PS3 Compatibility List - PS2 on PS3

Star Wars: The Clone Wars (SLUS-20510) has graphical glitches and freezes on the first level. Uses the same developer/engine as Battlefront 1 and 2, so I think the 0x01 command could fix this game. Just don't know how to find the correct memory address...
Interesting find, yeah looks like it is Zero Engine. Possible that games share the same issue.
 
Star Wars: The Clone Wars (SLUS-20510)
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 A4 90 2D 00
05 00 00 00 00 00 00 00
Fixes the freeze in the first level (and probably fixes other freezes later on). The game still has graphical flashes over the screen when a lot of geometry is on screen(?). It's not bad most of the time, but occasionally it gets annoying. Maybe there's a fix for that too, but the Battlefront games do not have that problem.
 
Is PCSX2 EE timing hack (delaying EE events by 8 cycles) possible in this emu? Prafull pointed out it fixes the Melty Blood freezes. Only command on the wiki that states "delay" is the VU xgkick delay. Maybe another one that's not described is the PCSX2 EE timing hack?
 
@sandungas I always make sure to check the managunz database for potential configs before I test! Doesn't look like there's one for this game. Do you know if this forum have a search feature? I can't seem to find one. It's rather hard to go through a lot of pages in a thread without it.
The forum search engine can be used by typing in the text box located at top-right corner, take a look at this list of results
https://www.psx-place.com/search/134481454/?q=Battlefront&o=date
Also, you can use google search engine by typing this in google ;)
Code:
site:https://www.psx-place.com battlefront

I been taking a random look at some of that posts and yeah, there are config files for the batlefront games... but it looks are specific by region/id and it was created for a specific id only (the platinum edition of battlefront 2 ?)

Anyway, i mentioned it because if you are going to make experiments with this games is better to start looking at what the old configs was doing (to prevent you spending time in reinventing the wheel), also incase you find new codes to improve the configs is going to be needed to delete the old ones in the different places that are hosting a collection of configs (managunz, webman, even in psdevwiki incase there is some info about them, not sure)

I have a dream... That one day Crash Twinsanity will load in a breeze, without a random freeze, as all games are created equal, a man can only dream.
Lol, you have my vote for the gamers rights
 
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i tested Demolition Girl (The Gigantic Beauty),works at least on 1st level.
but Compatiblity list said cant run
I think some of the games that are reported as not working are indeed working 100% fine by a.) a bad rip was tested b.) config from gxemu/softemu or custom was not used c.) someone just doesn't know what they are doing and did it wrong. We may have to go and retest games that are labeled red.
 
More research into Melty Blood...the game doesn't freeze, but instead starts running insanely slow (like 1 frame a minute lol). This happens seemingly randomly (it even happened to me on the opening developer/publisher screen). This may be completely different from the PCSX2 bug. Gonna keep doing some more tests.
 
I think some of the games that are reported as not working are indeed working 100% fine by a.) a bad rip was tested b.) config from gxemu/softemu or custom was not used c.) someone just doesn't know what they are doing and did it wrong. We may have to go and retest games that are labeled red.

passed 1st level,unfortunately graphic a bit mess up.
 
I started cleaning Custom Configs on Psdevwiki, because it started to be grater than it should, and thought that is worth to mention that here. My plan is to remove all doubles that exist in GX emu, since we don't really need them on wiki. So i want to leave there only:

- Really custom configs, and region ports (if unavailable in GX emu)
- Configs that have additions comparing to official configs from GX (Mafia, Radiata Stories, JAK X, etc.)
- Configs that are interesting for reversing info

So if someone will find new config, is still good place to add it there.
 
My plan is to remove all doubles that exist in GX emu, since we don't really need them on wiki.

Removing doubles for a particular game i agree, but for example you also removed "All Tony Hawks". I think it should/can be mentioned on the wiki which game, which issue has and the particular configuration that solves it, thats why I disagree with removing too much. I also think that not all fixes were documented on the wiki, which is sad. It can be put on a separate page, but i find it helpful to see, compare and read about it.
 
but for example you also removed "All Tony Hawks". I think it should/can be mentioned on the wiki which game, which issue has and the particular configuration that solves it, thats why I disagree with removing too much.
I reverted THPS config, but it is just patch that you can do even by 0x0A. This just patch loi <+some value>, to loi <-some value>. To be honest that whole command 0x08 is not really useful for Sony. They never did by it anything that can't be done other way.
My main reason to remove it, was there are 2 other examples in custom configs with 0x08.

If you think i removed something more that can be useful then feel free to revert it, or post here i will revert. Maybe went little bit too far with removing that. :)
I personally want to do 1 more thing later, and it is "compress" Snowblind engine games to one entry. Rest is fine for me.
 
I started cleaning Custom Configs on Psdevwiki, because it started to be grater than it should, and thought that is worth to mention that here. My plan is to remove all doubles that exist in GX emu, since we don't really need them on wiki. So i want to leave there only:

- Really custom configs, and region ports (if unavailable in GX emu)
- Configs that have additions comparing to official configs from GX (Mafia, Radiata Stories, JAK X, etc.)
- Configs that are interesting for reversing info

So if someone will find new config, is still good place to add it there.
I am personally against removing configs because there are a lot of explanations and it could help find similar issues. Maybe we just need to create a new page for configs?

EDIT: ah, lol, I see now that I basically said almost the same thing as @mysis said.
 
