PS3 [Attempt] Restoring XMB UI of Firmware 1.00 - 2.70 to 4.84+

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So from what I've seen in some information ... the black wave was just a color that could be chosen just like the others. But I think it's hard to bring it back that way.......unless.....since the only visual difference was just the sparkles. Maybe checking the firmware 2.00-2.80 wave settings, it might be possible to add back to black color on the current wave. So that it can be chosen like the other colors.
Take a look in this video:
 
You are on HEN though yes? I could be wrong but I think the only way would be a sprx patch, so if its possible it will most likely be CFW only.

Yes..i'm a HEN user... how about remove the sparkles in the lines.qrc ?

To disable the particles simply change the"Global Alpha Float" settings inside of the particles.MNU file from 1 to 0 inside the lines.qrc file.

NO sprx patch is needed> will work on CFW, HEN<without HEN enabled.

Infact you can more or less make the particles do whatever you want from inside the lines.qrc file for what ever> ie... coldboot, gameboot, xmb, media player etc... basically any environment for the PS3 without any SPRX patches needed at all so will work on any PS3.

An SPRX patch to this would mean every wave installed would behave this way and this is not a good thing for some of the custom waves out there as they have already had there setting modded for this reason so it could make the lines.qrc file be unstable or behave in irratic ways, cause glitches etc as some already do this anyways as they have been pushed to the limits so adding more would be like adding fuel to fire at times.

But I think it's hard to bring it back that way.......unless.....since the only visual difference was just the sparkles. Maybe checking the firmware 2.00-2.80 wave settings, it might be possible to add back to black color on the current wave. So that it can be chosen like the other colors.

You could change one of the monthly backgrounds, say pink... with black.. so when you select pink fron the XMB theme settings it will be black instead of pink... I tend to have the waves backgrounds all one colour> either blue or black> so the colour does not change from month to month as this drives me up the wall... if I set it to a colour I want it to be the same colour all over... not just the XMB> so for this you would just remove all the monthly colours an replace them with the color you want it to be all the time.
 
To disable the particles simply change the"Global Alpha Float" settings inside of the particles.MNU file from 1 to 0 inside the lines.qrc file.

NO sprx patch is needed> will work on CFW, HEN<without HEN enabled.

Infact you can more or less make the particles do whatever you want from inside the lines.qrc file for what ever> ie... coldboot, gameboot, xmb, media player etc... basically any environment for the PS3 without any SPRX patches needed at all so will work on any PS3.

An SPRX patch to this would mean every wave installed would behave this way and this is not a good thing for some of the custom waves out there as they have already had there setting modded for this reason so it could make the lines.qrc file be unstable or behave in irratic ways, cause glitches etc as some already do this anyways as they have been pushed to the limits so adding more would be like adding fuel to fire at times.
Well that is handy for HEN users. Nice one.

For CFW users an sprx patch is very effective. The "unstable or behave in irratic ways" if done with a sprx patch sounds interesting as there might be something to learn there. but is not my experience here. As its disabled at a higher level than the qrc this means the qrc will not even try to load the particles.mnu no matter what the internal qrc settings, this can be handy too as you can use any wave independently of the particle setting.
 
You could change one of the monthly backgrounds, say pink... with black.. so when you select pink fron the XMB theme settings it will be black instead of pink... I tend to have the waves backgrounds all one colour> either blue or black> so the colour does not change from month to month as this drives me up the wall... if I set it to a colour I want it to be the same colour all over... not just the XMB> so for this you would just remove all the monthly colours an replace them with the color you want it to be all the time.
Interesting..but the idea of breaking the background color change according to the month, was that I thought the firmwares before 3.00 did not have this feature ... but thanks to @diegogta4 this was clarified ... now the necessary just remove the sparkles from every possible place..and if necessary..make a setting on the current "Original theme" (waves with sparkles)to make it equal to the "original theme" 2.00 -2.80 waves (black waves) ... because what they did was replace the black wave and add the sparkles.
 
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now the necessary just remove the sparkles from every possible place..and if necessary..make a setting on the current "Original theme" (waves with sparkles)to make it equal to the "original theme" 2.00 -2.80 waves (black waves) ... because what they did was replace the black wave and add the sparkles.

Change the colour that is now in the originals place and replace it with black, change "Global Alpha Float" from 1 to 0 in all the particles.MNU files in "override" except from gameboot2< this was the only place the particles appeared originally.
 
