PS2 Should I use PS2-HOME's OPL daily build or GitHub's OPL?

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They are in the releases page: https://github.com/ps2homebrew/Open-PS2-Loader/releases



GSM (Official repo): https://github.com/doctorxyz/gsm/

FMCB (1.8b official): https://github.com/TnA-Plastic/FreeMcBoot
FMCB (1.9x official): https://sites.google.com/view/ysai187/home/projects/fmcbfhdb
FMCB (1.9x fork by @El_isra): https://github.com/israpps/FreeMcBoot-Installer


POPStarter Game Installer for OPL is a software I've made to help people adding their games to the APPS page in OPL.
wLE_kHn is @krHACKen's wLE mod which allows launching VCD files directly.


This is why they do the stupid date edits on their site. That "time travel" is what makes them go first in Google search.


Avoid PS2-Home's so-called ifcaro builds. They are build from the source using old SDK version which usually causes bugs, like the HD issues from old builds. Download the builds only from GitHub's releases page.


Please, read what I wrote before:

Source: https://www.psx-place.com/threads/s...daily-build-or-githubs-opl.37510/#post-336210


FDVDB is the same everywhere. You can setup everything from scratch using the links I posted before if you want to.


I will make a resume for you:
- You can launch OPL's ELF from anywhere you want.
- You can launch PS2 games using OPL from the next devices: BDM (USB, MX4SIO, iLink/Firewire), ETH (SMB, UDPBD) and HDD (PFS)


They "cloned" the apps page and did some small changes and renamed it to ELM Page, then to PS1 Page.
All the features they have are copy/pasted from the official OPL. Their "extra commits" are from the small edits to the APPS' page clone and the bad crappy SD theme they implemented instead of the official HD one.


The download link here at PSX-Place reditects to GitHub. Here's the link: https://github.com/ps2homebrew/Open-PS2-Loader/releases
Grab the latest stable (1.1.0) or grab the latest BETA (always on top) to enjoy the new features.


Install your games using this: https://www.psx-place.com/threads/popstarter-game-installer-for-opl.34243/
Setup your OPL settings as:
USB / BDM: AUTO
ETH: MANUAL
HDD: MANUAL
APPS: AUTO
Your PS1 games will appear at the APPS page.

What's the VARIANTS version? Urgh, couldn't this be even more confusing?

I don't know why GitHub is so used. It isn't user-friendly at all. I can't find the GSM release on GitHub's GSM's repo. How can I download it from there?

What's the difference between FMCB 1.9 and FMCB 1.9 fork? Also, one can't directly download the latter in its GitHub repo so I don't know why are there GitHub repos that don't have the release so one can't download it or that have a link that redirects the user to a non-GitHub page and the user can download the release there and not in the GitHub repo.

What do you mean by launching VCD files directly? I can only run POPStarter from OPL, not by itself.

The other user said PS2-HOME's OPL ifcaro's builds were the same as GitHub's OPL's and now you're saying to avoid them since they are build from the source using old SDK version which usually causes bugs, like the HD issues from old builds and to download the GitHub OPL's buils only.

What do BDM and PFS mean?

But are you sure they didn't change FDVDB somehow? Even so, how can I be sure they didn't change the FMCB installer and FMCB itself? Don't forget I downloaded these two from there, also.

It doesn't make sense one can launch OPL's ELF from anywhere he/she wants but can only play PS1 and PS2 games from some devices. What's UDPBD and how do you know it's supported? Is it better than SMB?

Just to make sure, one can only play PS1 games from HDD, USB and SMB, right?

Could you tell me if those OPL beta features are worth it?

The thing is, I'm used to run POPStarter the other way (the PS1 games show up in the PS1 page), so is it harder this way? I use SMB for PS1 games too, not USB.
 
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What's the VARIANTS version? Urgh, couldn't this be even more confusing?
Executables compiled with different options. You don't need them. Grab the normal one.

I don't know why GitHub is so used. It isn't user-friendly at all. I can't find the GSM release on GitHub's GSM's repo. How can I download it from there?
It is used by devs to work together on the code.

