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PS3 HAN PS3Xploit v3 HAN/HFW SPRX Module and Library Replacer

Discussion in 'Ps3Xploit Tools & Utilities' started by esc0rtd3w, Mar 30, 2018.

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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    You could work with the HAN installer html as a template, or check what you have done against that, as it already loads 5 files to flash.
     
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    DeViL303

    DeViL303 Developer PSX-Place Supporter

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    I don't think he meant to include that in the 4.81 DEX modules download, that is an sprx from CFW, its the webman sprx. :) It wont work on HAN'd consoles.
     
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    aldostools

    aldostools Developer Developer

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    "PS3Xploit v3 HAN SPRX Module and Library Replacer [Supports OFW and CFW]"

    I think "webftp_server.sprx" in this tool is intended only for users of 4.81.x Rebug and lower,
    s
    ince Cobra 7.54/7.55 [CFW 4.82] not longer load that module from /dev_flash.
     
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    junaid

    junaid Member

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    @esc0rtd3w i can't seem to wake ps3 using remoteplay when i use the variable power_down. it only wakes up if i shut it down the normal way
     
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    aldostools

    aldostools Developer Developer

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    The PS3 should be in sleep mode to wake it up... When you have Remote Start enabled, then you can turn on the PS3 with any "Wakeup on LAN" tool, not only remoteplay ;)

    BTW This feature may be annoying on CFW when used with webman, due the fans can remain noisy when Remote Start is enabled.
     
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    junaid

    junaid Member

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    well i'll try connecting directly to ps3 via lan but rn i'm i have a router in between but it doesn't wake up when i use ps3xploit to shut it down but when i turn it off normally using the shutdown option when u hold ps button. btw idk ps3 had a sleep mode
     
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    esc0rtd3w

    esc0rtd3w Developer

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    this only is setup to replace SPRX

    replacing the vsh will brick from testing on 4.82 (4.81 maybe???), so that and no other SELF files were added.....yet haha

    1 Yes, if it boots, then it works!

    2 I WOULD NOT recommend editing the HTML unless you know what you are doing!!!

    3 The v3 JS base uses sys_fs_stat to get all file sizes automatically
     
    Last edited: Apr 1, 2018
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    lmn7

    lmn7 Developer

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    Hello, apologies if this is a silly question. I know that in the initial stages of HAN, the "app_home/PS3_GAME" icon appeared on the XMB. I was wondering, since we're able to mount using the webkit exploit, is there any possibility to mount a game to that path and run it? I understand you would need to do more than just enabling that icon, but it's just a thought :)
     
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    junaid

    junaid Member

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    2. I edited the html a bit to make it more convinient cuz scrolling through all of them was a pain and also added power down to v3.0 json cuz
    3.1 wasn't working as your html is based on 3.0.

    3. I meant compared to ofw files, some dex files are of different bytes.

    edit: btw so if it calculates size automatically, then it can copy multiples files at once right? Also will u implement the size calculation in pett or is it already there?
     
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    esc0rtd3w

    esc0rtd3w Developer

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    FIRST: WRONG THREAD!!

    SECOND: NO

    THIRD: the answer to #2 is not even correct! sure its possible! figure it out yourself lmao

    NO!!

    i mean you could but its not that easy

    you can make it do whatever you want if you know how

    anything NOT in the <script> section will not break it

    what? lol

    yes i will. the original is a tutorial so i thought manually doing it was better lol

    it is there already for a chain, but is not used in conjunction with the R/W chain

    the XMB version of PETT uses 3.x base so this will be used when i add other chains to it for copying files
     
    Last edited: Apr 1, 2018
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    junaid

    junaid Member

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    There was no power down variable in version v30 Javascript file so I added it from v31.
     
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    lmn7

    lmn7 Developer

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    I posted in this thread because you can use this to get that icon back, right? Anyway, I know how to mount to that path, but I'm wondering if something similar to HAN would need to be done to actually get the game running. Can't be as easy as just mounting a game and running it.
     
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    esc0rtd3w

    esc0rtd3w Developer

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    ahh yeah...all the added stuff from all other 3.0 projects are merged into 3.1 JS, which is also used for the autoxml :D

    https://github.com/PS3Xploit/han-autoxml-template/blob/master/ps3xploit_v31.js

    no. this thread is for SPRX.

    i think you want XML or RCO threads

    all that mounting stuff is purely testing...anything beyond that, is on you
     
    Last edited: Apr 1, 2018
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    esc0rtd3w

    esc0rtd3w Developer

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    i added that plus 3 others so you can still copy it to flash for testing

    Homebrew SPRX Names Added:
    webftp_server.sprx
    xai_plugin.sprx



    DEX SPRX Names Added That Are Missing From CEX:
    checker_plugin.sprx
    videorec.sprx

    oh yeah...it was on purpose ;)
     
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    pinky

    pinky Retired Developer

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    you want the xml and rco installer. the xml for app_home is the category_game.xml (called gamedebug) which you'll have to edit yourself since it's a part of han. the rco is probably either the explore_category_game.rco (think that's right?) or the explore_plugin_full.rco (I believe is also used in han) . I'd suggest posting in that thread if you want further help. :)
     
    Last edited: Apr 1, 2018
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    greyygod

    greyygod Forum Noob

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    So exploring this maybe we can reach a HEN? Noob question
     
    Last edited: Apr 1, 2018
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    esc0rtd3w

    esc0rtd3w Developer

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    @greyygod did this require replying with the whole OP for this question? lmao

    i mean...all of our efforts are for making it as open as can be...so .....yeah :-p
     
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    greyygod

    greyygod Forum Noob

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    sorry i just get lazy and clicked the reply button:oops:
     
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    esc0rtd3w

    esc0rtd3w Developer

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    edit that crap! lol
     
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    k9mo

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    FTP on the way :rolleyes:
     
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