Hmmm..okay then...thanksOk, anyway... is the same problem i mentioned, it seems the explore_plugin_full.rco used by HEN have some custom texts
And the explore_plugin_full.rco i made doesnt have them because i used the official file as the base for the mod
At this point is easy to fix it though, you can take the explore_plugin_full.rco from HEN and...
1) extract contents with rcomageGUI (and dont enable the checkboxes for file conversions)
2) replace the "tex_playing.gim" and "text_playing_shadow.gim" with the gim files i made
3) compile (and enable the checkbox for zlib header compression)
oh ... really? ... the things that seem to be the simplest ... are the ones that make the most trouble.something like that happened with one of my mods. I changed the colors, and I wanted to show a friend. iirc, he was on 4.50, and I was one or two firmwares higher. anyway, instead of it showing different colors, the clock was gone completely.


Cool ... but particularly I just like to modify the system to try to restore some of its previous firmware appearance or functions ... I can modify certain things from smarphones (custom rom's) is "easier" than modifying a console .yeah, speaking of modding other systems. I've seen some people change the power off screen on the 3ds to various colors, including pink.I think you can save yourself with godmode and a NAND backup if something goes wrong. I've heard of bad things happening like frankenstein firmware when something gets corrupted. I've also heard that the default apps or even game apps may appear as a black square if something is very wrong with them. it seems to be a lot more complicated than it is on the ps3.
on the 360, you can make custom themes, but they have to be skinned to a specific version of the hacked dash or parts of it will be missing. that's happened to me before, so now I just use the default theme.
Overall that images are displayed fine, this is how it was looking in old firmwares (but located in the top-right corner of the screen)I just tested the files ...
the first image is from tex_busy2.17 for tex_playing4.84
![]()
and the second image is from tex_busy2.51 for tex_playing4.84
![]()
The problem is the size of the frames, for 4.84 the frames are a perfect square, but in older firmwares are not a perfect squareThe purpose of this images is the same, we can replace them, but is needed to rebuild them because have different size
The good news is both are composed by 30 "frames", the bad news is the frame size is different
To do it well (without losing any quality) is needed to crop all the frames, resize all them, then join all frames together again, etc...
It requires some work (i guess half an hour or so), so before doing it i would like to know if this replacement is what you want to do
Also, before doing it i would like you to test a "low quality" version of the rco (a bit pixelized) to see how it works
-tex_busy217.gim MD5:AC292D7AF3BA478A87400AC40FDA7574 (29x750 pixels -ps3rgba8888)
-tex_busy_shadow217.gim MD5:862F858E85BEA609FF8E9C78EE73101A (32x960 pixels -ps3rgba8888)
-tex_busy251.gim MD5:AC24824CF4BD2DB82AE2FE512802968A (32x960 pixels -ps3dxt5)
-tex_busy_shadow251.gim MD5:3D45ED809E9A81774D3CF5B3481105ED (32x960 pixels -ps3dxt5)
-tex_playing484.gim MD5:85DEB25B347E39BAA66FD9A940F7C625 (30x900 pixels -ps3rgba888)
-tex_playing_shadow484.gim MD5:04FDF3DC5D06D36F2643210A8E8C5019 (30x900 pixels -ps3rgba888)
Now i get it .... but..you will use math to figure out how many frames have been deformed? ... wowBefore moving on to other stuff i would like to mention a couple of things of what we was doing, just for curiosity sake, and to clarify some details and the doubts you have @Danxx444
Overall that images are displayed fine, this is how it was looking in old firmwares (but located in the top-right corner of the screen)
I see 2 problems, one made by sony and another made by me
The problem made by sony is the dark pixels of the shadows are too much intense, the shadow needs to be dark because otherway if you display a shadow in white on top of a white background you are not going to see anything (white pixels on top of white = nada)