I don't know why GitHub is so used. It isn't user-friendly at all. I can't find the GSM release on GitHub's GSM's repo. How can I download it from there?
GitHub is used to host source code, not binaries. In some cases, developers also post releases in the project's GitHub, but that's not always the case. Here are the binaries you're looking for:
https://www.psx-place.com/threads/graphics-synthesizer-mode-selector-gsm.19028/

What do you mean by launching VCD files directly? I can only run POPStarter from OPL, not by itself.
Yes, you can. Read the wiki on how to launch games using POPStarter's ELF. You need to rename it properly.
https://bitbucket.org/ShaolinAssassin/popstarter-documentation-stuff/wiki/Home

What do BDM and PFS mean?
BDM = Block device manager. It is the driver used to handle USB, MX4SIO and iLink/Firewire
PFS = Internal HDD's filesystem

But are you sure they didn't change FDVDB somehow? Even so, how can I be sure they didn't change the FMCB installer and FMCB itself? Don't forget I downloaded these two from there, also.
Compare the MD5 hashes

It doesn't make sense one can launch OPL's ELF from anywhere he/she wants but can only play PS1 and PS2 games from some devices.
It makes sense. You can't catch the idea anyway...

What about playing PS2 games from UDPBD?
Read the instructions

Just to make sure, one can only play PS1 games from HDD, USB and SMB, right?
Yes

Could you tell me if those OPL beta features are worth it?
Yes

The thing is, I'm used to run POPStarter the other way (the PS1 games show up in the PS1 page), so is it harder this way? I use SMB for PS1 games too, not USB.
Read my instructions, try it up and see for yourself.
 
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Executables compiled with different options. You don't need them. Grab the normal one.


It is used by devs to work together on the code.


GitHub is used to host source code, not binaries. In some cases, developers also post releases in the project's GitHub, but that's not always the case. Here are the binaries you're looking for:
https://www.psx-place.com/threads/graphics-synthesizer-mode-selector-gsm.19028/


Yes, you can. Read the wiki on how to launch games using POPStarter's ELF. You need to rename it properly.
https://bitbucket.org/ShaolinAssassin/popstarter-documentation-stuff/wiki/Home


BDM = Block device manager. It is the driver used to handle USB, MX4SIO and iLink/Firewire
PFS = Internal HDD's filesystem


Compare the MD5 hashes


It makes sense. You can't catch the idea anyway...


Read the instructions


Yes


Yes


Read my instructions, try it up and see for yourself.

What are those options?

But it isn't user-friendly at all for regular users. I can't find the GSM release on GitHub's GSM's repo. How can I download it from there?

What's the difference between FMCB 1.9 and FMCB 1.9 fork?

The other user said PS2-HOME's OPL ifcaro's builds were the same as GitHub's OPL's and now you're saying to avoid them since they are build from the source using old SDK version which usually causes bugs, like the HD issues from old builds and to download the GitHub OPL's buils only.

Didn't you say I shouldn't have to worry? If so, why should I compare the MD5 hashes?

I was talking about my case. I'm unable to run POPStarter by itself, it says "no disc". I can only run it via OPL. Don't forget that I'm using PS2-HOME's OPL DB and in the tutorial they said POPStarter runs via OPL, not by itself.

No, it doesn't. I thought one only used OPL to play games. Why do you say that? Could you enlighten me? What's UDPBD and how do you know it's supported? Is it better than SMB?

Where are the instructions? Where's a guide explaining all possible ways to play PS2 games on OPL?

Yes, what? Why are they worth it?

It's harder that way than this one.
 
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What are those options?
Read the variant's names. It shows the options in the filenames inside the 7z

But it isn't user-friendly at all for regular users. I can't find the GSM release on GitHub's GSM's repo. How can I download it from there?
GSM was made years ago, when posting releases on GitHub was not a thing of every day usage.
In GH you can download the source and compile it by yourself (which is not user friendly), so grab the binaries from the link I provided you before.

