I just cite the "Tex_Button_out" image as an example, to be applied in the other images.

It's not for you to edit the image you did (Tex_Button Out) but yes, the others that inside within the ZIP file.

To add the lines on the edges of these here:
"Is an image of 60x60 and the line is located at 60x60" <--- this is the idea bro ;)
 

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  • This out.png
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  • This one too.png
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  • This out too.png
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So you are saying that it is not possible to move the lines to the edges of the image?
Exactly, by moving the line to the edges there is no way to add the glow effects, look at this
This is the image you named "This one too.png", in it the line is not located on the edge because by doing that there is no room for the glow
RuSqlEf.png
 
Exactly, by moving the line to the edges there is no way to add the glow effects, look at this
This is the image you named "This one too.png", in it the line is not located on the edge because by doing that there is no room for the glow
RuSqlEf.png
I dont really want this "glow" effect.

I just wanna the lines too white or blue.
 
Exactly, by moving the line to the edges there is no way to add the glow effects, look at this
This is the image you named "This one too.png", in it the line is not located on the edge because by doing that there is no room for the glow
RuSqlEf.png
Okay, I get your point.

Sorry I was not understanding correctly.

But can you make one with white lines without transparency (80% or 95%) located at 60x60?

White like this one:
ps4-backup-02.jpg
 
I dont really want this "glow" effect.

I just wanna the lines too white or blue.
But this is different than what you asked initially... ok, if we remove the glow effects (internal and external to the line), then yeah is easy to do, i just need to change the color of the line, in the first version of the images i made i used pure white at 50% transparency
I can use any other color or transparency levels you want

But btw... in this screenshot the box have glow internally and externally, by removing the glow you are not going to achieve this look
Configure-Stream.jpeg
 

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