PS4 [Research]PS2 emulator configuration on PS4

If any game have graphical gliches, try set:

--gs-upscale=None
--gs-uprender=None
Tried that with Street Fighter EX3 and got a black screen because it didn't boot up. Strange. Atleast it boots with --gs-uprender=2x2
 
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it's a pity that this topic to "the game doesn't go, or that game doesn't go to" degenerates.
the first contribution is an excellent performance, but nobody seems to want to follow it. is there actually a dump of an official ps2 classics? so that you can better understand the structure and design of the files and folders?
 
Can anyone help me with the usage format of "disc-swap-cli.conf"? I'm trying to make a multi disc game(xenosaga 2 and 3)......

I've had much success with default settings. 50+ games and counting. I've also found that some games that freeze at pic1 boot screen(other than MK shaolin monks, soul calibur 2 and 3), can be made to work if you re-build the iso with cdvd generator 1.50. This method fixed multiple titles for me(BMX XXX, AVP extinction, XIII, unreal tournament, etc)

Can we get some kind of known working templates of these config files to learn from? All the ones floating on the webs lock up and freeze any game if enabled. Maybe not being enabled correctly? I don't know, there is no clear information on the subject...
 
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Sorry for long time no answering here, i'm busy right now. To be honest I didn't touched emu long time. So about Cli.conf I'm not sure it run just like that. Remember that thread is about research. Not ready to go solutions.

For now I found few places in emulator where checksums are compared, if they fail, boot is halted. One of examples here is ps2-emu-compiler file. If checksum for that file fail, then emu will not boot.

Tried that with Street Fighter EX3 and got a black screen because it didn't boot up. Strange. Atleast it boots with --gs-uprender=2x2
Strange. This one is confirmed by tester. Setting both to "None" fixed God of War glitches (still low fps). And actually should improve compatibility, not lower it.
at least tell me how to decrypt it to elf t
Decrypt payloads are available as far as i know.
What tool? Does simple jnz/jmp works?
Find good disassembler at your choice. Google is your friend.

Jnz, will work, but it break correctly formatted cards. Jmp will break it completely. It just jump to abort instruction without looking at condition.
So how can you actually go "inside" saves lol? Just dont tell me save wizard.. ;)
No idea. Maybe i never said it here, but I don't have hacked PS4..

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--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
#--path-patches="/app0/patches"
#--path-trophydata="/app0/trophy_data"
#--path-featuredata="/app0/patches"
#--path-toolingscript="/app0/patches"
--ps2-title-id=SLES-53524
--max-disc-num=1
--trophy-support=0
--gs-uprender=2X2
--gs-upscale=edgesmooth
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-osd=0
--host-display-mode=16:9
No Luck with Pop Cap Hits v1
--gs-uprender=none
--gs-upscale=none



No idea. I looked at error code but it seems to be not related for elf file. Without dump from emu I can't say to which part of memory error is referring. PS. On ps3 is fully playable, so clamping settings can be important here.
 
Anyone managed to get any of the Sandlot games to work such as Global Defense Force, Robot Alchemic Drive and Tetsujin 28 Go?

I get a black screen after pic1 disappears and the PS2 bios logo never appears although I can close the application.

Street Fighter EX3 works but has graphical glitches such as missing floor. Splashdown Rides Gone Wild runs slow and has graphical glitches.

Settings used for all games above:

Code:
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
#--path-patches="/app0/patches"
#--path-trophydata="/app0/trophy_data"
#--path-featuredata="/app0/patches"
#--path-toolingscript="/app0/patches"
--ps2-title-id=SLUS-20069
--max-disc-num=1
--trophy-support=0
--gs-uprender=2x2
--gs-upscale=none
--host-display-mode=16:9
--host-audio=1
--rom="PS20220WD20050620.crack"
--verbose-cdvd-reads=0
--host-osd=0



I'm still getting the "Base is not OK" error with your app after renaming these files.
Uh...yea cause the app checks the elf header and simple renaming of a self file won't trick the app to think it's a valid elf. ^^
You need to drop the decrypted files there. Not the encrypted or fake signed one.
 
@kozarovv or anybody else, do you have more info about disc-swap-cli.conf file structure and how to manage multi discs in general?
Nope. For now I didn't touched emu long time. Maybe when I get PS4 on 4.05, but for now let other users research this emu.
For sure you need to specify max discs number by --max-disc-num= , and --boot-disc-id= in ps4-config.

--image-disc1
--image-disc2
--image-disc3
--image-disc4
--image-disc5

From disc-cli probably require disc id.

--image-disc1=SLED-12345 , etc.
 
I don't know about the disc-swap-cli.conf, but you can make multi disc pkgs by just changing "--max-disc-num=" to how many discs you want to use. No other changes necessary. I have successfully made a 5 disc GTA collection and 5 disc Xenosaga collection. To swap discs, a "change disc" option shows up in the quick menu(hold ps button)
 
Someone on psxhax posted Unreal Tournament working. Unfortunately it doesn't recognise 3rd and 4th controller for 4 player split screen. I know that some games on ps store (twisted metal black, red faction 2) support 4 controllers. Any idea if this can be switched in any of the ps2 emu settings?
 
I don't know about the disc-swap-cli.conf, but you can make multi disc pkgs by just changing "--max-disc-num=" to how many discs you want to use. No other changes necessary. I have successfully made a 5 disc GTA collection and 5 disc Xenosaga collection. To swap discs, a "change disc" option shows up in the quick menu(hold ps button)

Thanks. Good to know.
In your case you made discs collection of different games that have different save data.
In case of a single game with muti disc (ex: Star Ocean) we must use the same save data for all the discs.
Do you know / can you check if all the games of your collection share the same "memory card" ?
 
Thanks. Good to know.
In your case you made discs collection of different games that have different save data.
In case of a single game with muti disc (ex: Star Ocean) we must use the same save data for all the discs.
Do you know / can you check if all the games of your collection share the same "memory card" ?

They all use the same memory cards as far as I can tell. The save game file size is the same as single disc game.
 
Hi guys. First post here. First I'd like to say great job @kozarovv and all other contributers!
I had a different testing approach that I'd like to pursue tonight (if even possible).

This might come off as I'm uninformed by the status of this emu (which I am!), but has there been any testing regarding USB-peripherals such as Buzzers or GUNCON2 light-guns?
If so, is there any flag/command that you know of that should be set (similar to "--mtap1=1")?

Thanks for any pointers!

SIDE NOTE:
I've confirmed the following PS2 games to work with the default settings:
  • ESPN International Track & Field (NTSC-US)
  • Decathlete Collections (NTSC-JP) <- had to make an PS2 ISO of the CD version (PS2 BIN to ISO), the DVD didn't boot
  • Outrun (NTSC-JP) (from Sega ages 2500)
  • Deka Dynamite (NTSC-JP)
 
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