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I am personally against removing configs because there are a lot of explanations and it could help find similar issues. Maybe we just need to create a new page for configs?

EDIT: ah, lol, I see now that I basically said almost the same thing as @mysis said.
Configs that were removed:

Oni - Simple 0x0A patch that is available in GX emu
Ice Age 2 The Meltdown - DVD patch that change stack size in game function, available in GX emu
Marvel Nemesis: Rise of the Imperfects US - duplicate of EU config on wiki, also took from GX emu
Rumble Racing - Config is duplicate to one from ps2emu (that one is still on site)
Rygar: The Legendary Adventure EU port - available in GXemu, US example still on site

Star Ocean 3 - This one actually should be not removed, i didn't noticed 0x2C there. So i will add it again, my bad
Tony Hawk engine config - Reverted, but i explained why i removed it above. You can search for 00 00 04 53 in EE replace it with 0x0A to 00 00 04 D3 and result will be the same (work on pcsx2 btw.. ).

For those games there was basically almost none explanation, for ONI there was bad description for almost 2 years. But this is just another patch to exit loop that somehow not exit by itself. NOP ed branch
Other configs weren't removed. If you think that something from removed were valuable let me know.
 
Configs that were removed:

Oni - Simple 0x0A patch that is available in GX emu
Ice Age 2 The Meltdown - DVD patch that change stack size in game function, available in GX emu
Marvel Nemesis: Rise of the Imperfects US - duplicate of EU config on wiki, also took from GX emu
Rumble Racing - Config is duplicate to one from ps2emu (that one is still on site)
Rygar: The Legendary Adventure EU port - available in GXemu, US example still on site

Star Ocean 3 - This one actually should be not removed, i didn't noticed 0x2C there. So i will add it again, my bad
Tony Hawk engine config - Reverted, but i explained why i removed it above. You can search for 00 00 04 53 in EE replace it with 0x0A to 00 00 04 D3 and result will be the same (work on pcsx2 btw.. ).

For those games there was basically almost none explanation, for ONI there was bad description for almost 2 years. But this is just another patch to exit loop that somehow not exit by itself. NOP ed branch
Other configs weren't removed. If you think that something from removed were valuable let me know.

IMHO I would restore the removed games. I don't think that removing 7 games would make a big difference.
They would have more value keeping them in the list, even if they are already included in the GX emu.
 
I've been going crazy with NASCAR Thunder 2003. This game is horrible on netemu...has like a 3/4 chance of freeze on first loading screen (reset game works to just try again), but getting into a race leads to horrible slowdown and usually a ps3 shutdown in less than 10 seconds.

On PCSX2, I managed to disable something by searching the memory. I don't even know what it is or does, but changing it from 1 to 0 brings a significant speed boost (like 50% in some cases). I also used the 60fps code from PCSX2 forums to bring up the frame limit from 30fps to 15fps. This literally brings the game from 30% speed to 100% speed on my laptop. However, there seems to be absolute no change on netemu...I'm skeptical that it is even working.

Here's what I've been working with:

NASCAR Thunder 2003 (SLUS-20535)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 03 00 00 00
BC 53 23 00 00 00 04 FD 00 00 80 FD A8 54 23 00
00 00 04 FD 00 00 80 FD 74 89 29 00 02 00 42 28
04 00 42 28 00 00 00 00

The first two memory changes are zeroing out the values at 002353BC and 002354A8 from 1 to 0 on boot (works on PCSX2 so I assume it would work on netemu). I painstakingly tracked down what sets the values via ps2dis (the actual memory address that changes from 1 to 0 is 003F9F60 and 003FA0D0, and the values in the config are responsible for changing them). The last value brings the frame limit divider from 60/2=30fps to 60/4=15fps. There is seemingly no change on netemu though... I guess I will keep on trying.

EDIT: On second thought, maybe the first two are indeed working, but the frame limit code needs a 0x0B code instead of 0x0A...since the data is already on the disc. I am not sure how to figure out the sector and stuff... @kozarovv?
 
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Yeah, I guess it's a no go. I hex edited the data on the disc manually and it still has no change. So weird...I guess this game will never be playable. 43 fully polygonal cars with AI on a fully modeled track may be too much for the emulator to handle lol.
 
Configs that were removed:

Oni - Simple 0x0A patch that is available in GX emu
Ice Age 2 The Meltdown - DVD patch that change stack size in game function, available in GX emu
Marvel Nemesis: Rise of the Imperfects US - duplicate of EU config on wiki, also took from GX emu
Rumble Racing - Config is duplicate to one from ps2emu (that one is still on site)
Rygar: The Legendary Adventure EU port - available in GXemu, US example still on site

Star Ocean 3 - This one actually should be not removed, i didn't noticed 0x2C there. So i will add it again, my bad
Tony Hawk engine config - Reverted, but i explained why i removed it above. You can search for 00 00 04 53 in EE replace it with 0x0A to 00 00 04 D3 and result will be the same (work on pcsx2 btw.. ).

For those games there was basically almost none explanation, for ONI there was bad description for almost 2 years. But this is just another patch to exit loop that somehow not exit by itself. NOP ed branch
Other configs weren't removed. If you think that something from removed were valuable let me know.

Hello, I have been playing Star Ocean 3 on my ps3. I'm on ps3hen btw, and i am stuck on the dragon flute quest cause my ps3 controller can only play 2 songs. I saw a thread that you tried to play this game back then on ps3. Did you encountered this issue and how did you solve it. Thank you so much.
 

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