PS3 webMAN MOD 1.43.12: Latest update by Aldostools & Matsumot0

---- UPDATED v1.43.13 ---- webMAN MOD developer's Aldostools & Matsumot0 have released a new version of webMAN MOD. The ps3 plugin for CFW continues to evolve and with this update of v1.43.12 the devs have added various new features such as Proper support to auto play BD & DVD ISO, Abilty to temporary disable the auto-play feature by holding L2 while mounting the game and various other changes and improvements as detailed in the Changelog [break]sss[/break] and also view additional details about webMAN MOD if you are new to the plugin.


---- UPDATED v1.43.13 ----
Version v1.43.13 was released with a few fixes and changes as defined below:

webMAn MODblue.png

View additional details and info about webMAN MOD below (+ links) and also in the PSX-Place.com webMAN MOD forums found via this link
UPDATE webMAN MOD v1.43.12:
Changelog:

  • Fixed a few bugs related with file names using unicode characters (utf8)
  • Added a wait dialog for Refresh XML, Refresh HTML and Copy Folder on the webGUI
  • Fixed the slider (the pkg included by mistake a mobile.html used for local testing)
  • Fixed a small display bug with the KLIC auto-logger


webMAN MOD v1.43.12:
  • Added proper support for auto-play /BDISO and /DVDISO
  • Change: Auto-play option can be disabled temporarily holding L2 while mounting (formerly also R2)
  • Added option to disable temporarily [online] tag holding R2 while mounting.
    • If the [auto] tag is not used, holding L2 while mounting will enable temporarily the auto-play option.
    • If the [online] tags is not used, holding R2 while mounting will the remove syscalls.
  • Added option to pause/continue/toggle rsx processor. e.g. /browser.ps3$rsx_toggle
  • Screenshot of XMB now supports optional path. e.g. /browser.ps3$screenshot_xmb/dev_hdd0/xmb.bmp
  • File Manager now will show , or on dev_bdvd with a link to play the disc
  • /delete.ps3?uninstall now also removes the files of VSH Menu for webMAN and custom combos
  • Reduced file size of some VSH Menu backgrounds

Functionality of webMAN MOD Plugin for CFW enabled PS3 Consoles

What is webMAN MOD?

  • The official description "webMAN MOD is an homebrew plugin with many features added on the original webMAN by Deank. We would like to integrate all existing features available on the PS3 Scene like a AIO plugin, and webMAN MOD was born."


General Info




webMAN vanilla features
(
From deank official builds. these features are included in webMAN MOD)

  • FTP server with remote control functions (shutdown/restart)
  • WWW server with remote control functions (scroll down for the complete list of shortcuts)
  • Support for loading and browsing of [local] PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1/PS2/PSP games in ISO format with cover display
  • NETISO support for network loading and browsing of PS3 games in ISO and folder format, DVD videos in ISO format, Blu-ray movies in ISO format, PS1 and PSP games
  • NTFS support for PS3 and PS1 games in ISO format, Blu-ray movies in ISO format and DVD Video in ISO format
  • Dynamic Fan Control and in-game temperature monitoring
  • PAD shortcuts (scroll down for the complete list of shortcuts)
  • Keep USB device awake
  • Mount last game or AUTOBOOT.ISO to system startup


