If you have been keeping a look on this thread: libntfs_ext library compilation with cellsdk in the psx-place.com forums you will have enjoyed some great development conversations as developers worked with deank together taking this idea and putting it to practice. With this update there is no longer a need for prepNTFS v1.0 (an app by deank which, in the past, provided webMAN with NTFS Support (see update tab for extra details on prepNTFS)), you will have the ability to access your NTFS drives via FTP with upto 2 drives (4 partitions) connected to the your CFW enabled PS3. Checkout all the details in this latest update coming from deank.


webMAN_deank_psxplace_com.jpg

  • I think webMAN 1.45n is ready for official release with ntfs support.

    Thanks to @freddy38510/@Zar/@bguerville for the good job with libntfs_ext cellsdk changes, @aldostools for the information about the vsh exported libraries, @Joonie and @bguerville for the tests. Hopefully still there are users who use webMAN over the feature-rich webMAN MOD. :)

    • Added access to ntfs drives via FTP
    • Up to 2 drives x 4 partitions supported (/dev_ntfs00 to /dev_ntfs70)
    • No need for external prepNTFS (ntfs drives are scanned at system startup or if later attached - when refresh html/xml buttons are pressed or when FTP session is created)

    Source can be compiled with or without NTFS support by defining USE_NTFS in main.c and changing the Makefile.

    Dean

  • Core Features of webMAN (aka webMAN (official) , webMAN Vanilla)
    • FTP server with remote control functions (shutdown/restart)
    • WWW server with remote control functions (scroll down for the complete list of shortcuts)
    • Support for loading and browsing of [local] PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1/PS2/PSP games in ISO format with cover display
    • NETISO support for network loading and browsing of PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1 and PSP games
    • NTFS support for PS3 and PS1 games in ISO format, Blu-ray movies in ISO format and DVD Video in ISO format
    • Dynamic Fan Control and in-game temperature monitoring
    • PAD shortcuts (*open include/combos.h for a complete list of shortcuts)
    • Keep USB device awake
    • Mount last game or AUTOBOOT.ISO to system startup
    • NEW NTFS Drive Support (no need for prepNTFS as of v1.45n)

  • I would like to clarify that "No need for external prepNTFS" refers to prepNTFS 1.0. prepNTFS 1.17 has some extra features that are not currently supported by the internal prepNTFS in webMAN 1.45n:
    • Support for multipart ISOs (*.ISO.0....n) on NTFS
    • Creation of fake ISO (.ntfs[BDFILE]) for video and pkg files stored on ntfs
    • Patch ISO for lower CFW (e.g. games that require 4.80 on 4.75)

Downloads:

 
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Thanks! I'll play with it when I get back from work. It compiles fine on Fedora (the cell-broadband-sdk VM). I couldn't compile your source with psl1ght (link errors).
 
Is there a reason for not applying the /app_home patch in explore_plugin in modulespatch.h/c?

#define app_home_offset

Or is the explore_plugin already patched?
 
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@STLcardsWS @Joonie @deank FYI jjolano (John Olano) wrote me to let us know that he updated his OpentPS3FTP to version 4.0b. Hopefully the new changes will help many projects that include OpenPS3FTP (webMAN, multiMAN, IRISMAN, Rebug Toolbox, etc.)

jjolano said:
BTW, I've made an effort to help developers by making it more portable. You can find it in the experimental branch, and eventually master when I test it thoroughly.

GIT: https://github.com/jjolano/openps3ftp

BIN: https://github.com/jjolano/openps3ftp/releases
 
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Remember that there was an issue when burning xbox 360 backups in different speeds and optical disk brand. The thing is that you had to burn such games in a very specific burning speed. Maybe this is the same issue when burning PS3 backups.

Edit: holy gee, i posted this on the wrong thread, so sorry about this
 
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I think it is now time to get rid of the webbrowser_plugin usage in webMAN and add our own interfaces to handle actions - thanks to @mysis shared information about ACT0 interface.

It should mean that once you click on a game or function (except for Setup) webMAN will handle it internally without wasting time to open the web browser. :)
 
I think it is now time to get rid of the webbrowser_plugin usage in webMAN and add our own interfaces to handle actions - thanks to @mysis shared information about ACT0 interface.

It should mean that once you click on a game or function (except for Setup) webMAN will handle it internally without wasting time to open the web browser. :)

Iirc this way is also better for memory usage, because this way plugin is not waiting for input. Memory is used only when making an action. But I can be wrong here. :)
 
Is there a reason for not applying the /app_home patch in explore_plugin in modulespatch.h/c?

#define app_home_offset

Or is the explore_plugin already patched?

I don't think it's already patched in habib cobra.

I think the reason why it was not used was because app_home became quite obsolete since COBRA does great job on fake_iso stuff.. and some people even want it removed from the category as well..
 
It should work on any firmware - it is not firmware dependent when in Cobra mode. It doesn't change /dev_flash or any other system files (xml/rco). It uses precompiled xai_plugin.sprx/rco in wM's temp folder. :) The xai_plugin.sprx is just 6KB used as proxy to the actual webMAN. :)
 
@deank
I am glad you made this change. I have had it in mind since mysis released the code.
Separate but related in a way, I am also thinking that many wMM functions should maybe now be handled by xai_plugin. I think we should consider moving the pkg handling, md5 hashing, xml generation & more to the system plugin making them globally accessible.
 
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@deank
I am glad you made this change. I have had it in mind since mysis released the code.
Separate but related in a way, I am also thinking that many wMM functions should maybe now be handled by xai_plugin. I think we should consider moving the pkg handling, md5 hashing, xml generation & more to the system plugin making them globally accessible.

What I expect the most is the possible launchPAD separation from webMAN MOD.


Sent from my iPhone using Tapatalk
 
webMAN 1.46n ( http://deanbg.com/webMAN_1.46.zip )

1) Mounting games is now faster (using wm_proxy/xai_plugin instead of webbrowser_plugin)
2) After game/video is mounted the focus will move to the respective XMB column
3) Reduced memory consumption
4) Includes NTFS and NETSRV support
5) wm_proxy.zip included in ZIP with sample xai_plugin

Thanks to @mysis for sharing details on how to create custom xai_plugin.

Dean
I would like to know if it is possible to do a PKG installer for webman 1.46n ?
 

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