PS3 PSNpatch - Releases / Usage Information (Official Support Thread)

And just another thing. Shouldn't that be in the documentation? That the PSN servers will no be blocked by it while on DEX? I think it doesn't say that (if it says, I'm sorry, I didn't see it). I've been thinking I was completely protected by PSN Patch since I got this PS3. If you can (and if it's not there), put that in the documentation, because it would be good to know that part only works on CEX. Thanks for the reply and REALLY helpful information!

huummm ... I was almost sure that there is some kind of statement about every thing is guaranteed only for CEX.
 
huummm ... I was almost sure that there is some kind of statement about every thing is guaranteed only for CEX.
Oh right then. I thought they had tested the things on DEX too but had forgotten to write about it. Still, if there's someone who can edit it, and if the person has time, could put there about this issue. Or anyways, at least it's here about it. Thanks for the info anyway!
 
Gentlemen,
----------------------------------------
Could I use PSNPatch on Rebug 4.82.2 REX to access PSN in a reasonably safe manner?

I have seen the following recommendation here https://www.reddit.com/r/ps3homebre...ble_to_spoof_to_483_with_psnpatch_instead_of/

edit the psnpatch.cfg
Code:
cobra_spoof_version=0483
cobra_spoof_revision=67697
--------------------------------------------
Or should I rather avoid experimenting and use the latest SEN Enabler.

Thank you.
 
Gentlemen,
----------------------------------------
Could I use PSNPatch on Rebug 4.82.2 REX to access PSN in a reasonably safe manner?

I have seen the following recommendation here https://www.reddit.com/r/ps3homebre...ble_to_spoof_to_483_with_psnpatch_instead_of/

edit the psnpatch.cfg
Code:
cobra_spoof_version=0483
cobra_spoof_revision=67697
--------------------------------------------
Or should I rather avoid experimenting and use the latest SEN Enabler.

Thank you.

You SHOULD NOT experiment spoofing or most certainly you will get banned !
Use a CFW with the same version as the current OFW, and always with psnpatch running in the background !
 
that's actually the reason I updated to ferrox 4.83...to get my act.dat and to make sure that the system wasn't banned. recently, I downgraded back to rebug mostly due to cfw settings/tools and the xai plugin. :)
 
I highly appreciate the feedback from the developers, thank you.

Option 1.
So, PSN patch could only be used with the current CFW (4.83). I have seen post where people were installing a spoof using SEN Enabler and than using PSN patch on 4.82

https://www.reddit.com/r/ps3homebre..._rebug_and_spoof_or_483_ferrox_with_just_psn/

Code:
My process without getting banned so far:

Need:
4.82.2 REBUG
SEN Enabler with 4.83 support
PSNPatch
webMAN MOD 1.47.09 Update

One time steps:
Install REBUG
Install webMAN MOD update
Install PSNPatch, enable the plugin mode
Install SEN Enabler, go to spoof, custom spoof, set to 4.83, reboot as it requests when done

Each time you want to go online
when ready to go online, (from XMB) hold left stick, right stick, R2. Some alerts will pop up. PSNPatch will say its ready to go online, webMAN will say its unloaded.
sign in, sync, sign out
To restore CFW access, and block PSN again, simply shut down and turn back on the PS3.

Would you advice against this method?

-------------------------------------------------------
Option 2.
The other alternative is to use 4.82.2 Rebug + SEN Enabler 6.20 only, no PSN Patch.

What option would you suggest to get SEN access on 4.82.2 Rebug?
 
Does PSNPatch disable plugins like WebMAN Mod and OpenPs3FTP when going online?
I ask this because I want to know if I use the fan settings from WebMAN Mod plugin or Control Fan Utility App before enabling Online mode with PSNPatch, if the settings will remain or the fan will be back to default settings.

Best regards.
 
Does PSNPatch disable plugins like WebMAN Mod and OpenPs3FTP when going online?
I ask this because I want to know if I use the fan settings from WebMAN Mod plugin or Control Fan Utility App before enabling Online mode with PSNPatch, if the settings will remain or the fan will be back to default settings.

Best regards.
The psnpatch 2017/2B features are all described in the release notes. https://store.brewology.com/ahomebrew.php?brewid=244

To trigger the PSNPatch plugin (for regular use, the plugin should be used, not the app), you must use the same combo as the webMAN-MOD unload combo.
So basically triggering the PSNPatch plugin also unloads wMM as long as the combo is enabled in wMM setup page.
But it won't unload the openps3ftp plugin or any other custom plugin loaded in memory unless they contain code to unload when the combo is used just like wMM.

Regarding the fan control, when wMM unloads the dynamic fan control cannot continue so, before shutting down, wMM sets the fan control to manual or syscon mode, depending on the settings you chose in the wMM setup page.

1. If you wish to use manual mode when you connect to PSN, you should enable fan control in wMM setup & set the ps2 emu fan speed setting to an appropriate value > 32 (you will probably need to use a value between 36 & 44, test & tweak!). That value will be used when wMM unloads & until reboot.

2. If you wish to use syscon mode when wMM unloads, you should keep fan control enabled in wMM setup but set the ps2 emu fan speed setting to a value <= 32.
 
Last edited:
Hi. I'd like to ask a question about the banning system (which noone knows for sure, but possibly anyone might know if there's a probability of this happen).

