3d 00 00 00 11 11 00 00 0a 00 00 00 01 00 00 00
e0 99 1b 00 14 E6 06 0C 00 00 00 00 00 00 00 00
Another attempt for Scarface (US), this should remove many effects. Is easy to notice that is working because trening mission will be now at night. Problem is that i'm not sure this gonna work from 0x0A command, we will see.
Code:3d 00 00 00 11 11 00 00 0a 00 00 00 01 00 00 00 e0 99 1b 00 14 E6 06 0C 00 00 00 00 00 00 00 00
This should remove:
- MotionBlur
- Dof
- Fog
- ColourFX
- Bloom
- Some Shadows
- Specular effects
- Lens
- Mipmap
- Reflections
- ... More
This is for now to test that speed improves, if yes, then we can test which effect is problematic one.
Are you sure that config was loaded? Trening mission was at night, right? Is possible that config not help, i just want to be sure that patch worked as game use overlay there, and if trening was in sunny day as usual, this mean config doesn't worked.Unfortunately it doesn't improve speed. Even in the scene with a guy in violet shirt.![]()
ps2dis/ida + pcsx2 debugger. Since ps2dis ee emulator is not really useful, i need some live output, that where pcsx2 is in charge.Anyway, what do you use to debug games? Pcsx2dis or pcsx2 internal debugger?
This config have a combination of values in uppercase and lowercase, i dont know if is breaking the config but i think is better to create the configs with "uppercase always"Code:3d 00 00 00 11 11 00 00 0a 00 00 00 01 00 00 00 e0 99 1b 00 14 E6 06 0C 00 00 00 00 00 00 00 00
Yeah, I am sure, tutorial was at night. I tried to record a video but my phone is a piece of crap and skips frames. Last time I used my girlfriend phone, lolAre you sure that config was loaded? Trening mission was at night, right? Is possible that config not help, i just want to be sure that patch worked as game use overlay there, and if trening was in sunny day as usual, this mean config doesn't worked.
Thanks.ps2dis/ida + pcsx2 debugger. Since ps2dis ee emulator is not really useful, i need some live output, that where pcsx2 is in charge.
I have built many pcsx2 versions that mimic some crazy things to find possible issues, like pcsx2 version with VU XGKICK delay by 300 cycles, no register cachings, no recompile half of VU memory, etc.
This config have a combination of values in uppercase and lowercase, i dont know if is breaking the config but i think is better to create the configs with "uppercase always"
Ok, thx for test.Yeah, I am sure, tutorial was at night. I tried to record a video but my phone is a piece of crap and skips frames. Last time I used my girlfriend phone, lol
I prefer pcsx2 debuggerFor the live output did you try using this?
This config have a combination of values in uppercase and lowercase, i dont know if is breaking the config but i think is better to create the configs with "uppercase always"
yepDoesn't matter if you use "Paste as hex" in the hex editor.
You can use even 01 00Edit:
I like the config revision 0x1111 btw
But not sure if using a value so low cold be problematic
Did anyone find a config that may work with tales of legendia (SLUS_212.01)??
(Btw, the JPN & USA version have the same problem but the UNDUB version crashes before going to the title screen. <Just telling in case anyone is curious about it>)
Star Wars: The Clone Wars (SLUS-20510) has graphical glitches and freezes on the first level. Uses the same developer/engine as Battlefront 1 and 2, so I think the 0x01 command could fix this game. Just don't know how to find the correct memory address...
There was many posts in this thread (written months ago) related with that games, i dont remember much about them but take a look, as far i remember at some point it was published some configs that had some improvements (the kind of "work in progress", was not fixing the game completly, but just partially)Star Wars: The Clone Wars (SLUS-20510) has graphical glitches and freezes on the first level. Uses the same developer/engine as Battlefront 1 and 2, so I think the 0x01 command could fix this game. Just don't know how to find the correct memory address...
Yeah, I'm not too familiar with that game. I am sure that the fix for this would be completely different than Star Wars though.I'm assuming that solution would in no way help Tales of Legendia?
Yeah, I'm not too familiar with that game. I am sure that the fix for this would be completely different than Star Wars though.
I kinda know what is the issue, just don't know where.seems Tales of Legendia just battle background graphic issue.
that's very strange,the other tales dont has this issue.
compare with this,Abyss worth to play
tested.after 1st savepoint,mess on the map.I kinda know what is the issue, just don't know where.
This is issue on VU1 microcode. Command 0x07 with some weird value should affect it, but not fix.
For now, no fix exist. But is not so hard to make one. But this game seems to be terribly slow on PS3 iirc. So not really sure that is worth to mess with it, if it will stay unplayable.