PS3 [PS3 XMB MOD] Now have Individual Gameboots for each emulator / system / homebrew launched

If you have an exploited PS3 and have been following some of the progress that @DeViL303 has made with XMB modding ,then you already know about some of these great project's the xmb mod developer has been working on lately. For those of you new to his work, some recent mods from DeViL303 include Ultimate Toolbox and Pixel Art possibilities and many more from the past . Now the developer has taken on enhancing the Gameboot animation when launching content from the PS3's XMB. Having the same boring sequence for all your content simply won't cut it anymore. Now with webMAN MOD helping fuel the concept we now have the ability to set individual Gameboots per content such as bringing back those iconic start-ups from the PS1 and PS2 or having the system startups for your favorite retro roms. Well now you have that ability and more with the latest release from @DeViL303 and the latest update to webMAN MOD from @aldostools that helps power the concept the two have been working on the past several weeks seen here in the psx-place forums (here)​


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  • .
    via @DeViL303
    Here are the files for Multi Gameboot Mod . This includes all the gameboots seen in the video above, and also I animated the Atari gameboot too.

    Installation is the same as usual.
    • Put the custom_render_plugin.rco on flash in dev_blind/vsh/resource/
    • Put the rest of the files inside dev_hdd0/tmp/gameboot/
    • You need the very latest webMAN installed and running. You can get that HERE.

    Keep in mind this is still a work in progress and could have bugs etc, When it is a bit more polished I will add an option to install these files in Ultimate Toolbox, and maybe even make a standalone installer.​


    d.
    via @aldostools (1)

    The latest build of webMAN MOD now supports the Multi Gameboot Mod

    Download: https://github.com/aldostools/webMAN-MOD/releases
    Or: https://store.brewology.com/ahomebrew.php?brewid=310
    Or use the built-in updater.

    TIPS:
    1- webMAN MOD's FTP now support short path aliases:
    Use ftp://192.168.xx.xx/res to mount /dev_blind & access /dev_blind/vsh/resource
    Use ftp://192.168.xx.xx/tmp to go to folder /dev_hdd0/tmp

    Other aliases are: /cov, /cvr, /pkg, /xmb, /xml, /PS3ISO, /GAMES, /ROMS, /BLES80608, etc.

    2- In the folder /dev_hdd0/tmp/gameboot you can add media files ***_ICON1.PAM, ***_SND0.AT3, ***_PIC0.PNG, ***_PIC1.PNG, ***_PIC2.PNG. The example provided by DeViL303 only includes ***_PIC1.PNG

    *** is the 3 letter code of the emulator: rom, sns, nes, gba, gby, gen, neo, mam, fba, pce, ata, cmd, ids.​

  • (Some Individual Examples and PoC's)
    PS1
    PS2
    PSP
    Retro Atari
    Retro SNES

    • .
    Additional Proof of Concepts


  • A basic explanations of the animation scripts for some of the gameboots I have done so far, this might make it easier for others to get involved if they see how simple they are once you understand them a little.


Download: Multi_Gameboot_Mod_v1.12.zip

Source (discussion): psx-place.com/....
 
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can use this method on ofw?
No. The memory is patched dynamically by webMAN MOD to select the gameboot animation based on the game that was mounted.

Maybe you could be able to use a static animation replacing the rco in OFW and an old official custom_render_plugin.sprx that allow the animation. But it could semibrick your console due the mix of system files.
 
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@DeViL303 @Evilnat Here is a fix for the broken XMB when multi gameboot is installed on FW 4.89 or FW 4.90.
install_multi_gameboot_req_dev_blind_enabled_for_4.89-4.90.pkg

Bug:
- Some XMB options displayed with an incorrect layout on Evilnat 4.89.3 or 4.90.1 because the original package includes a patched version of game_ext_plugin.sprx from Rebug 4.84.

- Update History didn't show. Now it shows
- Check for Update displayed the version on top of the screen. Now it's centered.
- Impose mods from Ultimate Toolbox still are broken.

Fix:
Replaced the offset 0x5808 with 38 60 00 02 (originally 7B C3 00 20) in the decrypted game_ext_plugin.sprx, resigned the sprx and replaced the file /dev_hdd0/tmp/gameboot/game_ext_plugin.sprx

This file is mapped automatically by webMAN MOD when it is present for HEN support. On CFW the file can be replaced directly on /dev_blind/vsh/module

Additional resources for webMAN MOD are available in:
https://github.com/aldostools/Resources/releases
 

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