PS3 Artemis PS3 (r6.3): Cheating system updated with 4.8x CFW Support & New Features added

Developer @dnawrkshp originally ported Lazy Bastards's Artemis to the PS3. The PlayStation 3 port is a cheating system for applying cheat to games utilized on CFW/HEN enabled console's that also comes with a companion plugin (sprx) for additional functionality. @bucanero who you may recall is the developer who ported PKGi recently to the PS3. has now turned attention to updating Artemis-PS3 for 4.85 use and the developer has added two new features to go along. First, we have an Online Cheat Database that will allow you keep your cheats up to date with a simple online download and also a Local Database Update feature has also been incorporated into the system. Also a shoutout to @Berion who's designs still looks great in the GUI :) .
-STLcardsWS

main.png

  • games.png cheats.png

    Hello,

    As a little side project, I've forked Artemis PS3 and added the following network features:
    • Online Cheat Database: access to the latest cheats for over +2300 games online.
    • Local Database Update: download and update your local cheat database with the latest codes.

    on the UI, these are the new features available:
    • Added Online DB option (main menu)
    • Added Update local cheats (options menu)
    • Added :but l1:/:but r1: triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin ( :but square: on the main menu)
    • Added exit to XMB without changes ( :but cir: on the main menu)

    I've also included the modded Artemis plugin from vr5 (by @haxxxen ).

    Find more information at https://bucanero.github.io/ArtemisPS3/

    Submitting cheat codes to the online database

    To share new games and cheat codes with the community:
    1. Fork the repository and add your changes to this folder.
    2. Submit a pull request so the updated cheats are available to every Artemis user.

    Source code available on GitHub

  • Artemis r6.3
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

    Added

    • Alternative Joker Select plugin
    • Code Type 5 support using Joker plugin (See notes)
    Fixed

    • Fix online database URL
    Misc

    • Update offline cheat database with latest codes

    .Artemis r6.2
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.2

    Added
    • Analog stick support
    • Uses PS3MAPI for plugin management
      • Detects if internal/external plugin is loaded
      • External plugin can be loaded via boot_plugins.txt, wMM, etc.
    • New and updated cheat codes
    • Added "Installed games" filter option
    Removed
    • Remove MAMBA/PRX Loader
    Changes
    • Uses original Artermis r5 plugin as default

    .Artemis r6.1
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.1

    Added
    • Local Cheat DB installer on first run
    • New version check and auto-update
    • New "Clean local cache" option
    • New plugin selector option
    • New loading screen transitions
    • Shortcut to Main screen from Cheats screen by pressing START
    Fixed
    • Improved game list parsing (detect Title-IDs and versions)

    .Artemis r6.net
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.net

    Added
    • Added network features:
      • Online Cheat Database: online access to the latest cheats for over +2300 games.
      • Local Database Update: download and update your local cheat database with the latest codes.
    • Added L1/R1 triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin (SQUARE on the main menu)
    • Added exit to XMB without changes (CIRCLE on the main menu)
    • Updated to MAMBA PRX Loader 4.84.2
    • Updated Artemis .sprx plugin to vr5 version by @haxxxen

  • ArtemisPS3
    options.png
    An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)​

    Your PS3 must be running CFW 3.55 or above (DEX and CEX supported)!

    Installing Artemis PS3


    Installing cheat codes

    • Choose between installing the .ncl file on a flash drive or in the Artemis installation directory
    • For the flash drive make a new folder on the root called USERLIST
    • Inside the folder place any .ncl files inside it
    • Insert the usb drive into the right usb slot of your PS3 and launch Artemis PS3
    • For the installation directory method launch an FTP server on your PS3 (multiman)
    • Navigate to /dev_hdd0/game/ARTPS3001/USRDIR/USERLIST/
    • Place any .ncl files inside the folder and launch Artemis PS3

