PS3 Artemis PS3 (r6.3): Cheating system updated with 4.8x CFW Support & New Features added

Developer @dnawrkshp originally ported Lazy Bastards's Artemis to the PS3. The PlayStation 3 port is a cheating system for applying cheat to games utilized on CFW/HEN enabled console's that also comes with a companion plugin (sprx) for additional functionality. @bucanero who you may recall is the developer who ported PKGi recently to the PS3. has now turned attention to updating Artemis-PS3 for 4.85 use and the developer has added two new features to go along. First, we have an Online Cheat Database that will allow you keep your cheats up to date with a simple online download and also a Local Database Update feature has also been incorporated into the system. Also a shoutout to @Berion who's designs still looks great in the GUI :) .
-STLcardsWS

main.png

  • games.png cheats.png

    Hello,

    As a little side project, I've forked Artemis PS3 and added the following network features:
    • Online Cheat Database: access to the latest cheats for over +2300 games online.
    • Local Database Update: download and update your local cheat database with the latest codes.

    on the UI, these are the new features available:
    • Added Online DB option (main menu)
    • Added Update local cheats (options menu)
    • Added :but l1:/:but r1: triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin ( :but square: on the main menu)
    • Added exit to XMB without changes ( :but cir: on the main menu)

    I've also included the modded Artemis plugin from vr5 (by @haxxxen ).

    Find more information at https://bucanero.github.io/ArtemisPS3/

    Submitting cheat codes to the online database

    To share new games and cheat codes with the community:
    1. Fork the repository and add your changes to this folder.
    2. Submit a pull request so the updated cheats are available to every Artemis user.

    Source code available on GitHub

  • Artemis r6.3
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

    Added

    • Alternative Joker Select plugin
    • Code Type 5 support using Joker plugin (See notes)
    Fixed

    • Fix online database URL
    Misc

    • Update offline cheat database with latest codes

    .Artemis r6.2
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.2

    Added
    • Analog stick support
    • Uses PS3MAPI for plugin management
      • Detects if internal/external plugin is loaded
      • External plugin can be loaded via boot_plugins.txt, wMM, etc.
    • New and updated cheat codes
    • Added "Installed games" filter option
    Removed
    • Remove MAMBA/PRX Loader
    Changes
    • Uses original Artermis r5 plugin as default

    .Artemis r6.1
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.1

    Added
    • Local Cheat DB installer on first run
    • New version check and auto-update
    • New "Clean local cache" option
    • New plugin selector option
    • New loading screen transitions
    • Shortcut to Main screen from Cheats screen by pressing START
    Fixed
    • Improved game list parsing (detect Title-IDs and versions)

    .Artemis r6.net
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.net

    Added
    • Added network features:
      • Online Cheat Database: online access to the latest cheats for over +2300 games.
      • Local Database Update: download and update your local cheat database with the latest codes.
    • Added L1/R1 triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin (SQUARE on the main menu)
    • Added exit to XMB without changes (CIRCLE on the main menu)
    • Updated to MAMBA PRX Loader 4.84.2
    • Updated Artemis .sprx plugin to vr5 version by @haxxxen

  • ArtemisPS3
    options.png
    An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)​

    Your PS3 must be running CFW 3.55 or above (DEX and CEX supported)!

    Installing Artemis PS3


    Installing cheat codes

    • Choose between installing the .ncl file on a flash drive or in the Artemis installation directory
    • For the flash drive make a new folder on the root called USERLIST
    • Inside the folder place any .ncl files inside it
    • Insert the usb drive into the right usb slot of your PS3 and launch Artemis PS3
    • For the installation directory method launch an FTP server on your PS3 (multiman)
    • Navigate to /dev_hdd0/game/ARTPS3001/USRDIR/USERLIST/
    • Place any .ncl files inside the folder and launch Artemis PS3

    Using Artemis

    • Launch Artemis from the XMB and selected your codes
    • Once you have selected your codes Press X on Start in the main menu
    • You should hear a single beep (if you hear three MAMBA failed to install)
    • From here you can launch the game or launch homebrew to mount the game
    • When the game has launched, a notification will appear telling you to press Start to attach
    • Once you are ready to use your codes in the game, open the in game XMB by pressing the PS button
    • HOLD Start until Artemis says that it has attached
    • At this point any codes chosen to constant write will be constantly writing
    • For any single write codes you wish to write again, just enter the in game XMB again and hold Start
    • If you wish the detatch (and therefore stop constant writing), enter the in game XMB and HOLD Select

