Thank you!
The BG should be optional of course, as always was.
That's what I think. I got all the BG for my games working great in previews OPL version, but now with the r1436 doesn't appear as background. Now appears in the info page of the game.
@david1995w i have been doing tests and looking for information, and now i understand and remember a little how everything works.
Previously you can always use one background image per game using a pattern like BG with the classic plasma default theme.
I don't know why by making the switch from putting a different image on the plasma like the current Korium theme, the image per game on the main pages has stopped working.
I suppose it's something that someone would have to look at in the OPL code.
But it could always be done using a custom theme.
If you like the default background to be the classic plasma, this is available as a custom theme thanks to Tupakaveli who made it with the name of thm_OPL_0.9.3 + beta, you can download it from this thread:
https://www.psx-place.com/threads/gui-overhaul-part-2.26928/page-4
That way the background per game will work as usual, only the BG pattern will suffice.
But if you do not like that the default background is the classic plasma, and you want it to be an image of your choice then it has to be defined within the file "conf_theme.cfg".
For example if you have an image called "rainbow" you have to indicate it as default like this:
main0:
type=Background
pattern=BG
default=rainbow
This way you can do it in any custom theme.
And also you can also add layers to that default rainbow background using "StaticImage".
Existing information comes from developer Izdubar when he made changes to custom themes at the beginning of OPL 0.9:
["When using" StaticImage ", those later are affected by the screen ratio (wide-screen mode or not), which is usually a good thing. But when putting a" frame "layer on top of the background, in this case you would like to have it enlarged exactly like the background.
To achieve this result, you should use a picture of the same resolution as your background (eventually with empty - alpha - region), and force it's size to "infinite" using the specific values "-1".]
I do not know if this information will continue to apply today, but if you have for example an image with transparency called "frames" to apply on the rainbow image, the example of everything in full would be:
main0:
type=Background
pattern=BG
default=rainbow
main1:
type=StaticImage
default=frames
width=-1
height=-1
I have tried the main0 part and it works fine.
Abut the logo is so really great, i like better how Jolek put it without the slogan, and i prefer also remove the reference to PSX-Place, it is not really necessary, and the web pages come and go, great work.
Best regards.