webMAN MOD additional features

  • Easy installer/updater
  • New folder icons (by Brunolee)
  • It can mount PS2 Classics games on PS2 Classic Launcher (.BIN.ENC)
  • It can auto-mount any custom folder or ISO. Official only can mount AUTOBOOT.ISO
  • Title ID can be displayed on XMB menu
  • Covers are shown using the Title ID on the file name of the ISO. Official needs to mount the game to show the covers.
  • It can rip a game from disc to hdd0 or copy from hdd0 to usb000 or from usb00x to hdd0.
  • FTP includes new SITE commands to allow copy/paste files locally, unmount game, toggle external gamedata, turn on/off dev_blind, change file attributes
  • Integrated external gameDATA
  • Web Debugger (remote peek/poke/find bytes)
  • Spoof IDPS/PSID and display IDPS/PSID on /cpursx.ps3
  • Translated to 23 languages
  • Several shortcuts to toggle Cobra, swap Rebug files, mount net0/ or net1/, show IDPS/PSID, etc.
  • Enable screen capture on CFW that don't has the feature.
  • Minor improvements on File Manager (links to navigate faster, mount ISO, mount net0/ or net1/)
  • MIN+ memory profile (same as MIN but uses 512K and 2.5X more buffer for PS3 games)
  • MAX+ memory profile (same as MAX 1280K for PS3 games, others buffer is reduced, eg: 2X less buffer for ftp and 4X for DVD etc...)
  • Copy operations use shadow copy on hdd0 for faster copy
  • Scan for games on the stealth folder "/video"
  • Support last_game.txt / autoboot on nonCobra edition
  • "Offline" mode (blocks some PSN/tracking servers). Game updates still workGame updates still works in this mode. (v1.33.03)
  • XMBM+ integration when grouping of XMB content is disabled (v1.33.03)
  • Extended Content Profile Grouping (v1.33.07)
  • PS3 Manager API Support
  • Integrated Mysis video_rec plugin
  • support for .ntfsBDFILE
  • support to mount NTFS games using raw_iso.sprx (rawseciso by Estwald)
  • Optional Video subfolder to "Bluray™ and DVD" folder (Display RetroXMB videos, videos on USB devices and Data Disc icon)
  • "slider" webGUI (mobile friendly).
  • Display of Play time & startup time to SELECT+START and /cpursx.ps3 (Use SELECT+START+R2 to display Game ID, Title, play time and more in-Game info)
  • Include a virtual pad feature, you can control your console via PS3 webPAD / Movian Remote on web browser or with webPAD software (windows only)
  • dev_bdvd/PS3_UPDATE now is redirected when the plugin is loaded (and when a game is mounted) [This is intended to prevent an accidental update if a game disc is inserted in the drive]
  • VSH Menu for webMAN now can be installed optionally (Holding R1 when launching the Updater)
  • Added /play.ps3 to launch XMB Functions (e.g: /play.ps3?col=network&seg=seg_premo) <- this will start Remote Play server from XMB.
  • Once a game is mounted via html, if you click on the displayed icon the game will be launched on the PS3. This is nice to start the game once it's mounted from your mobile This option uses the new command /play.ps3
  • support for auto-play /BDISO and /DVDISO

Credits
  • All the documentation on http://www.psdevwiki.com, and to all the devs who contributed
  • Cobra team, for their work and sharing cobra source code in public
  • Deank as the creator of webMAN
  • aldostools for all his works on this project!
  • Zar my mate since the first day :)
  • NzV for Ps3mapi, Mamba prxloader
  • OsirisX for PS3XPAD
  • Mysis, who wrote some useful libs and reverse engineering VSH Exports functions: http://www.ps3devwiki.com/ps3/VSH#Exports
  • 3141card for his VSH Menu POC & Littlebalup for his enhancement/new features :)
  • PSX-SCENE, PSX-PLACE, PLAYSTATIONHAX, PS3HAX & other scene websites/users, who translated, helped in the testing process
Download:
Mirror:

 
It says webMAN mod supports Cobra 4.46-4.76 but it works even with Cobra 4.21 and above as well, CEX & DEX
 
Officially it's started with 4.46, cobra rebug 4.21 is from haxxen and it's a private & personal build of course supported (but not public? IDR)
 
Officially it's started with 4.46, cobra rebug 4.21 is from haxxen and it's a private & personal build of course supported (but not public? IDR)
i have not put it anywhere else, but i have posted on ps3tools a 4.21 rebug cobra version (https://psxtools.de/index.php/Thread/68907-INFO-REBUG-REX-4-21-2-COBRA-v5/?postID=635834#post635834)

though, cobra works with any fw and it does not depend on specific version. tbh, i am using an old version of webman, cause all these added functions were too much for me.

btw, you can remove ccapi version, cause it does not work. the last version i got working with it was 1.30.xx and i am using this for ccapi. it even works as cobra hybrid

edit
dunno anymore, but maybe the issue with ccapi is only because of wrong signing with scetool, so i could be wrong
 
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i have not put it anywhere else, but i have posted on ps3tools a 4.21 rebug cobra version (https://psxtools.de/index.php/Thread/68907-INFO-REBUG-REX-4-21-2-COBRA-v5/?postID=635834#post635834)

I dont have to format my hdd (like with 3.55 downgrade pup) if i downgrade from 4.75.3 Rebug Rex to REBUG_4.21.2_REX_COBRA7.1_v5?
maybe i will test this firmware it have some benefits (pro and cons) or if i will get a second cfw ps3.... I'll test it definitely!
Thanks for download link...
 