    Creating cheat lists (.ncl)

    • NetCheat List Files are built into NetCheat PS3
    • Download and run NetCheatPS3
    • In the codes tab create a new code and name it as you wish
    • Within the textbox enter any NetCheat PS3 codes (or use the Codelist by clicking the square on the bottom left)
    • Finally click Save All and specify a save location for the new .ncl

    Creating advanced cheat lists (.ncl)


    New in Artemis PS3 is the ability to add option tags.
    These tags enable you to specify options for a code that has multiple effects for one address.
    Using tags instead of multiple codes condenses the overall cheats list.
    The format for an option tag is very specific and must be used exactly as described.
    A tag begin with brackets that surround an ID ([Z]).
    This ID must be a collection of capital Z's.
    For instance, a tag such as [ZZZZ] has an ID of ZZZZ. [zz] is not a valid ID.
    Following the opening tag are the elements, or options.
    Each element begins with the value that the option represents, an equal sign (=), and the name of the option.
    Elements are separated by semicolons (;).
    So right now an option tag would look something like this: [ZZ]0010=This is 0x10;0020=This is 0x20
    But now we have to end the tag. To end an option tag you simply add a forward slash (/) in front of the ID and surround that with brackets ([/Z]).
    Finally to actually implement this as a value for a code, simply put the ID of the tag anywhere in the code you'd like.
    For instance, in Jak 1 there are 4 different types of eco states you can be in. Red, blue, green, and yellow.
    Each uses the same line. So the appropriate code using option tags would be:
    0 201FEE08 ZZ
    0 201FEE18 FFFFFF7F
    0 201FEE0C 00000040
    [ZZ]01=Yellow;02=Red;03=Blue;04=Green[/ZZ]


 
Last edited:
I downloaded it from @aldostools' database (i assume it's the same as bucanero's), i'm making a centralized database to use with webMAN artemis engine (/dev_hdd0/tmp/artemis/) so i'm spliting those files eg: BCAS20078_BCES00141_BCES00611_BCUS98148_v01.00_av01.30_tv01.28.ncl
( i used a script to delete the tittle name to make it compatible with webMAN MOD)

to BCAS20078_01.00.ncl
.
.
.
BCUS98148_01.00.ncl

So was wondering if it means it works on version 1.00, 1.30 and 1.28? and why is written in this way.?

I also noticed that some of these .ncl with multiple IDs have more/less codes than the standalone ones and vice versa, so i'm also fixing it.

sW8u2Ts.png
 
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if there are AoB(search and replace) codes, they probably will work any version. though, I do not recommend using these, cause of freezing and only 1time activation. at least I have made this experience with such codes
 
I downloaded it from @aldostools' database (i assume it's the same as bucanero's), i'm making a centralized database to use with webMAN artemis engine (/dev_hdd0/tmp/artemis/) so i'm spliting those files eg: BCAS20078_BCES00141_BCES00611_BCUS98148_v01.00_av01.30_tv01.28.ncl
( i used a script to delete the tittle name to make it compatible with webMAN MOD)

to BCAS20078_01.00.ncl
.
.
.
BCUS98148_01.00.ncl

So was wondering if it means it works on version 1.00, 1.30 and 1.28? and why is written in this way.?

I also noticed that some of these .ncl with multiple IDs have more/less codes than the standalone ones and vice versa, so i'm also fixing it.

sW8u2Ts.png

Anyone?
 
for PS1 just use action replay or gameshark discs, select codes and swap CD when required.

for ps2, you can use codebreaker, I remember a tutorial on this forum on how to inject the codebreaker .ELF into a ps2 ISO and then run the cheats that way.
 
I downloaded it from @aldostools' database (i assume it's the same as bucanero's), i'm making a centralized database to use with webMAN artemis engine (/dev_hdd0/tmp/artemis/) so i'm spliting those files eg: BCAS20078_BCES00141_BCES00611_BCUS98148_v01.00_av01.30_tv01.28.ncl
( i used a script to delete the tittle name to make it compatible with webMAN MOD)

to BCAS20078_01.00.ncl
.
.
.
BCUS98148_01.00.ncl

So was wondering if it means it works on version 1.00, 1.30 and 1.28? and why is written in this way.?

