[Update] Install Multiple PKG at Once in OFW become Possible

I think they can patch any files, because they also patch download plugin i think. and nas plugin. Maybe i am wrong.
Which patches? You're saying they patch memory or the files themselves? If you're talking about the sprx files included when installing HAN, I believe those are from DEX. There is no way to mod sprx files on OFW, period.
 
Which patches? You're saying they patch memory or the files themselves? If you're talking about the sprx files included when installing HAN, I believe those are from DEX. There is no way to mod sprx files on OFW, period.
Yeah, I mean in memory of course.
 
Which patches? You're saying they patch memory or the files themselves? If you're talking about the sprx files included when installing HAN, I believe those are from DEX. There is no way to mod sprx files on OFW, period.

there are some patches done by redirecting vsh export, which allowed HAN signed pkgs to be installed.
 
That's because the patches are done differently on CFW AFAIK.

+store_word(default_vsh_pub_toc, vsh_ps3xploit_key_toc)
+memcpy(vsh_ps3xploit_key_toc-0x20, index_key_addr, (index_key.length/2))
+memcpy(vsh_ps3xploit_key_toc,ps3xploit_ecdsa_key_addr,(ps3xploit_ecdsa_key.length/2))


^ Patching VSH memory.
Now i understand the diffrence :) hope we can do thing diffrently for this function :)
Yes, So @Joonie, basically we have same issue on CFW , we have the option in package manager always, but it only works if QA flag is enabled, So if we could get it working all the time on CFW, that would be first step. It should not be majorly locked down, its not an important feature, i dont even know why its like this, you would think they would offer this feature to official DEX users.
Yeah it will make it easiers for HAN users installing pkg one by one is a messy and you need to stay near the ps3 just put on your HDD and Install All Packages go push around ,drink coffe or anything then when you come back to your home you will see Installation Completed Press O to go back and tatata all your games are installed now :cower::cower:
I think they can patch any files, because they also patch download plugin i think. and nas plugin. Maybe i am wrong.
Hope we can patch files to make Install All Packages comes for good:eagerness:
 
I actually know of way to get ps3 to install list of packages one after another. Related to thread title. But only from webserver.

We can abuse the game update system, when i start up GT6 on formatted PS3 it ques up 21 updates. We can mod that list by proxy. So we can offer it a list of our packages.

Its a bit hacky, but it would work. Not from USB though, so ..nah, not worth it. Also no background download, if it had that it would perfect. :)
 
there are some patches done by redirecting vsh export, which allowed HAN signed pkgs to be installed.

Still it's all in vsh memory right? Because as I understood it, part of the exploit "leaks" vsh memory.

Yeah it will make it easiers for HAN users installing pkg one by one is a messy and you need to stay near the ps3 just put on your HDD and Install All Packages go push around ,drink coffe or anything then when you come back to your home you will see Installation Completed Press O

Better way is to just install all the pkgs in one, using ForcedInstallTo param. That is, if you don't care about pkgs > 4GB.
 
for me i split my games that don't have a file over 4gb to install it from usb gaining time of downloading and double space on the internal HDD and i think same for most of the users
 
Yeah dynamic patching done via ram.
What about a rop exploit within a game? Would you be able to achieve basically the same thing as the webkit exploit, or anything more? For example, a rop exploit does exist in some games on the PS3, and it allows you to change some things in-game by modifying RAM.
 
What about a rop exploit within a game? Would you be able to achieve basically the same thing as the webkit exploit, or anything more? For example, a rop exploit does exist in some games on the PS3, and it allows you to change some things in-game by modifying RAM.

I think some apps/games have old webkit used due to internal browser usage, not sure I haven't really done any research about PS3xploit other than HFW part.. lol
 
What about a rop exploit within a game? Would you be able to achieve basically the same thing as the webkit exploit, or anything more? For example, a rop exploit does exist in some games on the PS3, and it allows you to change some things in-game by modifying RAM.
I think when they say patching vsh, they dont mean just vsh.self, they can patch any sprx files or selfs. all of lv2 i think..
 
I think when they say patching vsh, they dont mean just vsh.self, they can patch any sprx files or selfs. all of lv2 i think..
if LV2 is patched then its likely is a kernel Exploit cause LV2 is the one father of all hhhh
 
I think some apps/games have old webkit used due to internal browser usage, not sure I haven't really done any research about PS3xploit other than HFW part.. lol

Yes, there are at least two games that I know of which run older versions of webkit. They should be vulnerable to the same exploit used now, problem is there is probably no way to trigger an exploit on OFW.

I think when they say patching vsh, they dont mean just vsh.self, they can patch any sprx files or selfs. all of lv2 i think..

I don't think everything occupies the same memory space, I could be very wrong though. I just think if you could patch the memory of every app running on the PS3 at the time the exploit is triggered, you would be able to do a lot more than what is currently possible.
 
maybe robocopy? it's in my first tutorial in case you get a corrupted database. it's mostly for game data tool or things on an external hdd. it will copy the :PARAM.SFO and contain the full directory listing. after that, transfer to internal hdd, and rebuild the database.
 
Myself and @pink1 have talked about this method a few times as it adds background downloading which is a big feature, so we have kind of got half a plan but never started it :)
My idea was to have all of the pdb files made and each linked to a script that would copy them to the right directory and create the empty file the size of the pkg. Then on reboot the background download would start.
 
This is a very handy and cool implementation!

Hopes it gets better with time. I am trying it right now, but I am not sure how to use it hahaha
 
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