mrjaredbeta
Developer
And cobra i guess ?, take a look at the comments at lines 2515 and 2696Problem is that i don't have that file, i'm only basing my knowledge on emu memory dump :/
I did remember your nick when i saw you talking about burnout yesterday, but with the few posts you have i was not sure why i did remember you, is nice you was around that days joining the partyYes. If memory serves, type 0x05 commands don't exist in my config files because either most of us already knew this from reading this thread, or that the other software emu that lists those commands hadn't been extracted yet. The initial info started within these forums and was organized and posted to the wiki. You know like that table we were all obsessed with populating at the time. During that same period, I did a lot of CONFIG's by-hand back in November of 2017. While everyone was digging through that decrypted log file, Zar was in the process of creating a more prudent way of extracting the individual configs. I know you don't need a history lesson, but I've been around these parts for a while just not posting very often.It's truly amazing what such a collective effort has achieved in such short order and what's still left to be uncovered.
Im not sure right now what happened with that config, but i can imagine it... the problem is the command 0x0C seems to use 2 parameters of 16bits each (this is a bit unusual, at that point we thought all parameters was 32bits). So... we was adding excesive zeroes to the command 0x0CGood eye.I created that file back on November 20th of 2017 (42 bytes). I also have a download of Zar's version saved from back on November 22 of 2017(42bytes). The files do match, but I can now see that Zar's was updated in December of 2017 (38bytes). So the two parameters for 0x0C command fits within four hexadecimal bytes. Thanks for pointing this out.
Nah, i have 2 dumps that are most likely done without cobra. I remember i checked that, and there were no usual cobra patches in memory. At least in one from 2015yAnd cobra i guess ?, take a look at the comments at lines 2515 and 2696
https://github.com/Joonie86/COBRA-7.3/blob/master/486/LITE/stage2/storage_ext.c
So cobra patches (or the way how cobra parses the info from ps2bootparam to netemu) could be breaking something related with the emulated PS2 peripherals ?
I guess there is one way to bypass all that cobra management... by booting the game in "PS2 classics" format (installed as a PKG)
There are more commands that use 64bits(and there is even one using 64bits, this is specially weird because i guess the PS2 cant handle values that long)
Can someone test this config? Scarface US - SLUS-21111
PLEASE don't get exited, is not a fix yet. I just need to know there is any speed difference or no to make next attempt.
There will be minor glitch around character, i'm aware of that.
Code:3d 00 00 00 11 11 00 00 0a 00 00 00 02 00 00 00 40 2f 64 00 C0 FF BD 27 08 00 E0 03 44 2f 64 00 80 00 02 3C 00 00 00 00 00 00 00 00
Edit: There is also option that will break loading of most graphic (it will be bad sign for us btw.. Then i also need to know that game is faster or no).
Ha, okay it's fixed. It makes saving noticeable slower...maybe its a type of delay to let it finish scanning the memory card and data? And I see this is using the same command and setting as Jak X...I remember that game having some problems with saving on slim ps2s or something, so it makes sense that it has something to do with this, too.
Anyways, thanks a bunch! @sandungas and I having being going crazy over this lol. The only issue left is the menu FMV, but idk if there is even commands to help with FMV decoding/playing.
Here's what we got so far:
Still a little skeptical about the car detail codes. I may just get rid of them.Code:3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00 00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
Isn't that pad/analog related? I know it set something very close to VMC, but is seems to be PAD related. Still, worth to try.Out of curiosity, could you try cmd 0x19 regarding the memory card?
Isn't that pad/analog related? I know it set something very close to VMC, but is seems to be PAD related. Still, worth to try.
this SIO2 could mean anything...maybe its pad reset or so.Can someone test this config? Scarface US - SLUS-21111
PLEASE don't get exited, is not a fix yet. I just need to know there is any speed difference or no to make next attempt.
There will be minor glitch around character, i'm aware of that.
Code:3d 00 00 00 11 11 00 00 0a 00 00 00 02 00 00 00 40 2f 64 00 C0 FF BD 27 08 00 E0 03 44 2f 64 00 80 00 02 3C 00 00 00 00 00 00 00 00
Edit: There is also option that will break loading of most graphic (it will be bad sign for us btw.. Then i also need to know that game is faster or no).
Thank you for test. This is actually really good news for us. In config above i removed loading of shader that is cause of bad speed on pcsx2 (infamous I bit hack). So if emu is still slow, this mean PS3 issue is different. Most likely can be fixed. Now i need to create config that remove most possible effects, and someone need to test it then. Maybe is similar case to RawDanger.I don't know, maybe a little difference in speed. The most difference in speed can be seen when the guy in violet shirt appears on the screen.
Completely understandable. I'm more well known around the psx-scene, which is apparently still down. When Rebug firmware first got support for CONFIG files, I was trying to study the samples ex: Contra and Gradius V, but there was so little information at the time. After I had seen some some heavy digging being done here, I figured I would eventually have to become a member at some point. The config tutorial by kozarovv really helped a lot.https://www.psx-place.com/threads/w-i-p-configs-for-ps2_netemu-explained.15034/I did remember your nick when i saw you talking about burnout yesterday, but with the few posts you have i was not sure why i did remember you, is nice you was around that days joining the party![]()
In regards to Burnout 3, I still feel like I have some unfinished business. Last year I had seen and collected all sorts of info about Burnout 3, Burnout Revenge, and Burnout Dominator. Generic wide screen hacks, which were not included in the pcsx2's widescreen database as well as a few of those speed hacks. Some PS2 games, such as those three, do have native widescreen support when you change the screen setting within the PS2 screen menu. The game will detect the setting and adjust accordingly. Of course, I haven't figured out if that is really possible on the PS3. Maybe a generic universal BIOS setting cheat code?The weird thing is the best config we have for burnout 3 (made by mrjaredbeta) is very different than the officials, it makes me wonder if it would be better to merge them, but are unknown commands and the config from mrjaredbeta doesnt seems to need them so is a bit pointless, also the weird detail about the memory card is making this more confusing, lol
Oh, I did notice the current WIP Burnout 3, SLUS-21050, config is malformed. Type 0x0A code should be set to four instances since it contains four memory address patches not five.Here's what we got so far:
Still a little skeptical about the car detail codes. I may just get rid of them.Code:3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00 00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
00000000 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
00000010 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
00000020 41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00000030 00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC
00000040 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
00000000 3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
00000010 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00
00000020 41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00
00000030 00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC
00000040 21 00 00 00 00 00 00 00 00 00 00 00
0x21 seems to be more related to some EE behavior than to memory cards, etc.or this for 0x21 command as the other more than likely MC fix