Hmm, good point, i never realized about that before, but it seems the official firmware does it, this is a chunk from the official coldboot from firmware 1.00You will get the white square if you dont allow enough time for the resizes/fades to play out before show GUI, so always add a delay after each fade/resize at least as long as the time of effect, before you do anything else.
If you are using that now, you need to add a 1000ms delay after the LAST resize. then take 1000ms off the end delay. i would remove as much of that last delay as possible for the quickest boot up but thats just me.
<Fade object="object:scelogo" time="1000" accelMode="0x3" colorScaleA="0" />
<Delay time="1000" />
<Delay time="500" />
<FireEvent event="event:native:/anim_coldboot_ShowGUI" />
You don't need to touch any of that for gameboot waves on any PS3, I use the same lines.qrc file on all my CFW PS3s and HEN PS3 and they all have a half red wave before the coldboot> PS3 boots with blackscreen + with half clear / half red wave (Basically here I triggered the old coldboot screen from inside the lines.qrc file), fades to the coldboot screen where the wave then appears clear, then on boot of anything the wave goes half blue half green with the gameboot animation.
In the lines.qrc file simply edit background.MNU.js in overide/gameboot2 to this....
Code:#MNU_1.0 1 RED:float:0.8 1 GREEN:float:0.8 1 BLUE:float:0.8 2 RED:float:0.8 2 GREEN:float:0.8 2 BLUE:float:0.8 3 RED:float:0.8 3 GREEN:float:0.8 3 BLUE:float:0.8 4 RED:float:0.8 4 GREEN:float:0.8 4 BLUE:float:0.8 FOVY:float:71.9996 NEUTRINOS X:float:33.6672 COLOUR SHADER:int:0
The above should make a clear gameboot wave on any PS3 (CFW, HEN, OFW, HFW, HAN) it makes no difference what the console is using, you could add it an HFW with no exploit and it will work. No messing around with patching sprx files and rcos to trigger the gameboot wave on any PS3.
Yes coldboot.raf appears in this version too. I had to delete it.and it was disabling coldboot.raf too, right ?
Or you was deleting coldboot.raf ?... so it was disabled just because the fie was deleted ?
@DeViL303's suggestion fixed the fadeout , but reduced the black background time. Can it have a longer duration? until the "Warning" message disappears from the screen?Well, the delay fix suggested by @DeViL303 fixed the fadeout... but im clueless at why the coldboot.raf is still loaded
Remeber this version i made from custom_render_plugin.rco @Danxx444 ?
https://www.psx-place.com/threads/a...re-1-00-2-70-to-4-84.26076/page-2#post-203625
Is the oldest i made, and the most simple, btw, notepad++ have a plugin (that you can enable from the tabs at top) named "compare" that shows the differences in between 2 files... you should get used to it to check what other people did in the xml
Extract the rco contents of that one, and compare it with the official, at that time we was only playing with coldboot, and the only thing i did is a redirection in it from anim_coldboot to anim_coldboot2
You said that it was working great, also @diegogta4 and @Naked_Snake1995 confirmed it, this was restoring the coldboot animation from firmware 1.00, and it was disabling coldboot.raf too, right ?
Or you was deleting coldboot.raf ?... so it was disabled just because the fie was deleted ?
This is confusing![]()
Yes, i realized about that problem, is needed to add more delay before the black plane goes out@DeViL303's suggestion fixed the fadeout , but reduced the black background time. Can it have a longer duration? until the "Warning" message disappears from the screen?
I see this is another kamize test lolV06, this is another test to try to disable the coldboot.raf i renamed the <Plane> "coldboot_ps3logo" (the placeholder used to display coldboot.raf) to "coldboot_dummy", this way the sprx cant find it so is imposible to display coldboot.raf
This test is a bit risky becuse maybe the sprx is going to boot into a black screen
Additionally i added 1 second of delay at the end to keep the black_bg displayed longer
FILE: https://www.sendspace.com/file/jql8p2
Remember a test from some days ago when i deleted 2 lines related with coldboot.raf and the PS3 was rebooting into a black screen ?. This is a bit less risky because im not deleting them, one of the lines is exactly like official, i just renamed the otherI see this is another kamize test lol
I did it, using this video:... i cant adjust the times accuratelly, just because i dont know them, and i dont want to make 20 tests to see what fits better
As mentioned before... the best way to do this is by recording a video in good quality of a PS4 codboot, then open it in your PC with a decent video player that shows the time in miliseconds and take notes of all the exact times
Remember... the RCO format meassures the times in miliseconds, so probably you will need to play the video "frame by frame" to find the exact times
Im not going to do all that... but by releasing a version of it for general use there are more chances that someone does it... or at least to do some test to try to adjust it roughtly
A funny thing is that if we delete coldboot.raf, it presents no problem when booting.Remember a test from some days ago when i deleted 2 lines related with coldboot.raf and the PS3 was rebooting into a black screen ?. This is a bit less risky because im not deleting them, one of the lines is exactly like official, i just renamed the other
I dont know what is going to happen (this depends of the sprx), in the worst scenario we are going to be like the other day, rebooting into a black screen, but incase it works this is the definitive solution to disable coldboot.raf
Wow you calculated the time of the animations, amazing man.I did it, using this video:
Original times, captured from the video (total time = 5240 miliseconds)
logo fadein / 1:20:280 ---> 1:20:840 = 560 miliseconds
logo stay / 1:20:840 ---> 1:24:920 = 4080 miliseconds
logo fadeout / 1:24:920 ---> 1:25:520 = 600 miliseconds
Adjusted times, for PS3 (total time = 6000 miliseconds)
logo fadein / 600
logo stay / 4000
logo fadeout / 600
black fadeout / 800
----------------------------
I rounded the times for PS3, lets say this is the "official look" of the PS4 coldboot, the 800 miliseconds at the end are needed to separate the logo fadeout and the black background fadeout
Right now i think the 4 seconds for the "logo stay" could be a bit excesive, most probably sony did it so long because they really needed it (it was not a matter of style design but a requirement to allow the PS4 firmware to load)
For PS3 that 4 seconds could be shorted to... 3 or so, but i dont want to do it, my goal is to clone it exactly :P