I've been banned twice. The first one I was trying to see if PSNPatch could prevent me from going online, so I went online with no protections about 10 times at most and for a fraction of a second every time I logged in (then, I'd take the cable off the PS3). I found out it didn't, so I put Webman preventing me from going online without unloading it first with a COMBO. Weeks later I got banned (with a legit CID... - good example of a stupid person... hahaha). The second time was in the recent ban wave (and this time I first unloaded webman and then i'd enable the psnpatch protection, the first time I didn't have the unload thing of webman). But this time I thought of something. Sony sometimes bans the IP (aside from the IDPS/CID). As they're probably not that stupid (though, they are for other things...), they must have the MAC of the PS3 too. So, does anyone know if those 3 are connected? (IDPS, IP and MAC). If they are, then I should enable a VPN before going online and I should change the MAC and the IDPS, and not just the IDPS as I did the last time. (btw, i've asked to 2 other people, and they told me they only use webman, but they're banned once every a few months, so that's probably not a good idea, right? because i still don't know the best way to be protected, as there are psnpatch, sen enabler, and webman, none...). Thanks in advance for any help!
 
The first post of this thread is a good place also :)
Thanks for the reply. But there's no mention there if we're supposed to change the MAC and IP too and not only IDPS. If you're talking about the "experiment" I did, I wanted to know if that feature was available on DEX, since they say it's not entirely supported (or some told me, I don't remember). But my real question is if I need to change the IDPS, MAC and IP in order not to be banned (because those three might be connected wit each other). Just came to my mind, if this is not the right place to ask this, I'm sorry, was the first one that came to my mind to ask (and if it's not, just tell me, I don't know if this quatios has much to do with PSNPatch).
 
Thanks for the reply. But there's no mention there if we're supposed to change the MAC and IP too and not only IDPS. If you're talking about the "experiment" I did, I wanted to know if that feature was available on DEX, since they say it's not entirely supported (or some told me, I don't remember). But my real question is if I need to change the IDPS, MAC and IP in order not to be banned (because those three might be connected wit each other). Just came to my mind, if this is not the right place to ask this, I'm sorry, was the first one that came to my mind to ask (and if it's not, just tell me, I don't know if this quatios has much to do with PSNPatch).

Actually the reply was not to you as i was not quoting your post .

Actually read how the tools are used understand there is still a risk and respect the network.
Shows me your not even using things right OR reading when your saying things like:
The first one I was trying to see if PSNPatch could prevent me from going online, so I went online with no protections about 10 times

Okay, first thing is understanding how PSNpatch works.
You can't go online with PSNpatch with no protections.
It will not allow a PSN connection until CFW syscalls are disabled.

The docs of the apps have all corners covered you just need to read and understand there is thing you cant do or you will get banned. (As anyone should if not respecting the network)
 
Actually the reply was not to you as i was not quoting your post .

Actually read how the tools are used understand there is still a risk and respect the network.
Shows me your not even using things right OR reading when your saying things like:


Okay, first thing is understanding how PSNpatch works.
You can't go online with PSNpatch with no protections.
It will not allow a PSN connection until CFW syscalls are disabled.

The docs of the apps have all corners covered you just need to read and understand there is thing you cant do or you will get banned. (As anyone should if not respecting the network)
Damn, I'm sorry. For some reason I got the idea the answer was for me. Sorry about that.
About what you said, my PS3 is DEX, so even with the plugin enabled (as I have), it does not prevent me from going online, that's what I discovered by those "experiments". It seems that feature only works with CEX and not with DEX because it didn't work any of the times I tried, so I tried with Webman to see if it could block it and it did (only would allow it by unloading it first, which I put in a custom combo to enable before enabling PSNPatch protections and after changing the option on Rebug Toolbox to CEX).
 
Is it possible to set auto disable CFW at boot if the user is using games that already apear on XMB and dont need any homebrew?

In the past, KW made a version that auto disables CFW but it was not a good approach, and was deprecated:
Auto disable CFW is dangerous as you may be stuck with "near-OFW" and needing to reinstall firmware to be able to recover from it.
Also, if CFW is disabled, you wont be able to mount any games.

The best approach is the one we currently have:
PSN access disabled at boot (and optionally console ID spoofed) - You can only go online after manually disabling CFW (and PSN access being re-enabled).
(If you don't go online you don't need to disable CFW).
 
In the past, KW made a version that auto disables CFW but it was not a good approach, and was deprecated:
Auto disable CFW is dangerous as you may be stuck with "near-OFW" and needing to reinstall firmware to be able to recover from it.
Also, if CFW is disabled, you wont be able to mount any games.

The best approach is the one we currently have:
PSN access disabled at boot (and optionally console ID spoofed) - You can only go online after manually disabling CFW (and PSN access being re-enabled).
(If you don't go online you don't need to disable CFW).
I dont need to mount games or use any homebrew or anything else CFW provide, i just want to boot with CFW disabled(and maybe spoofed idps) and feel free to go online, i believe its possible with the plugin and some settings but i dont know how
 
I dont need to mount games or use any homebrew or anything else CFW provide, i just want to boot with CFW disabled(and maybe spoofed idps) and feel free to go online, i believe its possible with the plugin and some settings but i dont know how

Then you may as well be on OFW if you don't use Homebrew or use game backups, ISO's and such. Which is the point of CFW.
 
Then you may as well be on OFW if you don't use Homebrew or use game backups, ISO's and such. Which is the point of CFW.
If i had a hardware flasher i would have done so. but sometimes i want to disable the auto CFW disable to add more CFW2OFW games and then enable it back.
Also who knows, i might need the CFW anytime and i want it to be available when i do
 

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