There is a color effect related with moths that cant be changed because is unknown where are sored that values, i was talking with @Louay in some forum threads about it, he made a few experiments but no luck

The problem is (additionally to the monthy background) every month have a predefined "color filter" (i dont know the official codename, i been calling it "color filter" or things like that, but not sure)
That color filter affects several elements of the XMB... like the sidemenu (the menu at right usually opened when pressing triangle), also all the icons itself "inherits" that color
And i wonder if it affects the wave too <--- this is very important to know for what you need to achieve

@sandungas..can you analyze these png logos to see which one is best to add to a gameboot? .. is that i'm just wanting to replace the gameboot image with the spiderman logo for the logo (Ps) white ... and also transform them into gim format .. then tried but could not ... I want to add this logo on the rco with gameboot that you did..because already has the perfect animation for what I want to do.
Is not just a matter of replacing the image, inside the rcoxml there are some values that indicates his position and size
The original images are a long horizontal rectangle, and the image you want is a big square
If you replace the image but dont replace the position and size values the XMB is going to stretch it to fill the area where it was displayed the original. In other words, your image will be very deformed and ugly

*Also, we dont have full freedom to choose fully custom values for sizes or positions... there is a list with 5000 values or so (the XMB layout TXT files i was talking about some posts back in this thread), we are free to load any of that values, in this case this restriction doesnt affects much though... to create a square is needed to find a value (something around 500) and load it for sizeX and sizeY, that would display it as an square... also is needed to create an squared image of the logo at that same exact size

Off topic: But what were Sony thinking using "Original" and "Classic" as names for the 2 modes, like WTF, they both mean the same thing! :)
Agree, i know about that names years ago, but it looks like my brain cant store that info, lol... and im proud of it, it looks my "brain manteinance system" is working fine and doesnt stores crap, lol
Are some of the worst names, not intuitive at all, maybe in japanese have different names and makes more sense but for other languages it doesnt

*In japanese there is a font style named "gothic" (not sure if is the "pop" style or one the others)... again i cant imagine wtf hey was thinking when they decided to call that font "gothic"
 
Interesting..but the idea of breaking the background color change according to the month, was that I thought the firmwares before 3.00 did not have this feature ... but thanks to @diegogta4 this was clarified ... now the necessary just remove the sparkles from every possible place..and if necessary..make a setting on the current "Original theme" (waves with sparkles)to make it equal to the "original theme" 2.00 -2.80 waves (black waves) ... because what they did was replace the black wave and add the sparkles.

Thanks for the menssion bro!
Having the original theme over the particles theme would be great! So being able to choose the theme according to the months originally and for those who like the black xmb that I also find amazing!

Enviado de meu SM-J600GT usando o Tapatalk
 
Thanks for the menssion bro!
Having the original theme over the particles theme would be great! So being able to choose the theme according to the months originally and for those who like the black xmb that I also find amazing!

Enviado de meu SM-J600GT usando o Tapatalk
:encouragement: ;)
 
Change the colour that is now in the originals place and replace it with black, change "Global Alpha Float" from 1 to 0 in all the particles.MNU files in "override" except from gameboot2< this was the only place the particles appeared originally.
On second thought ... it is better not to change the "Original" but to change the "Classic" instead of the other..then would be better ... we would have "original" (without sparkles) and that changes according to the month and the "classic" with black wave. this will be better .... unless even changing the "original" you can still choose colors ...
 
Change the colour that is now in the originals place and replace it with black, change "Global Alpha Float" from 1 to 0 in all the particles.MNU files in "override" except from gameboot2< this was the only place the particles appeared originally.
To better understand what the change they made, just compare the two files side by side: the firmware wave 2.xx and the current firmware wave..so ... it is better to understand the changes.
 
Is not just a matter of replacing the image, inside the rcoxml there are some values that indicates his position and size
The original images are a long horizontal rectangle, and the image you want is a big square
If you replace the image but dont replace the position and size values the XMB is going to stretch it to fill the area where it was displayed the original. In other words, your image will be very deformed and ugly

*Also, we dont have full freedom to choose fully custom values for sizes or positions... there is a list with 5000 values or so (the XMB layout TXT files i was talking about some posts back in this thread), we are free to load any of that values, in this case this restriction doesnt affects much though... to create a square is needed to find a value (something around 500) and load it for sizeX and sizeY, that would display it as an square... also is needed to create an squared image of the logo at that same exact size
Oh..okay then
 
Change the colour that is now in the originals place and replace it with black, change "Global Alpha Float" from 1 to 0 in all the particles.MNU files in "override" except from gameboot2< this was the only place the particles appeared originally.
I think they haven't changed much ... the only problem is that before, choosing the "Original" theme with the black wave..not only changed in the user XMB but in the whole system .... on the other hand If you chose any of the colors, it would be as if you were choosing for the system to change the background color according to the month ... from the color you chose. Very confusing but I think it worked like that.
 
@sandungas I know you know (I think), but I think it's interesting to mention.

On impose_plugin.rco has xml codes assigned to the clock files (or loading icon) and their animation.

I don't know if it exists only in these two rco's or if it has in any others too, but it sounds interesting to know.
 
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