PS3 PS3 MultiEmu Downloader - All in One OFW Emulator

Well, I tried to replace ps2classics_GUI_2.2.3\PS2U10000\USRDIR\SAVEDATA\SCEVMC0.VME with a 32Mb blank VMC but that did not work (broken data)
If @aldostools could include bigger VMC in his ps2classics, that would solve the issue. :)
I've tried exactly the same but I think that VMC and VME are different formats. VME is "local" card (or 2 cards to be exact) and there are 2 for every game and VMC is the card that you create in PS3 menu which you can select to which slot it should plug in. So if I understand it correctly when you have "plugged" VMC then it will use that and if not then it will use "local" memory cards
 
about expanding memory card - I belive that it is possible I just need to find a way to do this. Most of my ideas just show corrupted data
If it possible can we exapand it more than 64 mega ??? So we can put all roms in vmc ???




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Yeah but like for RetroArch it would be easier to just add cdfs support. Too bad that some emulators aren't open source
 
Also, there is PS3 memory card adapter but idk if it would work with the 64MB card. It could be possible to use something like Arduino Leonardo to spoof HID so PS3 would see it as PS3 memory card adapter and you could use Pendrive as a memory card
 
Yeah but like for RetroArch it would be easier to just add cdfs support. Too bad that some emulators aren't open source

I message RetroArch devloper to add support cdfs: but hi didn't answer me ? Did you message him to add support cdfs: ?


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I was reading this some time ago: https://www.psdevwiki.com/ps3/PS2_Emulation
and it says "Notable thing is that ps2_netemu run fine with ps2_gxemu bios (gxemu bios have much better support for peripherals). Is very promising for adding USB support for Buzz controllers, Eyetoy, and other peripherals." So there's might be our hope but probably changing bios in ps2_netemu won't work on OFW because PS3 would detect that something has changed.
 
"Notable thing is that ps2_netemu run fine with ps2_gxemu bios (gxemu bios have much better support for peripherals). Is very promising for adding USB support for Buzz controllers, Eyetoy, and other peripherals."
Those are my words, and sadly I was wrong then. Actually good you reminded me about this, i should remove it from wiki.

I've tried exactly the same but I think that VMC and VME are different formats. VME is "local" card (or 2 cards to be exact) and there are 2 for every game and VMC is the card that you create in PS3 menu which you can select to which slot it should plug in. So if I understand it correctly when you have "plugged" VMC then it will use that and if not then it will use "local" memory cards
VMC is Raw MC with ECC, VME is basically the same but encrypted.

According to ps3devwiki, I doubt : https://www.psdevwiki.com/ps3/PS2_Savedata

But if we can have 32Mb x 2VMC, that would be cool.
This apply to VM2, VME can be doable as XMB indexer won't read those cards at all iirc. All depend how value of available space is read by emu.
 
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