@sandungas
These are files from sytem_plugin.rco:
tex_default_spin_arrow_down.gim
tex_default_spin_arrow_down_shadow.gim
tex_default_spin_arrow_up.gim
tex_line.gim
I've checked the hashes manually it doesn't meet ps3dxt1, ps3dxt3, ps3dxt5, ps3rgba8888, ps3rgba8888 --update_fileinfo on
All them seems to be made by using -ps3rgba8888
And can be identifyed in a GIM-to-GIM conversion by using this command:
Code:
GimConvC.exe tex_default_spin_arrow_down_ORIGINAL.gim -o tex_default_spin_arrow_down-REBUILT.gim -ps3rgba8888 --update_fileinfo on
Note im using GimConv
C.exe (the gimconv version patched as v1.20
c)
This is better explained with more details at the bottom of post 2 here, in the section *Notes* (about fileinfo and GimConv versions)
https://www.psx-place.com/threads/research-rcomage-psdevwiki-mod.17958/#post-123800
The reason why i included several patched versions of gimconv.exe is because for the GIM-to-GIM bruteforce process we need to "build" a file identical to the original, but when you use "fileinfo" gimconv.exe adds his version at bottom of the "fileinfo" area
Look at this image (is one of the original GIM files you mentioned), the byte i marked at bottom
By reading that "fileinfo" we know the "user account" in the microsoft windows operating system that build that GIM file was named "tom"
And it was made at 2005 (even before the PS3 was released)
And at that time the gimconv.exe version they was using was v1.20c
But... gimconv.exe v1.20c doesnt exists ! (it never was leaked publically as far i know)
The only gimconv.exe publically available is v1.20h... but if you make a GIM-to-GIM conversion with gimconv.exe 1.20h you are not going to have an identical file in the GIM-to-GIM process, and this is the cause of the problem you are having, because you are using the default gimconv.exe from the "rcomage psdevwiki mod" that is patched to v1.20e
The point is...
There are many GIM files in latest firmwares (such 4.84) that are ancient, because never was updated... some was made with gimconv.exe v1.20c and others with v1.20e
And eventually we could find some more versions (if we consider the only public gimconv.exe is 1.20h all intermediate versions are posible)
So this is why i made a bunch of gimconv.exe patched to c,d,e,f,g,h
You should use all them in cascade (incase the GIM is not identifyed use other gimconv.exe patched to other version c,d,e,f,g,h)
You should start with "e" because is the most usual found in PS3 firmwares (this is why i made it default), but we know sony used gimconv.exe 1.20 "c" in some of the GIM files that are still inside the modern PS3 firmwares