PS3 Artemis PS3 (r6.3): Cheating system updated with 4.8x CFW Support & New Features added

Developer @dnawrkshp originally ported Lazy Bastards's Artemis to the PS3. The PlayStation 3 port is a cheating system for applying cheat to games utilized on CFW/HEN enabled console's that also comes with a companion plugin (sprx) for additional functionality. @bucanero who you may recall is the developer who ported PKGi recently to the PS3. has now turned attention to updating Artemis-PS3 for 4.85 use and the developer has added two new features to go along. First, we have an Online Cheat Database that will allow you keep your cheats up to date with a simple online download and also a Local Database Update feature has also been incorporated into the system. Also a shoutout to @Berion who's designs still looks great in the GUI :) .
-STLcardsWS

main.png

  • games.png cheats.png

    Hello,

    As a little side project, I've forked Artemis PS3 and added the following network features:
    • Online Cheat Database: access to the latest cheats for over +2300 games online.
    • Local Database Update: download and update your local cheat database with the latest codes.

    on the UI, these are the new features available:
    • Added Online DB option (main menu)
    • Added Update local cheats (options menu)
    • Added :but l1:/:but r1: triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin ( :but square: on the main menu)
    • Added exit to XMB without changes ( :but cir: on the main menu)

    I've also included the modded Artemis plugin from vr5 (by @haxxxen ).

    Find more information at https://bucanero.github.io/ArtemisPS3/

    Submitting cheat codes to the online database

    To share new games and cheat codes with the community:
    1. Fork the repository and add your changes to this folder.
    2. Submit a pull request so the updated cheats are available to every Artemis user.

    Source code available on GitHub

  • Artemis r6.3
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

    Added

    • Alternative Joker Select plugin
    • Code Type 5 support using Joker plugin (See notes)
    Fixed

    • Fix online database URL
    Misc

    • Update offline cheat database with latest codes

    .Artemis r6.2
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.2

    Added
    • Analog stick support
    • Uses PS3MAPI for plugin management
      • Detects if internal/external plugin is loaded
      • External plugin can be loaded via boot_plugins.txt, wMM, etc.
    • New and updated cheat codes
    • Added "Installed games" filter option
    Removed
    • Remove MAMBA/PRX Loader
    Changes
    • Uses original Artermis r5 plugin as default

    .Artemis r6.1
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.1

    Added
    • Local Cheat DB installer on first run
    • New version check and auto-update
    • New "Clean local cache" option
    • New plugin selector option
    • New loading screen transitions
    • Shortcut to Main screen from Cheats screen by pressing START
    Fixed
    • Improved game list parsing (detect Title-IDs and versions)

    .Artemis r6.net
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.net

    Added
    • Added network features:
      • Online Cheat Database: online access to the latest cheats for over +2300 games.
      • Local Database Update: download and update your local cheat database with the latest codes.
    • Added L1/R1 triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin (SQUARE on the main menu)
    • Added exit to XMB without changes (CIRCLE on the main menu)
    • Updated to MAMBA PRX Loader 4.84.2
    • Updated Artemis .sprx plugin to vr5 version by @haxxxen

  • ArtemisPS3
    options.png
    An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)​

    Your PS3 must be running CFW 3.55 or above (DEX and CEX supported)!

    Installing Artemis PS3


    Installing cheat codes

    • Choose between installing the .ncl file on a flash drive or in the Artemis installation directory
    • For the flash drive make a new folder on the root called USERLIST
    • Inside the folder place any .ncl files inside it
    • Insert the usb drive into the right usb slot of your PS3 and launch Artemis PS3
    • For the installation directory method launch an FTP server on your PS3 (multiman)
    • Navigate to /dev_hdd0/game/ARTPS3001/USRDIR/USERLIST/
    • Place any .ncl files inside the folder and launch Artemis PS3

    Using Artemis

    • Launch Artemis from the XMB and selected your codes
    • Once you have selected your codes Press X on Start in the main menu
    • You should hear a single beep (if you hear three MAMBA failed to install)
    • From here you can launch the game or launch homebrew to mount the game
    • When the game has launched, a notification will appear telling you to press Start to attach
    • Once you are ready to use your codes in the game, open the in game XMB by pressing the PS button
    • HOLD Start until Artemis says that it has attached
    • At this point any codes chosen to constant write will be constantly writing
    • For any single write codes you wish to write again, just enter the in game XMB again and hold Start
    • If you wish the detatch (and therefore stop constant writing), enter the in game XMB and HOLD Select

    Creating cheat lists (.ncl)

    • NetCheat List Files are built into NetCheat PS3
    • Download and run NetCheatPS3
    • In the codes tab create a new code and name it as you wish
    • Within the textbox enter any NetCheat PS3 codes (or use the Codelist by clicking the square on the bottom left)
    • Finally click Save All and specify a save location for the new .ncl

