PS VITA / PS TV [Unofficial] Portable Final Burn Alpha (PFBA) : rsn8887 offers new mods in this fork

We seen the RetroArch (Vita) updated recently which also has its own FBA (Final Burn Alpha) Arcade emulator (core), but a new fork has emerged recently from rsn8887 who has added some addional changes to PFBA (Vita) Emulator a release originally by Cpasjuste, This fork has a variety of changes for enjoying those classic Arcade hits, all additions and difference in this version of Portable Final Burn Alpha (pFBA) are outlined in the release notes:​


pfba1.jpg

  • PFBA Vita_mod: Modded version of Portable Final Burn Alpha for the Vita
    Quick release with my additions/changes to Cpasjuste's awesome PFBA emulator for Vita.
    Big thanks to Cpasjuste for a great codebase. This release page might be ahead or behind Cpasjuste's repository depending when pull requests are merged etc.

    pfba2.jpg pfba3.jpg
    Changelog of this modded version
    1.13
    • PFBA: fix analog stick angular zone sizes (22.5 degrees per half zone now, e.g. eight 45 degree zones)
    1.12
    • PFBA: fix analog controls (broke in last release)
    1.11
    • PFBA: fix joystick controls with radial deadzone & symmetric diagonals
    1.10
    • PFBA: fix flickering borders if FIT is disabled
    1.09
    • PFBA: UniBIOS disables asm core only for Neogeo games
    1.08
    • PFBA: add option to change neo-geo bios (hyln9)
    Note: For Unibios support, the file uni-bios_3_2.rom must be present in neogeo.zip

    1.07

    • pulled in latest changes by Cpasjuste as follows:
      • PFBA: add option to configure menu(s) button(s)
      • PFBA: add analog support (after burner 2, outrun...)
      • PFBA: add NO_KEYBOARD flag to disable keyboard configuration
      • FBA: fix wrong colors on konami games
      • FBA: fix eeprom (nvram) loading/saving
      • ARM: fix nec cpu (irem, raiden...)
      • PFBA: fix readme.md suppression
      • FBA: update to 0.2.97.40
      • GUI: change menu code (use submenus, should improve smaller resolution systems)
      • COMMON: add skin font size configuration
    1.06
    • added rotation options OFF+FLIP (flipped vertical for handheld portrait mode with pad at the bottom) and OFF+CAB.MODE (non-rotated controls for arcade cabs and vertical monitors)
    • fixed FIT 4:3 option so it works even with rotation, and removed the now-unneeded FIT 3:4 option
    1.05
    • pulled in more changes by Cpasjuste, such as some speedup in SDL library and the re-instatement of smaller audio buffer to completely eliminate all audio lag.
    1.04
    • pulled all audio changes by Cpasjuste, sound seems to be perfect now on PS Vita.
    1.03
    • remove unneeded audio buffer hack
    1.02
    • reduce audio delay thanks to Cpasjuste, and I made a small change to it to hopefully eliminate the distortion/stutter
    1.01
    • support for multiplayer/multiple controllers on Vita TV. Controllers have to be paired before PFBA is started
    1.00
    • added "FIT 4:3" and "FIT 3:4" options to force the typical Arcade TV aspect ratio. Many Capcom games have strange resolutions but were designed to fill a 4:3 TV aspect ratio image. Strider and Final Fight are two examples. Without forcing 4:3 aspect these games will look stretched with too much widescreen.


    Original Read-Me and additional details about PFBA can be found via this link

 
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