    Using Artemis

    • Launch Artemis from the XMB and selected your codes
    • Once you have selected your codes Press X on Start in the main menu
    • You should hear a single beep (if you hear three MAMBA failed to install)
    • From here you can launch the game or launch homebrew to mount the game
    • When the game has launched, a notification will appear telling you to press Start to attach
    • Once you are ready to use your codes in the game, open the in game XMB by pressing the PS button
    • HOLD Start until Artemis says that it has attached
    • At this point any codes chosen to constant write will be constantly writing
    • For any single write codes you wish to write again, just enter the in game XMB again and hold Start
    • If you wish the detatch (and therefore stop constant writing), enter the in game XMB and HOLD Select

    Creating cheat lists (.ncl)

    • NetCheat List Files are built into NetCheat PS3
    • Download and run NetCheatPS3
    • In the codes tab create a new code and name it as you wish
    • Within the textbox enter any NetCheat PS3 codes (or use the Codelist by clicking the square on the bottom left)
    • Finally click Save All and specify a save location for the new .ncl

    Creating advanced cheat lists (.ncl)


    New in Artemis PS3 is the ability to add option tags.
    These tags enable you to specify options for a code that has multiple effects for one address.
    Using tags instead of multiple codes condenses the overall cheats list.
    The format for an option tag is very specific and must be used exactly as described.
    A tag begin with brackets that surround an ID ([Z]).
    This ID must be a collection of capital Z's.
    For instance, a tag such as [ZZZZ] has an ID of ZZZZ. [zz] is not a valid ID.
    Following the opening tag are the elements, or options.
    Each element begins with the value that the option represents, an equal sign (=), and the name of the option.
    Elements are separated by semicolons (;).
    So right now an option tag would look something like this: [ZZ]0010=This is 0x10;0020=This is 0x20
    But now we have to end the tag. To end an option tag you simply add a forward slash (/) in front of the ID and surround that with brackets ([/Z]).
    Finally to actually implement this as a value for a code, simply put the ID of the tag anywhere in the code you'd like.
    For instance, in Jak 1 there are 4 different types of eco states you can be in. Red, blue, green, and yellow.
    Each uses the same line. So the appropriate code using option tags would be:
    0 201FEE08 ZZ
    0 201FEE18 FFFFFF7F
    0 201FEE0C 00000040
    [ZZ]01=Yellow;02=Red;03=Blue;04=Green[/ZZ]


 
Last edited:
Hi
how does Artemis work with Final Fantasy X HD?
It says in the readme

File Info
0
Eboot.Elf
/*
Decrypt this file instead.
ffx_phyreApp.self
*/

What exactly do I have to do there?
How do I have to decrypt it?

Thanks!
 
thanks for testing, I'll release a .pkg in the next days so anyone can install it and use the GUI along the new webman mod

I almost forgot about releasing a full .pkg for the latest Artemis r6.3 with support for webman Mod. Now you can download the full installer package here:

https://github.com/bucanero/ArtemisPS3/releases/download/r6.3/ArtemisPS3-GUI-wMM.pkg

Note: by default Artemis won't load plugins and assume you'll use webMan Mod. Users can still change the plugin selection in Settings and use Artemis' native plugins. ("Artemis r5" plugin recommended for compatibility)
 
Last edited:
("Artemis r5" plugin recommended for compatibility)
Que veux-tu dire par cette compatibilité, serait-il mieux que celui que tu fournis pour le wMM ???
Comment installer et utiliser la version "r5" sans valider celui du wMM ???

What do you mean by this compatibility, would it be better than the one you provide for the wMM ???
How to install and use the "r5" version without validating the wMM one ???
 
What do you mean by this compatibility, would it be better than the one you provide for the wMM ???
How to install and use the "r5" version without validating the wMM one ???

I was just talking about plugins, you get all the plugins and options when you install the package. No need to do anything else.

From the "settings" menu you can select different plugin options, by default this version will have 'webman mod'. If you have the latest webman mod, it has the cheat engine embedded and you don't need anything else.

