The DLC part of that guide will only work on 4.82 because it requires HAN to be activated for the DLC to work. I know how confusing all of this conflicting information can be, I'll try to explain what needs to be done.
Yeah, from the little bits I've read 4.82 would be the ideal FW to be as my PS3s are not CFW capable. Oh, well. Your tool works anyway even if it's for a limited amount of games from what I've read in the compatibility list. Does HAN let you play even more games than those from the list or it simply makes the process easier?
I still need to learn a lot of things, like the terms and files detailed in tutorials as some still escape me. lol
So, DLC's use EDAT license files for activation. To make a DLC fix, you need to extract the DLC contents from your backup, including this EDAT file. You will also need the accompanying RAP file which decrypts the EDAT, you can get this by converting the corresponding RIF license file within your backup (found inside the user's exdata directory) to RAP, using a tool called RIF2RAP. However, you can only do this if you have your IDPS. If you don't have your IDPS, there are other ways of obtaining the RAP file, but I can't discuss it here for obvious reasons.
Ah, I see. I just read about the RAP files and now I can see why this isn't discussed and seems confusing at first (I didn't really know what RAP means or does until now). Guess I'll need to read more threads about it until I can understand everything correctly, and not cause problems here and there.
In any case, if you have the RAP file, you can use a tool called make_npdata to decrypt the EDAT. Now you will need to re-encrypt the EDAT as free content, to save the time and frustration of trying to figure this out yourself, I'd suggest just using an automated tool like TrueAncestor EDAT Resigner to do this. Once you have the resigned EDAT file, inject it in the place of the old one and you're good to go.
Awesome explanation. Now I can more or less understand what gets changed. Basically, the only thing that gets "replaced" is the EDAT file, leaving the the rest of the files as they are, right?
About the re-injection of games, it is possible. Just create an archive index and grab the path to the game directory, then use the "delete directory" option within the tool and paste the path where /dev_hdd0/ is. You can now re-inject the game, but keep in mind, this doesn't really "delete" the files, it just renames them to dummies... so they still occupy space and take time to restore to the PS3.
I see. Well, it's good to know anyway is the process may take a lot of time for files over 100GB like you said (around 6 hours for me on a 96GB backup file).
I have only encountered 1 problem; after transfering Resident Evil 5 I get error 80010006 on Drag-On Dragoon 3 saying "AN ERROR OCCURRED DURING THE START OPERATION (80010006)". This only occurs with this game though; before injecting Resident Evil 5 the Drag-On Dragoon 3 game worked fine (I could install game data, play my completed save file, etc.). The other injected backups run fine.
I tested this 2 times already with working backups. I made a backup before injecting RE5, which lets me run DOD3 without issues, but after injecting RE5 into that backup it gives me that error when trying to run DOD3 only. Any ideas?