PS3 Compatibility List - PS2 on PS3

Discussion in 'Compatibility List' started by STLcardsWS, Feb 17, 2015.

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    Vinicius Martins

    Vinicius Martins Forum Noob

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    Any news regarding Klonoa 2, or better, a fix for the crash thar occurs in Ishras Ark and Ark Revisited?
     
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    justin_credible

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    Musashi Samurai Legend (USA) - seems to work fine but only played the beginning.
     
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    kozarovv

    kozarovv Super Moderator

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    Really? I remember that game have heavy sps/lighting issues. Even at first level.
     
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    kozarovv

    kozarovv Super Moderator

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    You can play this level in slow motion using config posted here earlier, then remove config for other parts of game. That's for now.
     
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    Vinicius Martins

    Vinicius Martins Forum Noob

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    Ok, thx
     
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    justin_credible

    justin_credible Member

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    You're right, I thought that was part of the game lol.
     
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    Zar

    Zar Developer

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    @kozarovv @Joonie @habib

    @Algol told me there is few games which is working perfectly with the "original" Cobra Rogero 4.46 and they don't work anymore with the REBUG 4.78.2 cobra 7.55.

    here is the list :
    PS2
    - Cyclone Circus Racing SLES_526.84
    - Spartan Total Warrior SLES_533.93
    - LEGO Indiana Jones SLES_551.33
    PS1
    - Crash Team Racing (CTR) SCES_021.05
    - WipeOut 3 SLES_003.27

    Any idea why it doesn't work anymore ?
     
    Last edited: Nov 9, 2018
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    kozarovv

    kozarovv Super Moderator

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    I try to look into ps2 games after work. About ps1 games, rogero 4.46 originally used different emu. You can archieve old way with webman mod, there is option to mount ps1 games thru ps1_netemu instead of ps1_emu. Thats what old cobra did iirc.
     
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    Anthonyy817

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    Half-Life NTSC-U works well for me
    Headhunter NTSC-U works perfect.
    Gran Turismo 2000 NTSC-J works perfect in game, in menu some minor glitches.
    Evil Twin - Cyprien's Chronicles PAL doesn't get past save creation screen.

    Edit: It seems skipping the memory card prompt at beginning of game gets the last one to load up. I wonder if there is an easy fix for this as this is a pretty underrated game?
     
    Last edited: Nov 9, 2018
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    benfrost94

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    .
     
    Last edited: Nov 10, 2018
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    kozarovv

    kozarovv Super Moderator

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    Work fine, i can't test others now. Maybe is issue with ftp transfer, or something?
    Maybe bad iso? (2FBA8D55AAF94D20EDDE888780185A1A)
     
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    hapze

    hapze Forum Noob

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    Hey guys, I was wondering if I can somehow create a config for "We love katamari" (SLES-53828)? I only found the program for making configs for CFW and I am on HAN so I suppose that wouldn't work?
     
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    Vika23

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    PES 5 work on han!
     
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    DEX357

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    Guys any progress on the compatibility of ps2 with ps3?
     
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    ExData7

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    Can a config fix Street Fighter EX3?

    Sent from my GT-I9505 using Tapatalk
     
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    Vika23

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    +1 Will be great
     
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    Mazen79

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    Hi!
    I would ask how to merge tow different config files in on file.
    Thanks.
     
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    kozarovv

    kozarovv Super Moderator

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    Which configs you want to merge?
     
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    mrjaredbeta

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    Wizardry - Tales of the Forsaken Land (SLUS-20259) crashes as soon as the first battle ends. I tried the config from GX but the game does not boot.
     
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    sandungas

    sandungas Moderator Developer

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    @kozarovv i been thinking in something... maybe the netemu commands 0x0E, 0x11, and 0x13 could be... speeds ?
    Are the commands marked in blue in the table here http://www.psdevwiki.com/ps3/Talk:PS2_Emulation

    At least one of them... could be the "speed of the emulated optical drive", if this is true it makes sense for the command to allow to do a very fine adjustment of speed
    Also... this speed varies a lot if the optical media is CD or DVD... maybe there is a command for each or some kind of identifyer (first byte of the value indicates "media type" ?)

    What do you think ?
    Anyway... incase this commands are not directly related with speeds of the optical drive (so part of this theory is wrong) i think could be related with the speeds or bandwiths of other components of the emulated PS2 machine (so maybe the other part of this theory could be right)
     

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