But for any reasons, if you want to use specific plugins, you can select "artemis r5" or the mods (haxxen, or joker select)

compatibility is just my own experience, for example on my PS3 with HEN I never had issues using Artemis R5 plugin. (if the game crashes is only because the cheat code is wrong)
 
Si j'ai bien compris, je décoche dans wMM "Artemis" et là je peux lancer le ARTEMIS fraîchement installé. Si je le coche dans wMM, alors c'est le plugin que je lance manuellement qui sera exécuté. C'est bien çà ???

If I understood correctly, I uncheck in wMM "Artemis" and there I can launch the freshly installed ARTEMIS. If I check it in wMM, then the plugin that I launch manually will be executed. That's right ???
 
If I understood correctly, I uncheck in wMM "Artemis" and there I can launch the freshly installed ARTEMIS. If I check it in wMM, then the plugin that I launch manually will be executed. That's right ???

Note: you can always run the Artemis homebrew application (the cheat manager), no need to check or uncheck "artemis" on wMM.

if you have "Artemis" checked on wMM, then under Artemis app Settings, you need to select the "webman mod" plugin option.

if you have "artemis" unchecked on wMM, then on Artemis app, you'll need to select a plugin. (go to Settings, and for example select "artemis r5" plugin)
 
@bucanero : MERCI, merci beaucoup pour tes excellents conseils, tu es vraiment un frère !!!

THANK YOU, thank you very much for your excellent advice, you are really a brother !!!
 
Please tell me these cheats aren't for multiplayer games like cod, battlefield etc etc and it's only for single player. Please! Cause if these cheats work for multiplayer, this is utterly irresponsible to post. I love playing A bunch of multiplayer games, and do run into hackers. Just don't want these things to fuel more hacking. Cause I love multiplayer on PS3 too much, I'm sure most of us hate hackers.
 
So I'm not sure if I've just overlooked something but I can't get this to work either with a regular plugin or the wMM plugin. I can load Artemis and select codes just fine but when I get back to the main menu of Artemis and hit start game it hangs. The music still loops but my controller stops responding entirely and I have to manually power off my console. Happens with r5 + no wMM and with wMM plugin + Artemis enabled in wMM. I'm on Rebug 4.84.2 if it matters. I've tried it with the most recent version on Github as well as the 6.3.1 version on Brewology just in case they were different but it didn't make any difference. Any advice would be greatly appreciated.
 
@LuanTeles or anybody else
if you have codes not listed in any database, pls share. besides, av does mean app_version and tv is general (patch) version

some links from my side:
JP Blog
http://games24.blog.fc2.com/blog-entry-169.html (you have to select the date)
https://codemasterhieiyyh.wordpress.com/
https://ps3hackingbyme.blogspot.com/
French site (need account, but most complete pkg site)
http://playgame.lebonforum.com/t860-cheats-pkgs-pour-cfw-v4-xx-par-jgduff
awesome codes (already posted)
https://dron-3.blogspot.com/
another JP site
http://hnop.blog11.fc2.com/blog-entry-544.html

and there is also bungholio's updated database, where he has fixed many non working codes

@Tanzu15
most codes were made on cmp, where coders were totally against online cheating and only have made v1.00 codes. though, it is not really hard to port codes to later versions and was done on ngu or yt excessively for example
 
@LuanTeles or anybody else
if you have codes not listed in any database, pls share. besides, av does mean app_version and tv is general (patch) version

some links from my side:
JP Blog
http://games24.blog.fc2.com/blog-entry-169.html (you have to select the date)
https://codemasterhieiyyh.wordpress.com/
https://ps3hackingbyme.blogspot.com/
French site (need account, but most complete pkg site)
http://playgame.lebonforum.com/t860-cheats-pkgs-pour-cfw-v4-xx-par-jgduff
awesome codes (already posted)
https://dron-3.blogspot.com/
another JP site
http://hnop.blog11.fc2.com/blog-entry-544.html

and there is also bungholio's updated database, where he has fixed many non working codes

@Tanzu15
most codes were made on cmp, where coders were totally against online cheating and only have made v1.00 codes. though, it is not really hard to port codes to later versions and was done on ngu or yt excessively for example

The official database is the link posted above by bucanero

I mirrored it in this searchable database
http://ps3.aldostools.org/codelist.html
 

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