In file included from main.c:527:
include/_mount.h: In function 'mount_with_mm':
include/_mount.h:746: warning: passing argument 1 of 'show_msg' discards qualifi
ers from pointer target type
main.c: In function 'handleclient':
main.c:1009: warning: cast from function call of type 'int' to non-matching type
'struct explore_plugin_interface *'
main.c:1044: warning: cast from function call of type 'void *' to non-matching t
ype 'int'
main.c:1512: warning: too many arguments for format
main.c: In function 'wwwd_thread':
main.c:1975: warning: cast from function call of type 'void *' to non-matching t
ype 'int'
main.c:1976: warning: cast from function call of type 'void *' to non-matching t
ype 'int'
make: *** [objs/main.ppu.o] Error 1
That's wierd, now fixed.
_BR_ was undeclared i dunno why...
[MENTION=89]aldostools[/MENTION] [MENTION=161]Matsumot0[/MENTION]
I tried to build webMAN MOD with Source code (zip) on Matsumot0's github, but I get error while compiling.
So I downloaded from Aldo...and Source code it is OK....but I noticed a issue in show info notification, it displays the FAN speed 0%
![]()
EDIT:
ah...I saw just now another issue in my picture is displayed Firmware 0.00
That's wierd, now fixed.
_BR_ was undeclared i dunno why...
I tried the test buikd....show info displays the fan speed 0%.Please try with the test build or updated source code on my server. I have improved security after syscalls are disabled (to prevent enter in panic and fully disable the syscalls).
I tried the test buikd....show info displays the fan speed 0%.
based on fan noise that I hear does seem that the fan speed is exactly 0% (syscon).
I tried it with the command: /cpursx.ps3?fan=40 but the speed does not increase even if in /cpu rsx.ps3 displays this:
looks like the param.sfo isnt being read by iso games only folder games
even after mounting the iso and param.sfo appearing in /dev_hdd0/tmp/wmtmp the iso filename displays
Master [MENTION=89]aldostools[/MENTION] I would propose two things:
1. Create save screenshots in the folder "PICTURES" hdd0.
the reason so that hdd0 not filled with the image screenshots
2. Press SELECT + L3 refresh XML followed by soft reboot or add icon "refresh" when [v] disable wm setup.
So when connecting an external hard drive on the PS3 we do not need restart system.
Thank you very much. Sorry for my bad English.
[MENTION=89]aldostools[/MENTION]
No Aldo, the versions 1.43.12 and 1.43.13 did not have this issue.
I have both of CECHG04 and CECH2104A and I get the same result....and I have not disabled the syscall for this test.
from your screenshots see that shows info recognizes the 4.46 Cobra, ma on 4.76.1 Rebug Cobra 7.1 it seems that is not recognized the CFW
Only FW version is displayed.. sub-versions used by rebug are not included. I'm on 4.46 Rogero Cobra 7.2 (that stage2 is only available for 4.46 on the latest commit from Joonie on github)
But the changes on 7.2 are related only to PS3MAPI peek/poke when syscalls are disabled. So if you haven't disabled the syscalls, there should not be difference.
Are you using your own compiled version or my test build on my server? It's harder to find the cause when we test different files.
TBH I have tried hard to reproduce your issue, but it's working fine on my side.
One big change in webMAN 1.43.14 is that now it only uses syscalls 8/9 to access lv1 and lv2. For lv2 I use lv1 peek/poke with the address + 0x1000000.
Could it be that that the lv2 address in 4.76 is different than in 4.46 ? You can check it doing a full memory dump and comparing the offsets with a lv2 dump. In 4.46, lv1 starts at 0 and lv2 starts at 0x1000000.
EDIT:
I uploaded another test build, this time using syscalls 6/7/8/9 as in 1.43.13 and below:
http://aldostools.org/temp/test/webftp_server_sc7689.sprx
Last tests were with your 1.43.14 test build (md5 6CA361E54EC77B35673E9D855F238EF6)
Now I tried webftp_server_sc7689.sprx and on show info and Fan speed 30% version Firmware 4.76...switch fan mode, increase and decrease fan speed works
There is a new setting [x] PARAM.SFO in /setup.ps3. If you have it unchecked, put the check mark and save. Also you have to refresh the XML and then restart VSH to see the changes after an ISO is mounted.
not really sure, but this should be it1. AFAIK the XMB read the pictures stored on hdd0 only from the folder "photo". To make them show on XMB they have to be registered in the internal database.
If you know how to do register the photos, then I can implement it.
CellPhotoExportSetParam param;
int exec_regist( int callback_type, const char* filename, int mode )
{
int ret = 0;
CellPhotoExportSetParam param;
PRINTF("exec_regist() start\n");
param.photo_title = (char*)PHOTO_UTIL_SAMPLE_STRING_EN;
param.game_title = (char*)PHOTO_UTIL_ALBUM_STRING_EN;
param.game_comment = (char*)PHOTO_UTIL_COMMENT_STRING_EN;
param.reserved = NULL;
if ( mode == EXPORT_FROM_GAMEDISC )
{
ret = cellPhotoExportFromFile( DISC_DATA_DIR,
filename,
¶m,
cb_export_finish,
(void*)callback_type );
}
else
{
ret = cellPhotoExportFromFile( sDataUsrdirPath,
filename,
¶m,
cb_export_finish,
(void*)callback_type );
}
PRINTF("exec_regist() end\n");
return ret;
}
videoExportReady ( videoDirPath, TEST_FILE );
not really sure, but this should be it
taken fromCode:CellPhotoExportSetParam param;
Code:int exec_regist( int callback_type, const char* filename, int mode ) { int ret = 0; CellPhotoExportSetParam param; PRINTF("exec_regist() start\n"); param.photo_title = (char*)PHOTO_UTIL_SAMPLE_STRING_EN; param.game_title = (char*)PHOTO_UTIL_ALBUM_STRING_EN; param.game_comment = (char*)PHOTO_UTIL_COMMENT_STRING_EN; param.reserved = NULL; if ( mode == EXPORT_FROM_GAMEDISC ) { ret = cellPhotoExportFromFile( DISC_DATA_DIR, filename, ¶m, cb_export_finish, (void*)callback_type ); } else { ret = cellPhotoExportFromFile( sDataUsrdirPath, filename, ¶m, cb_export_finish, (void*)callback_type ); } PRINTF("exec_regist() end\n"); return ret; }
and for video
you should look at sdk samplesCode:videoExportReady ( videoDirPath, TEST_FILE );
"samples\sdk\sysutil\photo" and "samples\sdk\sysutil\recording"
maybe you find a way to make official function working, which should be much better than these "hacks"
edit
for video recording, it said you have to create and use an extra folder, because it gets deleted after encoding/registering.
yeah, i also do only trial and error, but somtimes it is better to read documents before trying anything, i thinkThank you for the tipI'll have to test... To be honest I never have looked at the SDK examples or documentation :p I mainly use ps3devwiki and trial & error.