RCOmage psdevwiki MOD

PS3 [Research] RCOmage psdevwiki MOD v20180916

Ok, I get it, it is easy to make it, You need stretch it horizontally (work with vector or else You get bad results). Make me photo or screenshot how it looks like in 4:3 and I will teach You how to deal with such situations. ;]

PS: 16:3? Isn't 16:9?
 
Ok, I get it, it is easy to make it, You need stretch it horizontally (work with vector or else You get bad results). Make me photo or screenshot how it looks like in 4:3 and I will teach You how to deal with such situations. ;]

PS: 16:3? Isn't 16:9?

Thanks Berion, just lemme recover my system, i just softbricked it right now :P

Yeap 16:9 my bad :P
 
Faced a bug - after adding lines to xml files (in different languages), lines from one language after assembly replace the lines of another language. What could it be? builds without error


show-image.php
 
Last edited:
Faced a bug - after adding lines to xml files (in different languages), lines from one language after assembly replace the lines of another language. What could it be? builds without error


show-image.php

Make sure to add the new text string to all languages otherwise this will happen
 
Last edited:
@LuanTeles your image is fine, if you change its dimmensions you are going to distort it when displayed at 16:9

Inside sysconf_plugin.rco there is only one image with the sony logo at size 262x88 pixels intended to be used in all screen resolutions, so we can deduce the original image is displayed correctly (without distortions) in all resolutions

If we take a look at the main xml generated by rcomage it can be seen the image is correctly indexed under <ImageTree>... but there is not any object using it under <ObjectTree>. This means the object responsible to load the image is hardcoded inside the .sprx
And as you already know, the position and sizes of the image are located in the "XMB layout" files

Long story short... i think you have a mistmatch in between file versions, either you are using an rco/sprx from an old firmware in a new firmware.... or you modifyed the XMB layout files incorrectly

-----------
You could try to fix it by modifying the values in the XMB layout files... but personally i consider this is not a safe fix because usually the values inside the XMB layout files are loaded by more than one object
Lets say... inside the XMB layout file for 1080p you are going to find the values 262 and 88 (and probably will be located consecutivelly), but we dont really know how many objects are loading that values

In this case... i dont remember any other image in the whole PS3 firmware intended to be displayed at the center of the screen at that size... so maybe his values for position and sizes are unique (if are unique then is safe to modify them) but i would not bet my life on it
 
Last edited:
@sandungas you are right i was using a 4.88 rco on 4.89


I just tested it on 4,88 and the aspect ratio is right.


Seems like another layout issue that remained even replacing all 4.88 rcos and sprx from 4,88 on 4.89. i don't feel trying to fix it from the layout files, every time i fix something i broke another.

Damn, i wish we could port the mods with a tool just like we have on psp
 
@sandungas you are right i was using a 4.88 rco on 4.89


I just tested it on 4,88 and the aspect ratio is right.


Seems like another layout issue that remained even replacing all 4.88 rcos and sprx from 4,88 on 4.89. i don't feel trying to fix it from the layout files, every time i fix something i broke another.

Damn, i wish we could port the mods with a tool just like we have on psp
What you can do is to compare the values of the "overrideSomething" in the XML generated by rcomage of the rco in 4.88 and 4.89 (or in between 4.88 and 4.90)
If the overrides differs you need to take the value from 4.89 and use it in the 4.88 rco

The point is... to use an old rco in 4.89 you need to update the "overrideSomething" values to match the 4.89 XMB layouts
 
Last edited:

Similar threads

Back
Top