i guess this can be solved by making the pixels of the "playing_shadow" more darker... it looks in the shadow image the black color represents transparency
The problem made by me is what i explained in one of the first post when we was talking about this
https://www.psx-place.com/threads/a...re-1-00-2-70-to-4-84.26076/page-5#post-204040
The problem is the size of the frames, for 4.84 the frames are a perfect square, but in older firmwares are not a perfect square
What i did in all this tests is to scale the image (with the 30 frames) entirelly, and this "streches" the frames... so what originally was a circle could become an oval
Im not sure how much the frames was deformed, is needed to do some maths to see it, basically is like this (copyed from one of the readme.txt i uploaded)
tex_busy217.gim <--------------------- frame size 29x25Code:-tex_busy217.gim MD5:AC292D7AF3BA478A87400AC40FDA7574 (29x750 pixels -ps3rgba8888) -tex_busy_shadow217.gim MD5:862F858E85BEA609FF8E9C78EE73101A (32x960 pixels -ps3rgba8888) -tex_busy251.gim MD5:AC24824CF4BD2DB82AE2FE512802968A (32x960 pixels -ps3dxt5) -tex_busy_shadow251.gim MD5:3D45ED809E9A81774D3CF5B3481105ED (32x960 pixels -ps3dxt5) -tex_playing484.gim MD5:85DEB25B347E39BAA66FD9A940F7C625 (30x900 pixels -ps3rgba888) -tex_playing_shadow484.gim MD5:04FDF3DC5D06D36F2643210A8E8C5019 (30x900 pixels -ps3rgba888)
tex_busy_shadow217.gim <------------ frame size 32x32
tex_busy251.gim <--------------------- frame size 32x32
tex_busy_shadow251.gim <------------ frame size 32x32
now i get it .... but..you will use math to figure out how many frames have been deformed? ... wow ... but that's ok..no more need to modify this icon to make it work in explore_plugin_full.rco. .my intention was different..unless you want to solve your personal challenges.
tex_playing484.gim <------------ frame size 30x30
tex_playing_shadow484.gim <------------ frame size 30x30
So... the frames needs to be increased in size up to 30x30 individually (but not resizing them, it needs to be made by changing the canvas size in photoshop, this preserves the pixel data and the original dimmensions of the circles inside the frames)
I was aware that this "problem" of deformation of the circle could happen, i was not sure because i didnt made the math calculations or tests in photoshop to see how much it was going to be deformed, in your photos cant be seen well but you mentioned it so i guess is notable
... but that's ok..no more need to modify this icon to make it work in explore_plugin_full.rco. .my intention was different..unless you want to solve your personal challenges.Yep, at this point is a bit pointless to continue with what we was doing, it requires some additional work to do all that cropping of the frames to preserve the circle geometry, also what i mentioned about the intensity of the dark pixels in the shadow is the kind of thing that needs several tests to do a very good adjustmentNow i get it .... but..you will use math to figure out how many frames have been deformed? ... wow... but that's ok..no more need to modify this icon to make it work in explore_plugin_full.rco. .my intention was different..unless you want to solve your personal challenges.
![]()
this way we can see it better sticking the nose in the TV
-tex_busy_shadow217.gim MD5:862F858E85BEA609FF8E9C78EE73101A (32x960 pixels -ps3rgba8888)
-tex_busy_shadow251.gim MD5:3D45ED809E9A81774D3CF5B3481105ED (32x960 pixels -ps3dxt5)
Ohhhh, now i got the design concept, i always thought that it was like a waterdrop filmed from a perfect vertical (in that case the circle should be a perfect circle). But is an oval because is a waterdrop filmed from a perspective view !!!This might help, not sure, have not been following this thread really.
2.17
2.51
The trick is simple ... but I think not so simple if your internet is absurdly fast ... however..for you to make it spin for a long time..just access heavy sites in the PS3 browser, as his browser It is not so good to access certain websites. To take the test. Try to get into wallpaper sites, these are pretty heavy.Have you found some trick to trigger that animation for long in XMB ? (this way we can see it better sticking the nose in the TV)