What's the difference between FMCB 1.9 and FMCB 1.9 fork?
Read the changelog:
https://github.com/israpps/FreeMcBoot-Installer/blob/master/Changelog.md
You know that most of your questions have the answer in the very same links I provided you, right?

The other user said PS2-HOME's OPL ifcaro's builds were the same as GitHub's OPL's and now you're saying to avoid them since they are build from the source using old SDK version which usually causes bugs, like the HD issues from old builds and to download the GitHub OPL's buils only.
They are the same in the OPL's code, but not in the SDK's code. So, yeah, the final result is NOT the same.

Didn't you say I shouldn't have to worry? If so, why should I compare the MD5 hashes?
You said "Are you sure they didn't change FDVDB somehow?" and "How can I be sure they didn't change the FMCB installer and FMCB itself?" The answer to both questions is "compare the MD5 hashes". That way you will know if they have edited anything in the FMCB installer. Anyway, if you downloaded a noobie package from PS2-Home, they probably packed it with OPL DB, so you better replace it.

I was talking about my case. I'm unable to run POPStarter by itself, it says "no disc". I can only run it via OPL. Don't forget that I'm using PS2-HOME's OPL DB and in the tutorial they said POPStarter runs via OPL, not by itself.
Forget about PS2-Home's tutorials. Read the documentation I already provided and do what I already said. Go back to the previous posts, read and do what I have said.

No, it doesn't. I thought one only used OPL to play games. Why do you say that? Could you enlighten me? What's UDPBD and how do you know it's supported? Is it better than SMB?
UDPBD serves an entire device to the PS2 via LAN. I know it is supported because I have read the changelogs. IDK if it is better than SMB. I haven't done tests myself and it is very recent so there's no big reviews out there. It seems to take less IOP RAM than SMB, so that's a good thing:

Where are the instructions? Where's a guide explaining all possible ways to play PS2 games on OPL?
OPL has a lot of changes since the last two months. All the guides out there are outdated.
Join us at PS2 Scene and you can ask your questions directly to the most experienced user, contributors and developers there: https://discord.gg/jtNjtJqDxd

Yes, what? Why are they worth it?
ZSO = Compressed ISOs (you save space, so it is worthy)
exFAT support=Yes, worthy, it allows bigger files
UDPBD support = I just said it before
Again, read the changelog (commits information). It shows the improvements.

It's harder that way than this one.
My application takes just one button to setup everything for you, so it is easier. You just need to configure some settings in OPL first. Don't use it along OPL DB. Use it only with the official OPL. Before saying something is harder, give it a try by yourself. Don't make assumptions.
 
i will probably get flamed for this but i personally find that forum easier to navigate its resources regardless of the legalities or the moralities of whats hosted there, but thats maybe because its so centric to a specific console ? i specifically like how the opl compatibility list and cheat codes are presented and organized havent found anything as organized as whats on there anywhere else other than maybe the raw ps2 cheat codes list website that doesnt seem to be up anymore
 
I use SMB for PS1 games too, not USB.
This is not advised as SMB consumes more IOP RAM and causes more crashes.
One of them is the "No Disc" issue.

i will probably get flamed for this but i personally find that forum easier to navigate its resources regardless of the legalities or the moralities of whats hosted there, but thats maybe because its so centric to a specific console ? i specifically like how the opl compatibility list and cheat codes are presented and organized havent found anything as organized as whats on there anywhere else other than maybe the raw ps2 cheat codes list website that doesnt seem to be up anymore
And that's why once I release XEB+ I will provide organized downloads on the PS2 Vault (currently it is only a "placeholder").
Here's an example on how it will look: http://www.hwc.nat.cu/ps2-vault/es-game-launchers.html
 
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Read the variant's names. It shows the options in the filenames inside the 7z


GSM was made years ago, when posting releases on GitHub was not a thing of every day usage.
In GH you can download the source and compile it by yourself (which is not user friendly), so grab the binaries from the link I provided you before.


Read the changelog:
https://github.com/israpps/FreeMcBoot-Installer/blob/master/Changelog.md
You know that most of your questions have the answer in the very same links I provided you, right?