    Creating advanced cheat lists (.ncl)


    New in Artemis PS3 is the ability to add option tags.
    These tags enable you to specify options for a code that has multiple effects for one address.
    Using tags instead of multiple codes condenses the overall cheats list.
    The format for an option tag is very specific and must be used exactly as described.
    A tag begin with brackets that surround an ID ([Z]).
    This ID must be a collection of capital Z's.
    For instance, a tag such as [ZZZZ] has an ID of ZZZZ. [zz] is not a valid ID.
    Following the opening tag are the elements, or options.
    Each element begins with the value that the option represents, an equal sign (=), and the name of the option.
    Elements are separated by semicolons (;).
    So right now an option tag would look something like this: [ZZ]0010=This is 0x10;0020=This is 0x20
    But now we have to end the tag. To end an option tag you simply add a forward slash (/) in front of the ID and surround that with brackets ([/Z]).
    Finally to actually implement this as a value for a code, simply put the ID of the tag anywhere in the code you'd like.
    For instance, in Jak 1 there are 4 different types of eco states you can be in. Red, blue, green, and yellow.
    Each uses the same line. So the appropriate code using option tags would be:
    0 201FEE08 ZZ
    0 201FEE18 FFFFFF7F
    0 201FEE0C 00000040
    [ZZ]01=Yellow;02=Red;03=Blue;04=Green[/ZZ]


 
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I see, That blows :p Tested some more out with the R6 plugin over the morning, but cannot get away from freezing issues. Really baffling my mind xD

I can't help much on that, as I've just used the plugin binary file from haxxxen. I'vent done any code change there, only in the front-end application.

There was another later plugin version by haxxxen, but I couldn't test it properly. If I find it, I can share it with you.
 
blus30847 metal gear pw

eh...? You said you had the standalone version ... which btw was only released in Japan..

it's hd collection but it has pace walker only

But this BLUS ID is for the US MGS HD Collection which has HD versions of MGS2, MGS3 and MGS PW.....

pp bles02102

I can check this when I get time.

.make sure u add more cheat like heroism and money

Please don't make demands like this....

It takes a lot of time to do things like this and it might not me possible as it might not work, be patched out, be unstable or conflict with other things and I will not add cheats to this which are unstable......
 
There was another later plugin version by haxxxen, but I couldn't test it properly. If I find it, I can share it with you.

I believe he combined it with sMAN for 4.83 or something alone those lines. There's a thread on here some where about it...

yes, that was my concern, if people start to play around without knowing what they're doing, they could get a lot of "random issues" and it could be a total headache.

They would defo get random issues...

Also you could add to this post that R5 can be unstable to use on 4.84 DEX with a DEX Lv2 Kernel, they should use CEX lv2 kernel, and can cause a lot of system and game crashes even if the cheats are known to work.

As I mainly use DEX this was a giant pain in the arse to try and DBEUG some of the cheats as I had to keep switching back an forth with Kernels to test than then back to attach to TMAPI to Live Debug the game lol.
 
I have tested LOTR War In The North (both memory cheats, and asm eboot cheats)
Tekken 6 (same there) on both 1.00 and 1.03 versions. Also tried with memory cheats and asm.

I am not sure if I have ... I will check and test when I get time.

EDIT: To the Mods... sorry for the consecutive posts..... For this it is better to address each each user individually as there is a a lot of confusion on this thread and one post with multiple post quotes to multiple user's may add to that...
 
I am not sure if I have ... I will check and test when I get time.

EDIT: To the Mods... sorry for the consecutive posts..... For this it is better to address each each user individually as there is a a lot of confusion on this thread and one post with multiple post quotes to multiple user's may add to that...

I actually got r6 running fine by uninstalling webman fully. Soon as i install again and set plugin size to 320, its back to freezing. So it probably is a minor memory issue at this point, or my webman isnt fully doing its job :D either way, i have a workaround:p
Can also add, even unloading webman before opening artemis and starting the game, it freezes.
 
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I actually got r6 running fine by uninstalling webman fully. Soon as i install again and set plugin size to 320, its back to freezing. So it probably is a minor memory issue at this point, or my webman isnt fully doing its job :D either way, i have a workaround:p

It is possible... though not something I have come across before myself on CFW or HEN but defo something to keep an eye on in the future.... thanks for this info.

And defo something to add to test out when troubleshooting...
 
It is possible... though not something I have come across before myself on CFW or HEN but defo something to keep an eye on in the future.... thanks for this info.

And defo something to add to test out when troubleshooting...

