PS3 [Release] Modern Clock UI 4.82 - 4.84

I just used to do a test, I made a backup of the original files, actually got two bugs, this one of the icone fe load and the other is when log in psn, that small avatar is in the middle of the screen, but like you he said, I'll just use the gim image he used to remove the transparent bar
They're in the middle of the screen because the modern clock ui rco's have custom set overrides, so if you put the .rco's in and not the grid override .txt files, they will be misplaced on the screen.
 
They're in the middle of the screen because the modern clock ui rco's have custom set overrides, so if you put the .rco's in and not the grid override .txt files, they will be misplaced on the screen.
I already knew that was it, I did not put them because I want the watch to stay in the same position, only without that transparent bar, for me it is useless
 
Did you not just use a blank texture to remove the background of the bar yesterday?
He did, but It came out white, I think the blank.gim I gave him was dxt5, did not work there. I did not have time to figure it out so told him to grab your blank gim instead.
 
They're in the middle of the screen because the modern clock ui rco's have custom set overrides, so if you put the .rco's in and not the grid override .txt files, they will be misplaced on the screen.
So I already know what I'm going to do, I just do not know if it's going to work, I'll continue with your rco, however, so that the avatar icon is not in the middle of the screen, I'll edit it in the xml of your rco, where You have changed by putting the numbers back in the default position.
 
So I already know what I'm going to do, I just do not know if it's going to work, I'll continue with your rco, however, so that the avatar icon is not in the middle of the screen, I'll edit it in the xml of your rco, where You have changed by putting the numbers back in the default position.
Just take his gim and put it in standard rco, its much easier and it is already correct format. Any version of rcomage can repack it the same. Its only when you get into gim>png>gim conversion that it gets tricky.
 
Just take his gim and put it in standard rco, its much easier and it is already correct format. Any version of rcomage can repack it the same. Its only when you get into gim>png>gim conversion that it gets tricky.
I'll just get his gim, copy it to the images folder, without changing anything in the xml, then go back to the rco and install it on the PS3.
 
Just take his gim and put it in standard rco, its much easier and it is already correct format. Any version of rcomage can repack it the same. Its only when you get into gim>png>gim conversion that it gets tricky.
Man, I tried it, tried it and it did not work, the only way I can use it is if @dazzaXx can edit the position of the clock and the icons back to normal, because the file works very well, only with the "problem" of the icons are in the middle. If he could only edit the position back to the place of origin, I will be grateful and close this matter.
 
That is a lot of work to move all that stuff back just so you can change 1 icon, lol. if you cant swap the icon I don't know, better give up XMB modding.
 
not sure what's happened. you can remove tiers with those files and even change their shape. I guess the positioning may be in there as well, never looked.
 
not sure. the icontex.qrc contains 3d icons that appear on the xmb (the default theme). it contains no script. however, those two rco files must tell the system where to place those icons. I guess it's possible that eliminating the border has some sort of effect on the rest of the xmb.
 
not sure. the icontex.qrc contains 3d icons that appear on the xmb (the default theme). it contains no script. however, those two rco files must tell the system where to place those icons. I guess it's possible that eliminating the border has some sort of effect on the rest of the xmb.
when I unpacked the rco file from @dazzaXx I noticed that his xml structure was not exactly equal to normal (of course I know he modified it). not counting the size of the file, the normal has 20k and his has 12k.
 
Man, I tried it, tried it and it did not work, the only way I can use it is if @dazzaXx can edit the position of the clock and the icons back to normal, because the file works very well, only with the "problem" of the icons are in the middle. If he could only edit the position back to the place of origin, I will be grateful and close this matter.

Wouldn't it be easier to just decrypt the stock .rco's and go from there? why are you trying to do it from an xmb mod I made? [emoji23]


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Wouldn't it be easier to just decrypt the stock .rco's and go from there? why are you trying to do it from an xmb mod I made? [emoji23]


Sent from my iPhone using Tapatalk
I could if I had known, no matter how hard I tried, I decided on yours because it is almost the way I want it.
 

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