[MENTION=48]littlebalup[/MENTION],
surely a mem prob.
Try to use less memory for the screenshot, skip the big framebuffer copy and dump/convert line by line:
Reduce the memory consumption to 6 MB but make the screenshot time slower, kk.
But better than skipping the bmp buffer too and write line by line to the target bmp file, this would be really slow.
WOW!!! Your new screenshot algorithm works great... It uses 10MB less!!! I made a few tweaks and I don't see much difference in performance

THANK YOU!!!
SRC:
http://aldostools.org/temp/test/blitting.c
Here is the updated
VSH Menu for webMAN v1.0:
http://aldostools.org/temp/test/wm_vsh_menu.sprx
I have promoted the version to 1.0 due the big improvement in memory usage.
So how those tags works ? I'm confused :P
So let's say that i have the game Metal Gear Solid - The Legacy Collection (Disc 1) if i rename it folder to [online] Metal Gear Solid - The Legacy Collection (Disc 1) webman mod will automatically do what ever it needs to spoof and remove cfw syscalls to play online ? like sen enabler ?
Yes, it is as you said. Rename the name of the folder or the ISO, adding the [online] tag.
When the game is mounted the syscalls 6,7,8*,9,10,11,35*,36 and 38 will be disabled.
Syscall 8* is disabled only if ps3mapi is used or using the nonCobra build.
ps3mapi has different options to disable syscall 8 (partially or fully disabled)
Syscall 35* is disabled only on nonCobra build.
webMAN does not pretend to be a replacement of SEN Enabler or PSNPatch applications. I suggest to continue using them.
TIP: Avoid to use large folder names like the one you posted. Try something shorter"[online] MGS The Legacy Collection Disc1".
Please tell me how
That quote fits into the "General Information Thread" because I didn't realize that senenalber which has nothing to do with webman-mod was revelant to webman-mod.
Who ever said "webman mod will automatically do what ever it needs to spoof and remove cfw syscalls to play online ? like sen enabler ?"
wMM share some features of sen enabler. The [online] tag if the folder/file name will remove the cfw syscalls automatically when the game is mounted.
I've tried latest version on REBUG 4.76.1
Uninstall command:
- Does not remove wMM... it just resets settings and deleted some of the "dev_hdd0/tmp/wm_xxx"-folders
- Does not remove VSH-menu
- Does not remove "My Games"
Does this mean that on REBUG uninstall is only kind of a reset wMM function and that's what it's intented to be ?
The uninstall command does not touch the dev_flash. In rebug, wMM is a system file and it must be disabled with Rebug Toolbox.
VSH Menu is a separate plugin... but I like your idea of also remove it (in a next release)
mygames.xml and fb.xml are removed, but if wMM is still running these files will be re-generated on the next boot.
Look to the post above from Dino05 for additional info.
wMM-settings:
- CUSTOM COMBO : Below the input box i have a line reading "GET /browser.ps3$block_serversGET /klic.ps3?log"... what does this mean ???
- CUSTOM COMBO : How's about a dropdown menu with all available commands ? Might be also good for an always-up-to-date reference !
The dropdown menu shows 2 examples of commands: the default behavior (block servers) and the one why the feature was implemented.
The list of all available commands is large and they would consume memory.
- When i check "disable multiMAN covers" i expect to see icons (when they are already cached) or a disc symbols... but i see multiMAN-covers (when the icon isn't cached already)... so i guess it should be labeled as "Disable multiMAN covers only when icon is available"... or it should be re-worked to never show multiMAN-covers (that's what i would prefer)
wMM tries to show an icon whenever is possible, instead of a disc symbol.
"wm_combo/wm_custom_xxx":
- seems to be not activated (like aldostools said... but github suggets otherwise)
Yes, the description on github is not correct. Only 1 custom combo is enabled.
The code for 12 custom combos is ready, but the binaries are not compiled with that flag.
"Auto Play" & "Auto DisableSysCalls":
- works as expected but i would like to suggest some slightly changes/additions regarding the use of the hotkeys:
A) While mounting:
Code:
-------------------------------------------------------------
| | L2 | R2 |
| AP / DSC | | |
|-------------+-----------------------+---------------------|
| off / off | AP on + DSC off | AP on + DSC on |
| off / on | AP on + DSC on | AP on + DSC off |
| on / off | AP off + DSC off | AP off + DSC on |
| on / on | AP off + DSC on | AP off + DSC off |
-------------------------------------------------------------
AP = Auto Play
DSC = Auto DisableSysCalls
Left column = "Auto Play" and "Auto DisableSysCalls" option (in wMM setup and/or tag)
Basicly L2 negates only the "Auto Play"-setting, while R2 negates both the "Auto Play" and "Auto DisableSysCalls" options
Here i guess that an "Auto DisableSysCalls" option alongside the "Auto Play" option in wMM-setup would be consistently and would make it complete.
The idea is good, but it would be too difficult for an user to remember all these combinations.
IMO it's better to leave it as is.
B) In XMB with game mounted:
- L2+START -> start game
- R2+START -> disable syscalls + start game
This way you don't need to add tags(especially the [online] tag) to ur ISOs/folders if u don't like to.
L2+START -> start game
R2+TRIANGLE -> disable syscalls
There is not need for R2+START -> disable syscalls + start game, when you can press R2+TRIANGLE then L2+START.
Or use the [online] tag and the auto play setting or even the [auto] tag combined with [online].
Another prob i've found is that PSNPatch plugin doesn't detect that syscalls are disabled by wMM. This makes the [online]-tag somewhat useless atm because u have to use PSNPatchs combo to unblock PSN access... but i've already told [MENTION=124]kokotonix[/MENTION] in PSNPatch thread about that.
It's just that i found PSNPatchs PSN-block function very useful and i love it... so another possible solution might be to implement such a function in wMM as well to circumvent that nasty situation.
I could implement the function to block PSN if you or kokotonix provide the code. I could try to do it myself, but why to reinvent the wheel?
If u've checked the "Auto play" option in wMM-settings rename your ISO or folder that way:
1. Metal Gear Solid - The Legacy Collection (Disc 1) -> will auto-start game when u mount it
2. Metal Gear Solid - The Legacy Collection (Disc 1)[online] -> will disable syscalls and auto-start game when u mount it
Here you can hold L2 or R2 pressed while mounting a game to disable "Auto play"-function for only that game
If u haven't checked the "Auto play" option in wMM-settings rename your ISO or folder that way:
1. Metal Gear Solid - The Legacy Collection (Disc 1)[online] -> will disable syscalls and mount game
2. Metal Gear Solid - The Legacy Collection (Disc 1)[auto] -> will auto-start game when u mount it
3. Metal Gear Solid - The Legacy Collection (Disc 1)[auto][online] -> will disable syscalls and auto-start game when u mount it
Here you can hold L2 or R2 pressed while mounting a game to enable "Auto play"-function for only that game
The [online] tag might be very useful if u've unattended children around playing online with ur ps3 or yourself are slightly forgetful.
wMM 1.43.11 is supposed to work in the way that you described here. I don't understand what is you point here.
i don't see anything about cleaning history (is also needed for online purposes)
wMM always clean the history when a game is mounted, no matter if it has or not the [online] tag. This feature has been implemented months ago.