Thanks @aldostools ,
the /extgd.ps3?enable did not make any difference, but the map /dev_hdd0/game=/dev_usb00x/GAMEI did work fine
Does it matter (i mean as in function wise) if I map the GAMEI folder through the /extgd.ps3?enable or through the map command? Will this mapping last until restarting the console or just till exiting a game back to xmb?
Should I make a mirror now of all the content in the original game folder into the mapped GAMEI if I want to have access to them? (ex. Retroarch, Multiman, Ultimate toolbox etc.) or will these still read from the original game folder (/dev_hdd0/game)?
Edit: I've noticed that executing now the /extgd.ps3?status command will give me 'Disabled' as status, even though the mapping is still alive.![]()
/extgd.ps3?enable probably is not working because the USB drive is not mounted yet by GameOS at the moment that the command is executed.
Adding a wait /dev_usb000 before /extgd.ps3?enable could help to fix the issue. I haven't tested it.
map works because it doesn't verify if the USB drive is mounted or not. But it doesn't set the external game data status (extgd).
The mapped path remains enabled until you reboot or until it is unmapped manually or by other homebrew. Backup manager like multiMAN or IRISMAN will clear the mapped paths when they start. When you return to XMB the mapped path is already removed. It doesn't happen with games.
To keep access to the local homebrews you need to mirror them to USB.
Or try the fix above, then only need to press SELECT+SQUARE to access the local games.