They are the same in the OPL's code, but not in the SDK's code. So, yeah, the final result is NOT the same.


You said "Are you sure they didn't change FDVDB somehow?" and "How can I be sure they didn't change the FMCB installer and FMCB itself?" The answer to both questions is "compare the MD5 hashes". That way you will know if they have edited anything in the FMCB installer. Anyway, if you downloaded a noobie package from PS2-Home, they probably packed it with OPL DB, so you better replace it.


Forget about PS2-Home's tutorials. Read the documentation I already provided and do what I already said. Go back to the previous posts, read and do what I have said.


UDPBD serves an entire device to the PS2 via LAN. I know it is supported because I have read the changelogs. IDK if it is better than SMB. I haven't done tests myself and it is very recent so there's no big reviews out there. It seems to take less IOP RAM than SMB, so that's a good thing:


OPL has a lot of changes since the last two months. All the guides out there are outdated.
Join us at PS2 Scene and you can ask your questions directly to the most experienced user, contributors and developers there: https://discord.gg/jtNjtJqDxd


ZSO = Compressed ISOs (you save space, so it is worthy)
exFAT support=Yes, worthy, it allows bigger files
UDPBD support = I just said it before
Again, read the changelog (commits information). It shows the improvements.


My application takes just one button to setup everything for you, so it is easier. You just need to configure some settings in OPL first. Don't use it along OPL DB. Use it only with the official OPL. Before saying something is harder, give it a try by yourself. Don't make assumptions.

I already did but I don't know what are those.

What do you mean by binaries, the programs/releases themselves? So it's even less user-friendly than I thought.

No, I don't. I read that changelog and I still don't understand the differences between FMCB 1.9 and FMCB 1.9 fork. It looks like there are the 1.953, 1.965 and 1.966 releases so how can I know which FMCB 1.9 versions you were referring to?

I'll replace OPL (and the other apps), my problem is if I have to download a different FDVDB, FMCB installer and FMCB and do all the FMCB install process again.

What's IOP RAM and does OPL 1.1.0 support UDPBD or just the OPL 1.2.0 beta version (or not even the latter)?

I don't have discord because it's full of things and it's not user-friendly. So, even PSX-Place's guides are outdated? My bad luck doesn't end.

ZSO might save space but do loadings take longer and does one have more lag? Where's the changelog?

i will probably get flamed for this but i personally find that forum easier to navigate its resources regardless of the legalities or the moralities of whats hosted there, but thats maybe because its so centric to a specific console ? i specifically like how the opl compatibility list and cheat codes are presented and organized havent found anything as organized as whats on there anywhere else other than maybe the raw ps2 cheat codes list website that doesnt seem to be up anymore

In my opinion, they're both hard to navigate.
 
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I already did but I don't know what are those.
The readme in the main page at GitHub explains the details on what everything means

What do you mean by binaries, the programs/releases themselves? So it's even less user-friendly than I thought.
How hard is to get the binaries (releases) from here?:
https://www.psx-place.com/threads/graphics-synthesizer-mode-selector-gsm.19028/

I'll replace OPL (and the other apps), my problem is if I have to download a different FDVDB, FMCB installer and FMCB and do all the FMCB install process again.
The guys at PS2-Home are not smart enough to edit FDVDB or to sign a KELF. You're OK if you replaced the apps.

No, I don't. I read that changelog and I still don't understand the differences between FMCB 1.9 and FMCB 1.9 fork. It looks like there's 1.953, 1.965 and 1.966 releases so how can I know which FMCB 1.9 versions you were referring to?
Changes are applied to each versions unless stated differently. He forked and repacked the installers (the different versions) in a custom (more friendly) way and did some changes explained in the changelog.

What's IOP RAM and does OPL 1.1.0 support UDPBD or just the OPL 1.2.0 beta version (or not even the latter)?
The PS2 has two processors, EE and IOP, each one has his own assigned memory. IOP RAM is the IOP processors assigned memory. More usage of that memory makes some games crash.
Only the newest BETAs has UDPBD support.

