webMAN MOD

PS3 webMAN MOD - General Information Thread 1.47.48q

mount_ps2_discfile

For PS2 Classics you can specify the media type in the LIMG segment. (1 = DVD, 2 = CD)

For PS2 ISO, Cobra payload auto-detects the media type. By default it assumes the disc being mounted is a DVD. If the disc has more than one track or if CD001 is not found at offset 0x8000 of the ISO image or if the TOC size is 0x800, then Cobra assumes the media type is a CD.

I guess your ISO image could have a TOC size == 0x800. Maybe changing the TOC size at offsets 0x80A6 and 0x80AA in the ISO image could fix your issue. The TOC size is stored twice in little endian and big endian format.
just changing it to random hex values? I could do FF.
Screenshot 2024-09-21 205959.png
 
Hi, i'm new to this scene of modding PS3.

After a bit of research, two questions remain:

-I'm planing of using Webman mod only for controling the fan, as I like to have physical games; is Lite version enough, or should I use Full version?

-I'm going to install HEN, so, what's the safer way to access PSN?, enable HEN and then disable syscalls, or simply don't enable HEN?

@aldostools Sorry to ping

Best regards!
 
Last edited:
Is it possible for backwards compatible models to use ISOs for PS2 games from the external drive without copying them? In theory that emulator doesnt have a source limitation
 
webMAN MOD 1.47.47a is out!

Changelog:
  • Cumulative update (includes over 54 commits to the suite of tools after initial release of 1.47.46).
  • Combo R2+O now cancels current content scanning process
  • Scan for ROMS covers in multiMAN's covers_retro
  • Improvements in content scanning algorithm
  • Added new file name tags $RND$, $000$, $NEW$
  • Fixed duplicated CUE/BIN entries in ROMS folder
  • Fixed segfault error scanning large number of ROMS
If you like webMAN MOD, then feel free to contribute with a *small donation*:
paypal.me/aldostools or donate.aldostools.org - Funds are mainly to cover the high server costs.
 
webMAN MOD 1.47.47b is out!

Changelog:
  • Fixed typo in dat_QUERY_VIDEOS2
  • Refactored XML generation of games groups
  • Removed check for ITEMS_BUFFER() to allow more items per group
  • Replaced PS3_ with the original group id PS3
  • Added more sanity checks
  • Fixed regression about missing SAVE button in /setup.ps3
  • Improved memory usage scanning using grouped sections (PS3, PS1, PS2, etc)
  • Misc code improvements to reduce memory footprint usage
If you like webMAN MOD, then feel free to contribute with a *small donation*:
paypal.me/aldostools or donate.aldostools.org - Funds are mainly to cover the high server costs.
 
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webMAN MOD 1.47.47e is out!

Changelog:
  • Added better buffer overflow checks to qr_code()
  • Fixed compilation warning on Lite Editon
  • Updated help with new web commands
  • Added option to display current URL as QR code
  • Added web command /qr.ps3<text> to display a custom text or URL as QR
If you like webMAN MOD, then feel free to contribute with a *small donation*:
paypal.me/aldostools or donate.aldostools.org - Funds are mainly to cover the high server costs.

You can also update webMAN MOD from its embedded update function, just use:
webMAN Games -> webMAN Setup -> Update webMAN MOD -> Install
 
webMAN MOD 1.47.47f is out!

Changelog:
  • Improved support for PS2 Classics and PS2ISO stored on exFAT/NTFS drives
  • Fixed notification "Use PS2 Classics Launcher" after mount PS2 Classics
If you like webMAN MOD, then feel free to contribute with a *small donation*:
paypal.me/aldostools or donate.aldostools.org - Funds are mainly to cover the high server costs.

You can also update webMAN MOD from its embedded update function, just use:
webMAN Games -> webMAN Setup -> Update webMAN MOD -> Install
 
webMAN MOD 1.47.47g is out!

