PS3 [Research] Modifying the Coldboot/Gameboot Sequence (custom_render_plugin.sprx/rco)

Btw @DeViL303 i just realized about something interesting... in BACKGROUND.mnu
https://www.psdevwiki.com/ps3/Lines.qrc#BACKGROUND.mnu

Code:
#MNU_1.0
1 RED:float:1
1 GREEN:float:1
1 BLUE:float:1
2 RED:float:1
2 GREEN:float:1
2 BLUE:float:1
3 RED:float:0.847347
3 GREEN:float:0.846155
3 BLUE:float:0.846448
4 RED:float:0.92487
4 GREEN:float:0.922603
4 BLUE:float:0.922933
FOVY:float:71.846
COLOUR SHADER:int:0            // FPO shaders, posible values 0,1,2

The setting named COLOUR SHADER:int:0 seems to indicate which FPO files are going to be used by the wave, and there are 3 available options
Code:
lines.qrc/lib/moyou/back_colours0.fpo
lines.qrc/lib/moyou/back_colours1.fpo
lines.qrc/lib/moyou/back_colours2.fpo

I dont remember if you tryed it already... but have you tryed to replace that names in the .sprx ? (just replacing the 0, by 1, or by 2)
I guess this is going to change the look of the wave... or the way how it moves... or dunno but are 3 different waves
Better said (and based in his name)... it seems is going to change the way how colors are applyed to the wave ;)

Is the same concept of what you was doing replacing the shaders of the particles... but with the wave :)
I have tried that a bit. One of the mods I posted uses that fpo. Its no wave and no sparkles.

upload_2019-9-5_22-45-40.png


Any ideas for enabling debugGUI? We can enable the debug sparkles, So maybe the gui is still there. Its possible there is a menu with control or info on particles and the wave. I think I will use the DEX custom_render_plugin in case that helps.

I think there is more stuff to unlock here.
 
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when you have your PS3 back to test these files..please test the SCE classic coldboot I made .. you will love it, it is exactly as we wanted it.
I wanted with the added transparency! No transparency = no buy :rolling:

Ill buy a separate unit just for this kind of testing, i had a spare Slim, but sold it not to long ago, dont want to brick my 2 main PS3s, so a Guinea Pig will do,something like a G or a J Model,but ill make sure to test them. :)
 
If you can't break the background color change, I'd be happy if you just took the sparkle particles everywhere it is, until one day you figure out how to break the background color change.
 
I wanted with the added transparency! No transparency = no buy :rolling:

Ill buy a separate unit just for this kind of testing, i had a spare Slim, but sold it not to long ago, dont want to brick my 2 main PS3s, so a Guinea Pig will do,something like a G or a J Model,but ill make sure to test them. :)
Well, it was just for you to have a look to see how it is, no need to use it, if the problem is brick in the system, mine would have given this problem. I just need someone who has some free time to do the animation and transparency you said.
 
If you can't break the background color change, I'd be happy if you just took the sparkle particles everywhere it is, until one day you figure out how to break the background color change.
Well I thought you meant break the colour changing while on original theme. You mean override the user settings with a global setting. Thats not really as simple, You can just have a fade from black like the last rco I posted maybe.
 
Well, it was just for you to have a look to see how it is, no need to use it, if the problem is brick in the system, mine would have given this problem. I just need someone who has some free time to do the animation and transparency you said.
I am not afraid of a brick, chill lad, Coldboots do not trigger a brick,not by a longshot :rolling:

Just needed a extra unit, for developement puproses,and testing of course, with more sensitive files :)
 
I have tried that a bit. Once of the mods I posted uses that vpo. Its no wave and no sparkles.

View attachment 19869
Ok, hmm, not sure what to say, is a bit weird because we are changing the background (and it seems the wave inherits the colors from some background settings), so we are changing it indirectly
If at some point you try with the value 1 please post the results

Any ideas for enabling debugGUI? We can enable the debug sparkles, So maybe the gui is still there. Its possible there is a menu with control or info on particles and the wave. I think I will use the DEX custom_render_plugin in case that helps.

I think there is more stuff to unlock here.
I guess is needed to replace it by other vpo/fpo, this ones seems to be good candidates, not sure if is going to be enought though
Code:
lib/moyou/background.fpo ---> replace by ---> lib/devgui/DebugGui.fpo
lib/moyou/background.vpo ---> replace by ---> lib/devgui/DebugGui.vpo

The point is... we know the firmware is loading background.fpo/vpo (at all times ?) and by patching the .sprx the DebugGui.fpo/vpo files "should" be loaded
 
Well I thought you meant break the colour changing while on original theme. You mean override the user settings with a global setting. Thats not really as simple, You can just have a fade from black like the last rco I posted maybe.
what was the last rco that you posted? I will take the test.
 
@LuanTeles do you have time to add an animation to SCE's coldboot ?(the classic of early firmwares) after a long time trying to recreate it with perfect resolution, yesterday I finally made this achievement, all that remains is to add the original animation and Everything will be complete.
 
@LuanTeles do you have time to add an animation to SCE's coldboot ?(the classic of early firmwares) after a long time trying to recreate it with perfect resolution, yesterday I finally made this achievement, all that remains is to add the original animation and Everything will be complete.

I'm away from my home for a couple of days, but i booted it in the rpcs3 and i'm wondering why it doesnt have the fade effects, since it is just the .raf file , do you replaced the original one via hex or made it through the coldboot maker? that only replaces a static image in the top of it (So no fade effect).

