Ok, this is tricky to see the exact differences and to explain. So with the standard sprx patch and with your post#431 patch it always looks the same, particles grouped around centre, and a few higgs particles going from right to left. So that is patch 0 we will say. (the working patch that looks like luans video)
So with patch0 it looks kinda like this but with higgs:
View attachment 21218
Ok thats our start point, btw in my oppinion the winner (by now) is patch #444 from this post.
https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-23#post-216026
Right now we have the standard patch in the .sprx, the patch #431, and patch #444 that gives the same result, the good thing of patch #444 is we are not messing around with the settings of PARTICLES_UI, we have the higgs boson better isolated in #444
But in my oppinion thats not good enought, the result of patch #431 and #444 is the same than deleting the settings inside this 3 files:
52 settings from lines.qrc/override/coldboot1/PARTICLES.mnu
52 settings from lines.qrc/override/coldboot2/PARTICLES.mnu
52 settings from lines.qrc/PARTICLES.mnu
Our goal is to find how to enable the higgs particle, but to achieve it we are nuking 156 settings in total, is like fishing with dynamite lol
patched4cb2 (test 1)
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009
With this first patch I do see some higgs particles, but its different, ALL the particles are way more active, and they are all kind of moving fast in every direction a bit like my crazy particles patch , the higgs that are there are not as pretty looking. I am happy with this test though as it proves the higgs particles are not static animations and can be influenced.
See how they are all spread out more.
View attachment 21220
Its a bit like someone is shaking the controller all the time, but slightly different.
This was the most interesting test, and in some way it was successfull... the most important thing of it is we know the higgs boson can be enabled just by modifying only this file
His intensity and how the other particles reacts is something secondary by now... we need to think in it, by now i dont get why it happens, but i have to mention in what you said... sometimes this kind of changes are hard to see while looking at the animation, and the animation have some randomization... so is needed to reboot the PS3 several times to try to see the differences (recording videos could help a lot, this way you can capture some static frames to compare)
patched4cb2&base (test 2)
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009
SEARCH ---> 000833200000050E = PARTICLES.mnu
REPLACE ---> 0008332000000009
This one seems to be the sam although maybe slightly different higgs particles, hard to tell, It might be 100% the same.
Nice, i hope is 100% the same
If thats true it means we dont need to mess around with PARTICLES.mnu (base), we are modifying it but it seems is not needed to modify it
patched4cb1 (test 3)
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
This one is strange, it seems to show the extra larger particles for a while, and looks like it might show some higgs particles, but then just goes into normal coldboot particles in about 1 second, so there is a small difference to stock, but its not what we want.
Well... i ws expecting this one was not going to be even used by the firmware (because it belongs to the old coldboot1), the fact you are reporting some visual changes means the firmware is loading it
patched4cb1&base (test 4)
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
SEARCH ---> 000833200000050E = PARTICLES.mnu
REPLACE ---> 0008332000000009
This one is the same. Looks like it might go somewhere for a second but then nothing.
Great, this seems to be another confirmation that we dont need to mess around with the PARTICLES.mnu (base) located at root of lines.qrc
Conclusion: I have no idea what is going on now but none of those are perfect, test one and 2 seem to be the same and are the closest to what we want, just it seems to have the crazy particles patch too in those 2, so that is messing it up, I think without the crazy particle patch it would be what we want but hard to know. .
I really thought one of them (test1 or test 2) was going to display a coldboot animation exactly like the .sprx patch, patch #341 and #444 but it seems are not
Long story short... i think we need to make another test with this (same than #444 but without the patch to the base):
SEARCH ---> 00001C0000000510 = override/coldboot1/PARTICLES.mnu
REPLACE ---> 00001C0000000009
SEARCH ---> 0000276000000510 = override/coldboot2/PARTICLES.mnu
REPLACE ---> 0000276000000009