jcorrea
PSX-Place Supporter
Yes, it will let compare with the original eboot. If it's modified, this is the problem you are facing.I will tomorrow, but the MD5 of the eboot alone won't be of much/any use to you.
Yes, it will let compare with the original eboot. If it's modified, this is the problem you are facing.I will tomorrow, but the MD5 of the eboot alone won't be of much/any use to you.
Yes, it will let compare with the original eboot. If it's modified, this is the problem you are facing.

Have you read sandungas post properly?The EBOOT is modified to load the sprx. It's also worth mentioning that this isn't just a case of me being a noob... Anyone that has the time to try it will have the same problem.
...
The sprx will not load until the eboot is resigned with managunz, or multiman is installed & opened.
I don't feel like many will pay attention to this issue until a more senior member confirms it![]()
Have you read sandungas post properly?
https://www.psx-place.com/index.php?posts/275290
At first glance, what you describe appears consistent with what he tried to explain to you ie no bug but just a badly signed eboot.
We are only trying to understand, nothing more.Yes. I tested and the eboot is identical before & after mounting with multiman (maybe the permissions get altered). I also have this problem with multiple games, so that kind of rules out the badly signed eboot.
I appreciate people's offer to help, but any explanation I give, everyone doubts me - which further reinforces what I said at the end of my last post.
We are only trying to understand, nothing more.
How do you compare the eboot contents exactly? If multiman resigns on the fly (as sandy suggested), you would not see any difference by checking the mounted file.
What patches are we talking about?I compared the eboot to the one on my usb with winmerge and they were exactly the same. If patches were applied to memory, rather than the eboot file itself, then deleting the eboot, restarting my ps3 and reinstalling it again would bring the issue back. However, this isn't the case (like I've already said).
What patches are we talking about?
Resigning is not patching.
Anyway could we sum up the situation?
1. Using official game files, all games work fine with all backup managers
2. To use the sprx menu with a number of games, you replace the game's eboot with a custom version & that's when problems appear (with all backup managers except multiman).
3. Using Managunz to resign the eboot solves the problem.
Is this correct so far?
And can you provide a few more details such as
Where did you get the custom eboots from?
Did you copy the custom eboots into the game folders after game installation?
What did you use to copy them?
Have you checked the file permissions of the custom eboot.bins?
Have you tried using a backup manager "fix file permissions" feature?
Have you compared the self signatures between the official & the custom eboots?
Have you compared the self signatures between the custom eboot before & after resigning with Managunz?
In multiman how do you mount/launch those games? What settings?
@CFW-Us3r
if you running cobra, you can try my eboot loader, which can load game plugins to game process
usage:
put ebootloader.sprx to bootplugins
load automatically: put plugin to /dev_hdd0/tmp/MySPRX_menu.sprx
or put txt file to /dev_hdd0/sprx.txt
in sprx.txt put each line the path to your plugin (you can choose name yourself), example
/dev_hdd0/mypath/myplugin.sprx
edit
for hen, the plugin has to be resigned!
@CFW-Us3r
just forgot to mention, this will not exactly work for every game, but I think most should come along fine
jup, it will load all available plugins on txt file. just put a special character, i.e. '#', in front of /dev_hdd0 will make it invalidBefore trying this, I just have one question. Say for example, if I have a sprx for both GTA 5 and BO2, and I add both to sprx.txt, will it try to load both when I start a game?
thanks for the feedback@haxxxen It loads the sprx, but there are some problems.
1: before launching any homebrew/game other than the one the sprx is made for, the sprx must be renamed so it doesn't get unnecessarily loaded.
2: it appears to be quite unstable. After the welcome message from the sprx, the PS3 froze.
thanks for the feedback
I have changed the plugin a bit and updated the previous post, so no more autoloading and now it uses syscall, since all these menus are simply coded using visual studio. you have to press R1+O ingame xmb, to load the plugin and better to wait until game has loaded fully (have added some auto delay). the rest is the same
can you try this one? I do not have the games, nor am I using those game menus (ok, gta5 I have, but not updated and I don't like these menus)
I will add this function to artsMAN as well, so you don't have to run extra plugin. the code is also on my git
why not add function to cobra? I am using it on my own cobra and it works great