You know there are couple of .raf files of the SCE'S colboot out there. ( the original one should work as long you change the header, @pinky's tutorials has it)
 
I'm away from my home for a couple of days, but i booted it in the rpcs3 and i'm wondering why it doesnt have the fade effects, since it is just the .raf file , do you replaced the original one via hex or made it through the coldboot maker? that only replaces a static image in the top of it (So no fade effect).

You know there are couple of .raf files of the SCE'S colboot out there. ( the original one should work as long you change the header, @pinky's tutorials has it)
Yeah, his fault is that he has no animation so I made this request for you. I used the program "Estatic Raf". I just tested yours and that's cool, did you recreate the old original animation or add the current coldboot animation? .... Sorry to say but the logo resolution is not good, what I asked you to add the animation is perfect quality and position on the screen. the Good thing is that when you add the animation to it, everyone can enjoy this beauty.
 
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New sparkle mode.

Used this to make it the XMB background.
Code:
<Animation name="anim_sparkles">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="100" />
<FireEvent object="anim:anim_sparkles" />
</Animation>


This is how the gameboot was done.
Code:
<Animation name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
<Delay time="50" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="1000" />
<Fade object="object:bg" duration="1500" accelMode="0x4" transparency="0" />
<Resize object="object:scelogo" duration="0" accelMode="0x0" width="0.138" height="0.138" unknownFloat4="1" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<Fade object="object:scelogo" duration="1000" accelMode="0x4" transparency="1" />
<Resize object="object:scelogo" duration="5000" accelMode="0x0" width="1.6" height="1.6" unknownFloat4="1" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
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<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<Fade object="object:scelogo" duration="750" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" /><FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="20" />
<Unlock unknownInt0="0xffffffff" />
<FireEvent object="anim:anim_sparkles" />
<Delay time="20" />
</Animation>


 

Attachments

New hacks that disable layers via rco, so will work on HEN. These are all animation loops that must be called from the end of your main animation script like this:
Code:
<FireEvent object="anim:anim_background" />

So add that line above to your main anim_coldboot2 animation near the end. Then add ONE of the following sections depending what background mode you want.


Mod 1. No Wave/No Sparkles/Solid Black Background/Side menu still coloured = anim_otherboot_BG4:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_otherboot_BG4" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>
upload_2019-9-6_5-31-44.png

2. No wave/Coloured zoomed blurred Particles/black background = anim_otherboot_BG3:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>

upload_2019-9-6_5-36-38.png

3. No Wave/ slightly zoomed particles/ Normal background = anim_gameboot_BG2:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG2" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>

upload_2019-9-6_5-45-32.png

4. Black background/Wave and particles Normal = anim_gameboot_BG1:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG1" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>
upload_2019-9-6_5-53-30.png


5. No Wave/ Black Background/ Lots of Large coloured particles = anim_gameboot_BG3

Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG3" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>

upload_2019-9-6_6-0-29.png
 

Attachments

New hacks that disable layers via rco, so will work on HEN. These are all animation loops that must be called from the end of your main animation script like this:
Code:
<FireEvent object="anim:anim_background" />

So add that line above to your main anim_coldboot2 animation near the end. Then add ONE of the following sections depending what background mode you want.


Mod 1. No Wave/No Sparkles/Solid Black Background/Side menu still coloured = anim_otherboot_BG4:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_otherboot_BG4" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>
View attachment 19872

2. No wave/Coloured zoomed blurred Particles/black background = anim_otherboot_BG3:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_otherboot_BG3" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>

View attachment 19874

3. No Wave/ slightly zoomed particles/ Normal background = anim_gameboot_BG2:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG2" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>

View attachment 19876

4. Black background/Wave and particles Normal = anim_gameboot_BG1:
Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG1" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>
View attachment 19878


5. No Wave/ Black Background/ Lots of Large coloured particles = anim_gameboot_BG3

Code:
<Animation name="anim_background">
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_gameboot_BG3" />
<Delay time="100" />
<FireEvent object="anim:anim_background" />
</Animation>

View attachment 19880
Wow:eek new:
 
Note: On all of those last 5 rco mods, you can adjust the animation loop delay for different pulsing effects, you can also mix them with all the sprx patches I posted before, such as "crazy sparkles", "twinkle sparkles", "snow sparkles" etc. Probably some cool combinations there, I have not tried them all.
 
What we really need is to be able to create these from scratch.

anim_coldboot_BootBG1...anim_coldboot_BootBG2...anim_coldboot_NormalBG..anim_coldboot_NormalBG2.anim_coldboot_ShowGUI...anim_coldboot_Finished..anim_gameboot_MoyouZoom.anim_gameboot_BG1.......anim_gameboot_BG2.......anim_gameboot_BG3.......anim_gameboot_BG4.......anim_gameboot_BG5.......anim_gameboot_Finished..anim_otherboot_BG3......anim_otherboot_BG4......anim_otherboot_Finished

Has anyone any idea where these animations are read from? If we could create or even just edit these we would have ultimate control over the gameboot/coldboot AND XMB background animations.
 
What we really need is to be able to create these from scratch.

anim_coldboot_BootBG1...anim_coldboot_BootBG2...anim_coldboot_NormalBG..anim_coldboot_NormalBG2.anim_coldboot_ShowGUI...anim_coldboot_Finished..anim_gameboot_MoyouZoom.anim_gameboot_BG1.......anim_gameboot_BG2.......anim_gameboot_BG3.......anim_gameboot_BG4.......anim_gameboot_BG5.......anim_gameboot_Finished..anim_otherboot_BG3......anim_otherboot_BG4......anim_otherboot_Finished

Has anyone any idea where these animations are read from? If we could create or even just edit these we would have ultimate control over the gameboot/coldboot AND XMB background animations.
Maybe @sandungas knows ... he usually knows a lot.
 

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