Can also confirm, using webman lite, I have 1,900kb RAM free when checking. And cheats load all fine at this point. Even with constant write in "high" usage enviroment in game.
So either one must disable tons of features in full edition (for those using MAPI still), or just go LITE edition for use with artemis r6! :) Thats about a 400kb extra usage if having full edition and setting it to 320kb. Rarely do I ever use MAPI functions at all, so it wont be bothersome at all.
But lo and behold. Autosaving and such fails then. Like others have said too.
 
I actually got r6 running fine by uninstalling webman fully. Soon as i install again and set plugin size to 320, its back to freezing. So it probably is a minor memory issue at this point, or my webman isnt fully doing its job :D either way, i have a workaround :p
Can also add, even unloading webman before opening artemis and starting the game, it freezes.

may I ask which version of webman are you installing/using?

latest webMAN_MOD 1.47.25.10 or maybe an older/different version?
 
thinking out loud, I wonder if it would be possible to add the artemis plugin code/features directly to webman MOD, thus avoiding having an extra plugin in memory at all.

@aldostools , do you think it's actually possible, or it's out of the scope of WMM?
 
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think out loud, I wonder if it would be possible to add the artemis plugin code/features directly to webman MOD, thus avoiding having an extra plugin in memory at all.

@aldostools , do you think it's actually possible, or it's out of the scope of WMM?

Here is the post by haxxxen when he did a sort of sMAN - Artemis hybrid >artsMAN that you mentioned the other day, I just found it 5 mins ago lol, but he did not upload what he did to his GitHub repo as I have checked:

https://www.psx-place.com/threads/a...upport-by-aldostools.10039/page-6#post-179507

EDIT: At least from a quick glance it does not look like he added it to his repo....
 
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eh...? You said you had the standalone version ... which btw was only released in Japan..



But this BLUS ID is for the US MGS HD Collection which has HD versions of MGS2, MGS3 and MGS PW.....



I can check this when I get time.



Please don't make demands like this....

It takes a lot of time to do things like this and it might not me possible as it might not work, be patched out, be unstable or conflict with other things and I will not add cheats to this which are unstable......

i forgot to tall you that my games are come on pkg and file..
 
Here is the post by haxxxen when he did a sort of sMAN - Artemis hybrid >artsMAN that you mentioned the other day, I just found it 5 mins ago lol, but he did not upload what he did to his GitHub repo as I have checked:

https://www.psx-place.com/threads/a...upport-by-aldostools.10039/page-6#post-179507

EDIT: At least from a quick glance it does not look like he added it to his repo....

oh great, that actually answers my question :) it's possible to "merge" the artemis plugin with webman (or in this case sMan)

Knowing that it's actually possible, I might try and build some PoC in the future.

Too bad that .sprx plugins can't be built with psl1ght and you actually need to get the official CELL SDK. :(
 
great work at first!!! love it! searched a while now for a good cheat device, now we got one * _ *

Since my ps1 cheat tool broke I use to cheat my ps1 save games on psp transfere the safe to ps3 than to my ps1 memory card with the ps3 memory card adaptor (i like to play all my games on OG hardware, so I have to do that ;D ) so my question:

is it possible to cheat in ps1 ps2 and psp games, or is it only for ps3 games? I got a large ps1 and psp cheat DB (NTSC, PAL and J around 5k cheats in total) for the use with CWCheat, nitepr and TempAR. Can I use this codes with artemis so if it supports ps1 ps2 and psp at all shure... ?
 
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is it possible to cheat in ps1 ps2 and psp games, or is it only for ps3 games? I got a large ps1 and psp cheat DB (NTSC, PAL and J around 5k cheats in total) for the use with CWCheat, nitepr and TempAR. Can I use this codes with artemis so if it supports ps1 ps2 and psp at all shure... ?

Artemis PS3 only supports PlayStation 3 games; you can't use codes for PS1/PS2/PSP games, they won't work (and will probably lead to console freeze)

btw, if you're new to Artemis, check the whole thread for many notes and "best practices" using Artemis by Cypher.

cheers
 
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on a side-note, I had the chance to talk with @dnawrkshp about my update on Artemis, and I arranged to commit my "r6.net" changes to his GitHub repo.
Hopefully when he has some time to review my pull request, everything could be merged back to the main branch, avoiding multiple branches and future conflicts.
 
Artemis PS3 only supports PlayStation 3 games; you can't use codes for PS1/PS2/PSP games, they won't work (and will probably lead to console freeze)

btw, if you're new to Artemis, check the whole thread for many notes and "best practices" using Artemis by Cypher.

cheers

that gave me an idea why you not do sections in artmis for ps1-ps2-psp cheat cods i have a lot games for them in my ps3 but i don't play them a lot because i can't use cheat with thme
 

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