I don't have discord because it's full of things and it's not user-friendly. So, even PSX-Place's guides are outdated? My bad luck doesn't end.
Our Discord is very user friendly. Come visit us.

ZSO might save space but do loadings take longer and does one have more lag? Where's the changelog?
There's less lag actually. Proof: Champions Return to Arms.
The changelog: https://github.com/ps2homebrew/Open-PS2-Loader/commits/master
 
The readme in the main page at GitHub explains the details on what everything means


How hard is to get the binaries (releases) from here?:
https://www.psx-place.com/threads/graphics-synthesizer-mode-selector-gsm.19028/


The guys at PS2-Home are not smart enough to edit FDVDB or to sign a KELF. You're OK if you replaced the apps.


Changes are applied to each versions unless stated differently. He forked and repacked the installers (the different versions) in a custom (more friendly) way and did some changes explained in the changelog.


The PS2 has two processors, EE and IOP, each one has his own assigned memory. IOP RAM is the IOP processors assigned memory. More usage of that memory makes some games crash.
Only the newest BETAs has UDPBD support.


Our Discord is very user friendly. Come visit us.


There's less lag actually. Proof: Champions Return to Arms.
The changelog: https://github.com/ps2homebrew/Open-PS2-Loader/commits/master

I already read it but I don't know what IGS, PADEMU, PS2RD cheat engine and parental controls are (I think I can guess the latter two).I also don't know what are DevKit PS2 and the right to left language support.

Not from there, but from GitHub's when they are none. Even so, I don't get why are there so many releases on there and not only the latest, why one of them is called "GSModeSelector" and not "gsm" like the others and why is there a gsm_icon (whatever that is for).

Which newest Betas? Does 1.2.0 support UDPBD?

I'm not talking about PSX-Place's discord but about discord's app. It's so crowded of settings fitting the screen I get lost.

Sorry, but where is that proof regarding Champions Return to Arms? Do you know how much in percent terms can one save?
 
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I already read it but I don't know what IGS, PADEMU, PS2RD cheat engine and parental controls (I think I can guess the latter).I also don't know what are DevKit PS2 and the right to left language support.
IGS = In Game Screenshot
PADEMU = Emulate gamepads (DS3 and DS4 support)
PS2RD = A cheat engine
Parental Controls = Duh... Obvious
DevKit = You don't own that, probably. Is the consoles used to make/test the games.
L2R Language Support = Support for languages written from left to right, like Arabic

Not from there, but from GitHub's when they are none.
I will copy/paste what I already said:
"GSM was made years ago, when posting releases on GitHub was not a thing of every day usage.
In GH you can download the source and compile it by yourself (which is not user friendly), so grab the binaries from the link I provided you before."

why one of them is called "GSModeSelector" and not "gsm" like the others and
Darth Vader came and used the WinRAR force on the name and it got shrinked.

why is there a gsm_icon (whatever that is for).
It is there in case you want to paste GSM in an individual folder in your MC.

Which newest Betas? Does 1.2.0 support UDPBD?
The oldest commits are packed to MEGA and only the latest 1.2.0 BETA appears in the releases page at GitHub. So just grab the only one you will see there.

I'm not talking about PSX-Place's discord but about discord's app. It's so crowded of settings fitting the screen I get lost.

Sorry, but where is that proof regarding Champions Return to Arms?
The proof that there's no lag is the game "Champions Return to Arms". Try it in both ISO and ZSO and you will see what I mean.

Do you know how much in percent terms can one save?
It depends on the game. Some save just a 10% (Britney's Dance Beat), some others save a 92% (Luxor Pharaoh's Challenge).
 
IGS = In Game Screenshot
PADEMU = Emulate gamepads (DS3 and DS4 support)
PS2RD = A cheat engine
Parental Controls = Duh... Obvious
DevKit = You don't own that, probably. Is the consoles used to make/test the games.
L2R Language Support = Support for languages written from left to right, like Arabic


I will copy/paste what I already said:
"GSM was made years ago, when posting releases on GitHub was not a thing of every day usage.
In GH you can download the source and compile it by yourself (which is not user friendly), so grab the binaries from the link I provided you before."