Screenshot of XMB now supports optional path. e.g. /browser.ps3$screenshot_xmb/dev_hdd0/xmb.bmp
1. How work this mapping to custom combo in settings (R2+ []) ? I write in filed
Code:
GET /browser.ps3$screenshot_xmb/dev_hdd0/xmb.bmp
, then press R2+ [] on PS3. Top-right messages says "screenshot_xmb/dev_hdd0/xmb.bmp" but *.bmp file inside /dev_hdd0 not present :(

2. What about capture screenshots in game by combos without PS-button, it's posible?
 
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[MENTION=161]Matsumot0[/MENTION] what do i edit in source to make ps3 jb/iso games display icon_wm_album_ps3.png instead of icon0?

i use the same png icon for all format isos instead of covers
 
[MENTION=161]Matsumot0[/MENTION] what do i edit in source to make ps3 jb/iso games display icon_wm_album_ps3.png instead of icon0?

i use the same png icon for all format isos instead of covers

Edit games_xml.h and games_html.h and change:

Code:
if(!is_iso && f1<2 && (icon[0]==0 || webman_config->nocov)) sprintf(icon, "%s/%s/PS3_GAME/ICON0.PNG", param, entry.d_name);

to this:

Code:
if(!is_iso && f1<2 && ([color=green]/*icon[0]==0 ||*/[/color] webman_config->nocov)) sprintf(icon, "%s/%s/PS3_GAME/ICON0.PNG", param, entry.d_name);

Also in games_xml.h comment out the following 2 lines:
Code:
	else if(icon[0]==0 || FileExists(icon)==false)
		sprintf(icon, "%s/%s/PS3_GAME/ICON0.PNG", param, entry.d_name);

EDIT:
You may need to edit also _mount.h and comment out the block of code that caches the ICON0.PNG for ISOs mounted from NTFS or /net
Look for // cache ICON0.PNG and comment the block of code. There are 3 blocks in the file.

1. How work this mapping to custom combo in settings (R2+ []) ? I write in filed
Code:
GET /browser.ps3$screenshot_xmb/dev_hdd0/xmb.bmp
, then press R2+ [] on PS3. Top-right messages says "screenshot_xmb/dev_hdd0/xmb.bmp" but *.bmp file inside /dev_hdd0 not present :(

Are you using the latest build? The last time I tested it, it saved the bmp to the path specified in the command.

2. What about capture screenshots in game by combos without PS-button, it's posible?

/browser.ps3$screenshot_xmb only works on XMB (that's the reason the command is named $screenshot_xmb and not just screenshot)

Can the screenshot feature be used in games as well?

For screenshots in-game use the PS button, go to Photo column and use capture option.
 
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I thought it's for games as well. The option from photo column is slower and doesn't allow taking screenshots of fast-paced action.
Will you be looking forward implementing it for games as well in the future? I heard mysis plugin allowed that, then it was integrated to webman I think?
There's no documentation about all the feautures webman mod includes.
 
[MENTION=16840]0_obeWAN[/MENTION]
for webman to display the covers correctly they need to be 260x300, which would also reduce the traffic to that site. also how many covers do you have?
 
[MENTION=16840]0_obeWAN[/MENTION]
for webman to display the covers correctly they need to be 260x300, which would also reduce the traffic to that site. also how many covers do you have?

For both repo 7245 covers "clean"

mmcovers are 260x300 OK but they look distorted on XMB, principal reason why I use coverboxs.

I know coverboxs are very heavy :( I will see, if I can do anything.
 
For both repo 7245 covers "clean"

mmcovers are 260x300 OK but they look distorted on XMB, principal reason why I use coverboxs.

I know coverboxs are very heavy :( I will see, if I can do anything.

Try converting PNG to JPG... it will reduce the traffic. Try cropping the image to a squared dimension (the blank borders increase the file size too).

300x300 works but you could also smaller dimensions. IIRC the icons on XMB are 80x80 or 120x120. But they could look too small in webGUI.

The file extensions should be normalized (all capitals or lower case). I saw you that you have some files as .jpg and the others as .JPG

The host can be used in webMAN MOD 1.41.13 and later editing the language file and entering in LANG_XX.TXT and selecting the custom language:
Code:
COVERS_PATH			[http://ps3extra.site-host.fr/coverboxs/%s.PNG]

I suggest to use LANG_XX.TXT because it is not replaced by webMAN's updater.

However a PKG file including all the covers is suggested to install them locally. It could reduce the server's traffic and the covers can be displayed without an Internet connection.
 
The host can be used in webMAN MOD 1.41.13 and later editing the language file and entering in LANG_XX.TXT and selecting the custom language:
Code:
COVERS_PATH			[http://ps3extra.site-host.fr/coverboxs/%s.PNG]

Thanks for your response

Edit: [MENTION=89]aldostools[/MENTION]
I had to modify 2 files to get it work partialy: LANG_XX.TXT and LANG_FR.TXT (using french language)
It works fine in games HTML from PC browser, coverboxs are loaded instantly, no delay ;)
It doesn't work in games HTML from PS3 browser, I have got blue disks :(
It doesn't work on XMB, I have got ICON0.PNG :(

Is there any way to display coverboxs on XMB ? Please let me know.
 
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