PS3 [Attempt] Restoring XMB UI of Firmware 1.00 - 2.70 to 4.84+

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Just noticed something... not sure if you are aware of it @Danxx444 but i guess this is another thing you would like to change in your quest to change the look of modern firmwares back to 1.00

Intro (exposing the problem)
1) Extract the contents of explore_plugin_full.rco with rcomageGUI (and enable the image conversions to PNG)
2) Take a look at tex_sce_logo.png
3) Is the same logo used in the coldboot animation, not sure where is displayed but they changed it too... so you need to revert it
4) Delete all this files extracted by rcomage

Fix
5) Extract the contents of explore_plugin_full.rco with rcomageGUI (and dont enable the image conversions to PNG)
6a) Replace tex_sce_logo.gim by the tex_scelogo.gim from the rco i uploaded (note are different filenames)

or...

6b) Extract the contents of explore_plugin_full.rco from firmware version 4.78 or older ! with rcomageGUI (and dont enable the image conversions to PNG)... and use it for the replacement
WoW. Okay, I'll do that ... it's kind of weird to have the coldboot logo on this rco. But okay:D
 
my guess is that the system will brick if you use a system_plugin.rco from that early a firmware. using rco files from different firmwares can cause a problem. I remember once messing with the clock, then sending it to someone to put on his system. he was on a lower firmware. it didn't brick, but the clock simply vanished from the screen.
 
my guess is that the system will brick if you use a system_plugin.rco from that early a firmware. using rco files from different firmwares can cause a problem. I remember once messing with the clock, then sending it to someone to put on his system. he was on a lower firmware. it didn't brick, but the clock simply vanished from the screen.
Actually, I would see what the loading icon image looks like and its animation in xml.
 
my guess is that the system will brick if you use a system_plugin.rco from that early a firmware. using rco files from different firmwares can cause a problem. I remember once messing with the clock, then sending it to someone to put on his system. he was on a lower firmware. it didn't brick, but the clock simply vanished from the screen.
But if I'm going to use his image and transform the gim image to zlib compression, would it work?
Edit: If I don't answer now, it's because I went to sleep.:D:sleeping:
 
oh, I thought you were talking about the clock. you mean the image for the gameboot? I don't know how much that has changed over the years. someone on here actually just took the first coldboot and used it. it said it worked, but it looked funny on current firmware.
 
WoW. Okay, I'll do that ... it's kind of weird to have the coldboot logo on this rco. But okay:D
Is the same logo used by coldboot, but im not sure where is used the logo from explore_plugin_full.rco
I think that appears in a long screen with info about the software used in the PS3, by clicking in:
[XMB] -> [Settings] -> [System Settings] -> [About PlayStation®3]

Is an small detail, but dunno, maybe you want to change it :)
 
oh, I thought you were talking about the clock. you mean the image for the gameboot? I don't know how much that has changed over the years. someone on here actually just took the first coldboot and used it. it said it worked, but it looked funny on current firmware.
Yes I was still talking about the clock.:smile new:
 
you could try. I've bricked that rco in the past when I messed with something I shouldn't have. that's how I know it's easy to brick. that's the system_plugin.rco. I've messed with the xmb_plugin_normal a lot too, but I've never bricked the system with that one. you can either increase the size of the tiers and icons from that one iirc.
 
My mistake again... the image i was talking about is not inside explore_plugin_full.rco :(
Is inside sysconf_plugin.rco
So... im going to quote myself to fix the typos, sorry
Just noticed something... not sure if you are aware of it @Danxx444 but i guess this is another thing you would like to change in your quest to change the look of modern firmwares back to 1.00

Intro (exposing the problem)
1) Extract the contents of sysconf_plugin.rco with rcomageGUI (and enable the image conversions to PNG)
2) Take a look at tex_sce_logo.png
3) Is the same logo used in the coldboot animation, not sure where is displayed but they changed it too... so you need to revert it
4) Delete all this files extracted by rcomage

Fix
5) Extract the contents of sysconf_plugin.rco with rcomageGUI (and dont enable the image conversions to PNG)
6a) Replace tex_sce_logo.gim by the tex_scelogo.gim from the custom_render_plugin.rco i uploaded (note the .gim files have different names)

or...