Changelog:
  • Removed duplicated scsi_inquire.h
  • Added web command /err.ps3 to query generic errors
  • Global replace of sprintf with new functions: strcopy, strncopy, concat2, concat3, concat_path, concat_path2.
  • Added strfmt() to allow pass formatted strings as parameter
  • These new functions help to reduce the memory footprint
  • Refactored foder_count() to stop scanning earlier
  • Added compilation flag FULL_EDITION
  • Replaced val(), oct(), convertH() with the std C functions strtol() & _Stoll()
  • Moved video_rec function in combos.h to video_rec.h
  • Commented out unused functions strcspn() and printf()
  • Small improvement selecting the default cover icon
  • Renamed tempstr variables in file_manager.h
  • Renamed several variables for better code readability.
  • Minor improvements in content scanning
  • Changed language identification to array of ids
  • Fixed concat() not returning the correct data size
  • Added unmap_path()
If you like webMAN MOD, then feel free to contribute with a *small donation*:
paypal.me/aldostools or donate.aldostools.org - Funds are mainly to cover the high server costs.

You can also update webMAN MOD from its embedded update function, just use:
webMAN Games -> webMAN Setup -> Update webMAN MOD -> Install
 
Last edited:
Hey there, guys!

Simple question: is there a way to set a specific IP number for my PS3?
Everytime I want to connect to WebMAN MOD FTP server, I need to check in the VSH window what is my PS3 address and update my Filezilla connection. It changes all the time. Do I change this in WebMAN MOD setup or is it a PS3 native configuration? (I have not looked on it yet).

Thank you!

EDIT:
JUST FOUND IT. It is a native PS3 option.

Me again... Sorry but I need to clear this question from my mind:

Since I am new to the scene (Slim with PS3HEN v3.3.0 + HFW Released for 4.91 Firmware) I am exploring a lot of old posts in the forums and also in Reddit. A hundred, a thousand of them mention that — Dynamic Fan Control brings you freezing black screens — but they are posts from 1, 2, 3 4, years ago.

Is this already fixed in some of the latests version of WebMAN Mod?

Also:

Is the AUTO #2 fan control option also prone to black freezing screens? Or is it safe to be used with no black screens?

(And yes, I am aware about the PS2 games situation... I run them from PKG's tough... anyway...)

I got several black screen entering and exiting "Simple File Manager" and "RetroArch CE". I was using DYNAMIC Fan Control. Now I am at AUTO #2. Need to ask if it is safe this way, or shoul I really go to "Manual 35%, etc etc etc".

Thank you guys, for any explanation!
 
Last edited by a moderator:
Me again... Sorry but I need to clear this question from my mind:

Since I am new to the scene (Slim with PS3HEN v3.3.0 + HFW Released for 4.91 Firmware) I am exploring a lot of old posts in the forums and also in Reddit. A hundred, a thousand of them mention that — Dynamic Fan Control brings you freezing black screens — but they are posts from 1, 2, 3 4, years ago.

Is this already fixed in some of the latests version of WebMAN Mod?

Also:

Is the AUTO #2 fan control option also prone to black freezing screens? Or is it safe to be used with no black screens?

(And yes, I am aware about the PS2 games situation... I run them from PKG's tough... anyway...)

I got several black screen entering and exiting "Simple File Manager" and "RetroArch CE". I was using DYNAMIC Fan Control. Now I am at AUTO #2. Need to ask if it is safe this way, or shoul I really go to "Manual 35%, etc etc etc".

Thank you guys, for any explanation!

I don't think dynamic fan control is an issue... I personally don't use it, I leave mine at SYSCON, but I wonder if it's people setting their target temps too high (to keep the fan from getting too load) and causing thermal shutdown because then the fan isn't doing its job. Auto #2 is just a variation on the fan curves algorithm and shouldn't be any less stable than the default dynamic fan control.

My best advice for you is to keep your ps3 clean and dust free, then leave it at syscon and keep an eye on your temps -- that will set your baseline that your ps3 "just works". Once you feel confident things are working properly, then give dynamic control a try.
 
webMAN MOD 1.47.47h is out!

Changelog:
  • Fixed misplaced cellFsClose in cobra.c The EBOOT could remain open when wm_proxy mounts a PSPISO directly.
  • wm_proxy: Added support for mounting PSPISO and multi-part ISOs if webMAN MOD is not ready.
  • Fixed bug building XML filled with nulls at the end of the file - Refactored wm_proxy: moved mount functions to mount.h
  • wm_proxy: Added direct mount of PS2 Classics and PS1 with cuesheet
If you like webMAN MOD, then feel free to contribute with a *small donation*:
paypal.me/aldostools or donate.aldostools.org - Funds are mainly to cover the high server costs.

You can also update webMAN MOD from its embedded update function, just use:
webMAN Games -> webMAN Setup -> Update webMAN MOD -> Install
 
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