Darth Vader came and used the WinRAR force on the name and it got shrinked.


It is there in case you want to paste GSM in an individual folder in your MC.


The oldest commits are packed to MEGA and only the latest 1.2.0 BETA appears in the releases page at GitHub. So just grab the only one you will see there.




The proof that there's no lag is the game "Champions Return to Arms". Try it in both ISO and ZSO and you will see what I mean.


It depends on the game. Some save just a 10% (Britney's Dance Beat), some others save a 92% (Luxor Pharaoh's Challenge).

I know what you said about GSM but not everyone knows how to compile the source and some GitHub repos don't even mention the site where one can download the program, or even if they do, the site is not working.

I meant, where do they talk about Champions Return to Arms in the GitHub link you mentioned?

How bad is SMB's lag, by the way?

Does ZS0 actually have a PS2 ISO inside it when converting ISO to ZS0 or the ISO becomes a ZS0 file?

With all this confusion I don't know which is the latest FMCB version and where to download it.

Should I download IRISMAN and PS2 Config Database from Brewology or GitHub?
 
I know what you said about GSM but not everyone knows how to compile the source and some GitHub repos don't even mention the site where one can download the program, or even if they do, the site is not working.
Again, read what I've wrote.
In the case you can't find a release in GitHub, search for it in PSX-Place. Simple!

I meant, where do they talk about Champions Return to Arms in the GitHub link you mentioned.
I provided you a proof of concept as evidence which you should test by yourself.
They don't mention it in there. Only at Discord.
upload_2022-6-5_3-19-2.png

upload_2022-6-5_3-19-42.png

That game was unplayable in ISO format (due to the lag).

How bad is SMB's lag, by the way?
Better than USB. But the issue is the high IOP RAM consumption

Does ZS0 actually have a PS2 ISO inside it when converting ISO to ZS0 or the ISO becomes a ZS0 file?
A ZSO is not WinRAR. You can convert from a format to another (ISO2ZSO, ZSO2ISO).

With all this confusion I don't know which is the latest FMCB version and where to download it.
Grab the latest official from the link I provided.

Should I download IRISMAN and PS2 Config Database from Brewology or GitHub?
These are for PS3, not PS2.
 
WTF, are you for real? Why you keep insisting about "downloading GSM" off github when @HWNJ already provides you the link of the compiled binary. Also why bring IRISMAN here when you're asking about PS2?
Lastly I don't know why, but I sense trolling from all of your posts in this thread, hopefully I am wrong.
Some people are slow learners. So I try to write everything as simple as possible with sources. It is noobproof in an expert's eyes, but certainly, for noobs it is not so simple. So, I will go pointing over and over and answering his questions because maybe we can get a How to do Mod a PS2 for Dummies guide out of this. We can also get more people to come to PSX-Place thanks to this thread.
See, he has a very good question as title and also he wrote some other good ones around, so when someone asks that question to Google, this will be the most likely first result. Getting higher click-through rates by people who comes here by asking these questions to Google means more general visibility to the site, not only for PlayStation 2 stuff, but for everything in general. In fact, I have been dropping keywords all around in this message... It will help too...
 
WTF, are you for real? Why you keep insisting about "downloading GSM" off github when @HWNJ already provides you the link of the compiled binary. Also why bring IRISMAN here when you're asking about PS2?
Lastly I don't know why, but I sense trolling from all of your posts in this thread, hopefully I am wrong.

I just find it weird why are there GitHub repos that don't have the release or threads that have many releases.

I already asked for IRISMAN in this thread.

Of course you're wrong. I wouldn't waste all this time trolling.

Again, read what I've wrote.
In the case you can't find a release in GitHub, search for it in PSX-Place. Simple!


I provided you a proof of concept as evidence which you should test by yourself.
They don't mention it in there. Only at Discord.
View attachment 37523
View attachment 37524
That game was unplayable in ISO format (due to the lag).