I also noticed that some of these .ncl with multiple IDs have more/less codes than the standalone ones and vice versa, so i'm also fixing it.

sW8u2Ts.png


@bucanero any tips?

Also i don't understand this type of file name: e.g

BLJM60218_v01.00_av01.00.ncl (Note that i removed the title name)

It works in v01.00 but what av01.00 means?

i thought that "av" was an alternative version of an existing .ncl for the same version but seems not as some files doesn't have other version and includes the "av" tag

r3zopSE.png
 
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@bucanero i broke the mention in the last post.

I never created any cheat files so I don't really know, I just collected them as they were shared. I guess it's just a reference to versions supported, but I can't give any advice.

that's why it's mostly trial and error, sometimes you can guess and try files/cheats until some code works. (but you should always assume codes are untested and can fail)
 
I never created any cheat files so I don't really know, I just collected them as they were shared. I guess it's just a reference to versions supported, but I can't give any advice.

that's why it's mostly trial and error, sometimes you can guess and try files/cheats until some code works. (but you should always assume codes are untested and can fail)


I'll do some tests then, there are also files of the same game and version with different codes, I'm merging them into a single file too.
 
@bucanero any tips?

Also i don't understand this type of file name: e.g

BLJM60218_v01.00_av01.00.ncl (Note that i removed the title name)

It works in v01.00 but what av01.00 means?

i thought that "av" was an alternative version of an existing .ncl for the same version but seems not as some files doesn't have other version and includes the "av" tag

r3zopSE.png
It looks like a reference to the VERSION and APP_VER copied from the original PARAM.SFO
 
Noob question, what's the difference between them? I never understood it

If you update the game to eg: v3.00 will it just change the version? and what about the app version?
VERSION = the version of the whole game/app
APP_VER = the version of the EBOOT.BIN

The VERSION increases when there is a big change (lets say an special edition of the game), and the APP_VER increases if the EBOOT.BIN was updated with some minor change (lets say, because it had a bug or a security flaw)

I guess the APP_VER could be important for artemis, maybe there is some cheat that only works in a specific APP_VER but im not sure
Most probably the people that was publishing that cheats and giving that names to the files was mostly because a "just in case"
 
VERSION = the version of the whole game/app
APP_VER = the version of the EBOOT.BIN

The VERSION increases when there is a big change (lets say an special edition of the game), and the APP_VER increases if the EBOOT.BIN was updated with some minor change (lets say, because it had a bug or a security flaw)

I guess the APP_VER could be important for artemis, maybe there is some cheat that only works in a specific APP_VER but im not sure
Most probably the people that was publishing that cheats and giving that names to the files was mostly because a "just in case"

Thanks for the clarification.
 
I have a strong belief that AoB codes works on any version of the game, unless an update changes A LOT of the game memory structure.

For non-AoB codes, I've always had to be on the version specified on the vX.XX part of the filename (and sometimes those codes didn't even work).
 
im using evilnat 4.89 and i installed latest vwrsion of artemis,i load the game first then i gobto artemis but it wont show me local database and when i press filter it stuck and i cant do anything unless i power of the console,my console is slim and it runs everything pwrfect on evilnat cfw,can you guys help me on that
 
@bucanero any tips?

Also i don't understand this type of file name: e.g

BLJM60218_v01.00_av01.00.ncl (Note that i removed the title name)

It works in v01.00 but what av01.00 means?

i thought that "av" was an alternative version of an existing .ncl for the same version but seems not as some files doesn't have other version and includes the "av" tag

r3zopSE.png
The 1.00 version above must be the same as the app version. If the app v 1.00 is not the same, the cheat will not work.
we should look at param.sfo
 

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im using evilnat 4.89 and i installed latest vwrsion of artemis,i load the game first then i gobto artemis but it wont show me local database and when i press filter it stuck and i cant do anything unless i power of the console,my console is slim and it runs everything pwrfect on evilnat cfw,can you guys help me on that
delete artemis and reinstall 6.1
 
@bucanero any tips?

Also i don't understand this type of file name: e.g

BLJM60218_v01.00_av01.00.ncl (Note that i removed the title name)

It works in v01.00 but what av01.00 means?

i thought that "av" was an alternative version of an existing .ncl for the same version but seems not as some files doesn't have other version and includes the "av" tag

r3zopSE.png
If either one is different, the cheat won't work.
 

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