PS3 Compatibility List - PS2 on PS3

@kozarovv @Joonie @habib

@Algol told me there is few games which is working perfectly with the "original" Cobra Rogero 4.46 and they don't work anymore with the REBUG 4.78.2 cobra 7.55.

here is the list :
PS2
- Cyclone Circus Racing SLES_526.84
- Spartan Total Warrior SLES_533.93
- LEGO Indiana Jones SLES_551.33
PS1
- Crash Team Racing (CTR) SCES_021.05
- WipeOut 3 SLES_003.27

Any idea why it doesn't work anymore ?
 
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@kozarovv @Joonie @habib

@Algol told me there is few games which is working perfectly with the "original" Cobra Rogero 4.46 and they don't work anymore with the REBUG 4.78.2 cobra 7.55.

here is the list :
PS2
- Cyclone Circus Racing SLES_526.84
- Spartan Total Warrior SLES_533.93
- LEGO Indiana Jones SLES_551.33
PS1
- Crash Team Racing (CTR) SCES_021.05
- WipeOut 3 SLES_003.27

Any idea where it doesn't work anymore ?
I try to look into ps2 games after work. About ps1 games, rogero 4.46 originally used different emu. You can archieve old way with webman mod, there is option to mount ps1 games thru ps1_netemu instead of ps1_emu. Thats what old cobra did iirc.
 
Half-Life NTSC-U works well for me
Headhunter NTSC-U works perfect.
Gran Turismo 2000 NTSC-J works perfect in game, in menu some minor glitches.
Evil Twin - Cyprien's Chronicles PAL doesn't get past save creation screen.

Edit: It seems skipping the memory card prompt at beginning of game gets the last one to load up. I wonder if there is an easy fix for this as this is a pretty underrated game?
 
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Any experience with Pro Evolution Soccer games? I tried PES 3,4,5 and 6 and they all get stuck at black screen after the Konami logo before the intro scene. The console doesn't freeze as I still can access the PS menu. I don't see them listed here but PES 3&6 are playable based on PSDevWiki PS2 compatibility list.
PES 5 work on han!
 
Wizardry - Tales of the Forsaken Land (SLUS-20259) crashes as soon as the first battle ends. I tried the config from GX but the game does not boot.
 
@kozarovv i been thinking in something... maybe the netemu commands 0x0E, 0x11, and 0x13 could be... speeds ?
Are the commands marked in blue in the table here http://www.psdevwiki.com/ps3/Talk:PS2_Emulation

At least one of them... could be the "speed of the emulated optical drive", if this is true it makes sense for the command to allow to do a very fine adjustment of speed
Also... this speed varies a lot if the optical media is CD or DVD... maybe there is a command for each or some kind of identifyer (first byte of the value indicates "media type" ?)

What do you think ?
Anyway... incase this commands are not directly related with speeds of the optical drive (so part of this theory is wrong) i think could be related with the speeds or bandwiths of other components of the emulated PS2 machine (so maybe the other part of this theory could be right)
 

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