Better than USB. But the issue is the high IOP RAM consumption


A ZSO is not WinRAR. You can convert from a format to another (ISO2ZSO, ZSO2ISO).


Grab the latest official from the link I provided.


These are for PS3, not PS2.

Ok, but what about those situations where the releases don't exist on PSX-Place or are outdated?

Then why did you show me the GitHub repo if they don't talk about it there?

I didn't say it was WinRAR, whatever you mean by that.

Where is that link?

What about it? I want to know if from now on I should download all things from this site or GitHub, regardless if they are for the PS2 or not.


Is it supposed to be funny?

Some people are slow learners. So I try to write everything as simple as possible with sources. It is noobproof in an expert's eyes, but certainly, for noobs it is not so simple. So, I will go pointing over and over and answering his questions because maybe we can get a How to do Mod a PS2 for Dummies guide out of this. We can also get more people to come to PSX-Place thanks to this thread.
See, he has a very good question as title and also he wrote some other good ones around, so when someone asks that question to Google, this will be the most likely first result. Getting higher click-through rates by people who comes here by asking these questions to Google means more general visibility to the site, not only for PlayStation 2 stuff, but for everything in general. In fact, I have been dropping keywords all around in this message... It will help too...

It isn't a question of being a slow learner or not. You have to understand this is very confusing because there are a lot of releases and concepts and apparently one of the sites (PS2-HOME) is a scam, which makes all of this even more confusing.

As if it wasn't enough, the sites aren't user-friendly and it's often difficult to know how to download files.
 
Ok, but what about those situations where the releases don't exist on PSX-Place or are outdated?
These are quite rare TBH. If that's the case of an app, let me know and I will post an updated resource.

Then why did you show me the GitHub repo if they don't talk about it there?
I need context, please, quote

I didn't say it was WinRAR, whatever you mean by that.
WinRAR packs a file inside another. It is not the ZSO case scenario.

Where is that link?
In the very previous posts I've posted here. Go back and read what I have wrote.

What about it? I want to know if from now on I should download all things from this site or GitHub, regardless if they are for the PS2 or not.
1st option: GitHub
2nd option: PSX-Place

You have to understand this is very confusing
Because you have not read in detail everything I've wrote. The answers are there or linked there. You just need to read and analyze.

there are a lot of releases and concepts and apparently one of the sites (PS2-HOME) is a scam, which makes all of this even more confusing.
Confusing? Why? Avoid PS2-Home and get everything from GitHub or here. Period. There's nothing else to understand.
 
These are quite rare TBH. If that's the case of an app, let me know and I will post an updated resource.


I need context, please, quote


WinRAR packs a file inside another. It is not the ZSO case scenario.


In the very previous posts I've posted here. Go back and read what I have wrote.


1st option: GitHub
2nd option: PSX-Place


Because you have not read in detail everything I've wrote. The answers are there or linked there. You just need to read and analyze.


Confusing? Why? Avoid PS2-Home and get everything from GitHub or here. Period. There's nothing else to understand.

But different users tell different things.

PSX-Place has different versions of the same app (1.1.0, 1.2.0 beta and another version which isn't even in GitHub wnd is even more "beta" than the beta one) and that app has different versions (the "normal" one and the "VARIANTS" one).

Ok, but I didn't know I had to avoid PS2-HOME before creating this thread and because of that I suppose a lot of users don't know and download things from there.

So, should I avoid Brewology for PS3 apps and use GitHub?

Sorry, but IIRC, it had more than one version and I didn't understand the differences between the versions and how could I download them.
 
@Windows10User Not only supposed but it is.

*.zso is not like container in which inside is whole file compressed but compressed by each sector independently, plus small header on start of a file. Compressed disc image formats are designed to be streaming friendly. The other are *.cso, *.jso, *.dax and *.chd but PS2 is to weak to use them, so *.zso is so far the best choice on PS2 to use.

All OPL versions are on GitHub. And in this case, I agree, naming are total mess and highly misleading for end user. That's why I've renamed them in my repacks in AIO.

GitHub is today most valid source of today apps. So if available, then use it. Brewlogy is trustworthy too.
 
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