6b) Extract the contents of sysconf_plugin.rco from firmware version 4.78 or older ! with rcomageGUI (and dont enable the image conversions to PNG)... and use the tex_sce_logo.gim for the replacement
 
Additionally to the clock... you have this "loading" image, is huge because is composed by 30 "frames", but the firmware only displays 1 frame of 30x30 pixels each time in a sequence

Inside explore_plugin_full.rco
-tex_playing.gim (30x900 pixels) <--- the real image in white https://imgur.com/2rjGdbe
-tex_playing_shadow.gim (30x900 pixels) <--- his shadow in black, and i guess it has an small displacement

In older firmwares there is another "loading" animation that is a waterdrop... this waterdrop animation was inherited from PSP firmware
 
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Additionally to the clock... you have this "loading" image, is huge because is composed by 30 "frames", but the firmware only displays 1 frame of 30x30 pixels each time in a sequence

Inside explore_plugin_full.rco
-tex_playing.gim (30x900 pixels) <--- the real image in white https://imgur.com/2rjGdbe
-tex_playing_shadow.gim (30x900 pixels) <--- his shadow in black, and i guess it has an small displacement

In older firmwares there is another "loading" animation that is a waterdrop... this waterdrop animation was inherited from PSP firmware
But would it be okay to replace the current image with the old one? It seems like I've seen someone say it can cause a softbrick or a brick, I just want to do a test, if the image compression is different, I'll add zlib compression. I will see how their animation works, compare and see what has been modified.
 
I am late to the party, any news on the old SCE Coldboot, i am dying to see a test of it [emoji106]

Sent from my G8141 using Tapatalk
 
Path is not changing. If coldboot raf is still available you can have both load at once.

The way Sony disabled the old coldboot was simply by changing the animation from this:

Code:
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_coldboot_BootBG1" />
<Delay time="0" />
<FireEvent object="event:native:/anim_coldboot_NormalBG" />
<Delay time="1500" />
<Fade object="object:scelogo" duration="1000" accelMode="0x3" transparency="0.8" />
<Delay time="2500" />
<Fade object="object:scelogo" duration="1000" accelMode="0x3" transparency="0" />
<Delay time="1000" />
<Delay time="500" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent object="event:native:/anim_coldboot_Finished" />

To this:

Code:
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_coldboot_BootBG2" />
<Delay time="4000" />
<FireEvent object="event:native:/anim_coldboot_NormalBG2" />
<Delay time="1500" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent object="event:native:/anim_coldboot_Finished" />

Notice the first one has this line: <Fade object="object:scelogo" duration="1000" accelMode="0x3" transparency="0.8" />, that is the line that shows the old coldboot, in the new coldboot animation its not there, just one line at the start mentions scelogo, to hide the icon, then its not mentioned again.
 
@sandungas I'm taking a look at the loading icon and found something interesting, well, at least for me ... well ... I happen to extract two rco's o (system_plugin.rco) ... one from FW 2.17 (Extracts it from GTA IV) and the other from FW 4.84, I noticed that in FW 2.17 we have: tex_busy, tex_busy_shadow (both are the frame image of the 3d animation), tex_circle and tex_circle_shadow ... the interesting part is ... tex_circle and tex_circle_shadow from FW 2.17 are the same as we have in the current FW's..what they did was remove the 3d animated frames image and added: tex_busy (this time it's a circle with a dot in the middle) tex_busy_I, tex_busy_s and tex_busy_shadow ... of course they not only changed the images but also changed the animation in the XML. But this is already interesting.
EDIT: In </ObjectTree>
<AnimTree> The animation is still the same.
 
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