oneohthree
Member
If someone uses official s@ny generator will ISO work with sMAN, wM, wMM?
Well my guess is that the spreading of the files has to be calculated somehow. It may not have anything to do with file types...Yes i tried to comparing but useless because You put files with generator3 where you want and yes every game files need to put different place especially for DL gsmes, (the Last of us layer1 require different files types than b2s or killzone3 or mgs4 or gow or ffXIII) A certain datas cannot be on layer1 sadly every DL game have different method so no i dont think a software like makeps3iso can make automaticly calculate like that ever ) most of the sl game is work with makeps3iso but not all, i dont use it anymore i only use that generator 3 and no no need to make dummy.
Well my guess is that the spreading of the files has to be calculated somehow. It may not have anything to do with file types...
If it was a per game thing, the tools would ship with a database of data with the BD layout for each game that is released & the ps3 OS would need the same to see the difference between a correctly mapped disc & one made with another tool...
Think about the headfuck it would be, s@ny would need to update the tools with every single game release? Hmm..
On top, a incorrectly mapped iso would only be an issue when using the BD drive... Very unlikely if you ask me... Because we don't yet understand the nature of an algorithm does not mean that there isn't one...
Again those are assumptions, I could be wrong but I really don't see s@ny using a database of BD mappings for each game....
And here is a point where I strongly believe that all users claiming to use $ generator have licence to use it. Anyway, I hope that some dev will try to rewrite the same functions in some homebrew app.Sony's ps3gen just provides an easy interface to define which files go to each layer. I understand that this site does not promote the usage of software obtained illegally
And here is a point where I strongly believe that all users claiming to use $ generator have licence to use it. Anyway, I hope that some dev will try to rewrite the same functions in some homebrew app.
PS. @bguerville generator is non free software. And licence is not cheap iirc.
My bad I didn't read full chat carefully, just when I posted I noticed "there are new post" info, and added my though to that post.Thanks but I am very well aware. I posted about this before.
That's why we are chatting about the possibility to update makeps3iso! Otherwise I would not bother...
If someone uses official s@ny generator will ISO work with sMAN, wM, wMM?
I may be wrong, but I think that the Layer Break value (Sectors in L0) is an external setting of the ISO and it has to be calculated per ISO and media, due the number of files/file sizes varies from one ISO to another.
If I'm correct, what is necessary is an algorithm to calculate the number of sectors that should go into L0, so a whole directory and all its content (files) don't be spread between 2 layers.
Sony's ps3gen just provides an easy interface to define which files go to each layer. I understand that this site does not promote the usage of software obtained illegally, but as the leaked version can be obtained freely on the Internet with little effort, I think it is better to use that tool than reinvent the wheel. The argument that it is warez, that requires license and blah blah, IMHO all that is BS, because to start the "PS3 scene" is illegal since Sony does not consent it... or did that change?
Yes i tried to comparing but useless because You put files with generator3 where you want and yes every game files need to put different place especially for DL gsmes, (the Last of us layer1 require different files types than b2s or killzone3 or mgs4 or gow or ffXIII) A certain datas cannot be on layer1 sadly every DL game have different method so no i dont think a software like makeps3iso can make automaticly calculate like that ever ) most of the sl game is work with makeps3iso but not all, i dont use it anymore i only use that generator 3 and no no need to make dummy.
His theory is that file mappings for DL games are specific for each game. Implicitly that would mean that the s@ny tool needs to rely on a mapping database instead of using some algorithm to calculate the mappings according to file type or size. The DB would therefore be included somewhere in the tool files (or queried online?)...Interesting, so all we do is reverse engineer Generator 3 tool as the TOC's cannot be compared?
His theory is that file mappings for DL games are specific for each game. Implicitly that would mean that the s@ny tool needs to rely on a mapping database instead of using some algorithm to calculate the mappings according to file type or size. The DB would therefore be included somewhere in the tool files (or queried online?)...
If his assumptions were correct, the only way for makeps3iso to make working burnable DL games isos would be to either reuse that particular database (provided we can find it & read it) or a custom db that we would create ourselves by analysing the working DL isos or whatever (compiling such a db means a lot of work!).
However, this is only a theory for the moment.
Afaik, we are not even sure that the file mappings used by s#ny's tool are the only mappings possible to make the disc work.
Small update, after forcing console to turn off or taking the power down while console is still running, I can play any burnt media without any problems, but when I'm turning off the console by just pressing button to turn off, or restarting console (no matter if soft or hard), the disc icon never shows up and game is detected as a data disc. Any ideas?Hello there, I have a strange issue on my CECHA06 (NTSC-J Fully Backwards compatible model) with burnt media. I can see disc icon in video/music/photo sections but not in game section. Multiman recognize those discs normally, but when I'm trying to launch them, I have a black screen. Original discs are running without issue, and from different regions as well. Those burned discs are running fine from xmb on my other ps3 (CECHJ03). Both ps3 are running Rebug 4.82, and yes, cobra mode and cobra ps2 emulator are enabled in rebug toolbox.
Can anyone help me?
Because you can't use burned discs unless you have Cobra, basically just assume nothing on this site will work on superslim unless it specifically mentions HAN or superslim.burned ps1/ps2 game on ps3 super slim as data disc why
First thing you need to know is, none of the unnofficial tools to create ISO supports double layer BDhello , i have one question i burn 2 dvd for testing!
Yu-Gi-Oh! The Duelists of the Roses
DVD + R
DVD + R ( DOUBLE LAYER )
I HAVE REBUG 4.82.2
(I use your patch for cobra )
When i put the burned disk into the ps3 show me the disk
When i press x to run it ( Black Screen )
Not Loading... Can you help me on this?