PS3 PS3 PRO MOD - Give your XMB a new look with these mods by LuanTeles

Here is a cool mod for 4.81 PS3 Custom Firmware user's as psx-place memeber LuanTeles has put together and released a suite of XMB modifications that he has dubbed the PS3 PRO MOD. This collections contains he PS3 PRO coldboot & gameboot, new boot & xmb sounds, New Custom Icons & new xmb wave , Checkout the video preview and see the included release post for additional details​
-STLcardsWS​

ps3pro.jpg

  • Hey Guys, I made a little mod for PS3 to PS3 PRO as long now we have PS4 PRO, and our PS3 (w/ CFW) just does everything better than a regular PS3 so i created this PS3 PRO MOD


    The Mod Contains
    • PS3 PRO Coldboot
    • PS4 Boot Sound
    • PS4 XMB Sounds
    • PS3 strings changed to PS3 PRO
    • Some Custom Icons
    • PS3 PRO Gameboot
    • PS4 Gameboot Sound
    • PSP Wave Background

    UPDATE 6/22/17:
    v1,1
    • Resized Pro Logo in GAMEBOOT to fit better
    • Dev_hdd0 custom RetroArch, PSP Launcher, PKG Launcher And Multiman ICONS like folders, to fit better the XMB

    Next Release: PS4 Browser Enter and Exiting Sounds


 
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To go back, you simply replace all the files you replaced by their previous version. For this reason, when installing a mod like this, you should always back up the original files manually as you replace them.

If you didn't make any backup & you don't have the original files, you can extract them from the CFW PUP, puadgui can do that for you..

Otherwise you could reinstall the CFW...

Thank you bg! I took a look into the folders of this mod and used it as a way to know which files/folder I needed to backup if anything.
 
To go back, you simply replace all the files you replaced by their previous version. For this reason, when installing a mod like this, you should always back up the original files manually as you replace them.

If you didn't make any backup & you don't have the original files, you can extract them from the CFW PUP, puadgui can do that for you..

Otherwise you could reinstall the CFW...

Nothing but bad luck I guess. I was able to successfully backup my original files, but whenever I tried to manually replace them/or add the files, it always gave me a failed message about needing space etc. I don't like losing my patience, so I rather not continue to bother with the files and f something up. I however would like to use some of the icons from PS3 PRO\dev_blind\vsh\resource\explore\icon folder and coldboot.raf, coldboot_multi, coldboot_stereo, gameboot_multi, gameboot_stereo. I wouldn't need to copy nothing else if I wan't these to work, correct? especially the gameboot. And I'm very confused by the way. Is it the dev_blind folder that I copy these files or the dev_flash folder? And what file is it the PS4 XMB Sound?
 
Nothing but bad luck I guess. I was able to successfully backup my original files, but whenever I tried to manually replace them/or add the files, it always gave me a failed message about needing space etc. I don't like losing my patience, so I rather not continue to bother with the files and f something up. I however would like to use some of the icons from PS3 PRO\dev_blind\vsh\resource\explore\icon folder and coldboot.raf, coldboot_multi, coldboot_stereo, gameboot_multi, gameboot_stereo. I wouldn't need to copy nothing else if I wan't these to work, correct? especially the gameboot. And I'm very confused by the way. Is it the dev_blind folder that I copy these files or the dev_flash folder?
You obviously need to use /dev_blind as /dev_flash is read only. Think of /dev_blind as a writable mount of the /dev_flash partition.
The failed message due to space is a classic... You are very close to the partition size limit...

Are you using ftp?
Don't try to overwrite the files, go file after file, delete each file then copy the original. See if that helps.
 
To gain a bit more space you can always delete the Rebug Toolbox package (after installing it), which is contained in dev_blind/rebug/packages/ , the pkg is almost 1MB and it is only required once for initial install, you can back it up in your dev_hdd0/packages/ folder for future use, or you can just get it again if you need it from the Rebug PUP or the rebug.me site.
 
You obviously need to use /dev_blind as /dev_flash is read only. Think of /dev_blind as a writable mount of the /dev_flash partition.
The failed message due to space is a classic... You are very close to the partition size limit...

Are you using ftp?
Don't try to overwrite the files, go file after file, delete each file then copy the original. See if that helps.

Ah okay, I see. I just saw on MM that it mount dev_flash as dev_blind with write permissions. And correct, I was using WinSCP [FTP]. I'm not installing it anyways, but I would like to use the coldboot and gameboot of this pro mod folder or the ofw 3.00 one's posted here http://www.psx-place.com/threads/ps...ith-these-mods-by-luanteles.14125/#post-82300.

To gain a bit more space you can always delete the Rebug Toolbox package (after installing it), which is contained in dev_blind/rebug/packages/ , the pkg is almost 1MB and it is only required once for initial install, you can back it up in your dev_hdd0/packages/ folder for future use, or you can just get it again if you need it from the Rebug PUP or the rebug.me site.

Thank you, I wasn't aware of this. I always wondered where it was exactly since I never saw it in the dev_hdd0/packages folder lol. Good to know. Thanks.
 
Here You Are

PS3 PHAT Coldboot with Sounds
PS3 PRE OFW 3.00 with Sounds

Link:https://www.mediafire.com/?j63b42223y2avbp

For whatever/unknown reasons whenever I used the custom_render_plugin.rco from this folder, the coldboot wouldn't show and the sound didn't work either. The gameboot however was working fine. The only way the coldboot and sound worked was using my current custom_render_plugin.rco that I had as a backup before using the ones from your 3.00 folder. Why's that though? I'm using the latest Rebug. The 3.00 coldboot/screenboot up logo however looks pixelated. I don't know if it looked like this before. Do you also have the original black waves?
 
is that the custom_render_plugin.rco from pre 3.00? if so, that could be the problem. the xml for that rco contains coldboot information as well. the system may be using the information from that rco file instead of the coldboot's script. I have no idea if the coldboot script, the one inside the raf, existed in earlier firmware though, so that's just a guess. also, as far as the image being pixelated, the coldboot's image size is 700x350 for hd and 240x120 for sd, so maybe that's y? I don't really know y that would be happening though. the coldboot I'm using is one I made for a member here. I never reverted back to my old cobra coldboot:

4ufbps.jpg

it's one I made for @eXtreme 's mod, but he liked the colored one more. I removed the ice edition and put the firmware version instead, so it's close to what I was using. here it is for 4.80.1 REX (I guess I never made one for 4.81.2):

Code:
http://www.mediafire.com/file/b3annqx5a2x5h48/PS3%7Edev_blind%7Evsh%7Eresource.zip

I'll make one soon, but u can test that one out. it will work on 4.81.2 if u like the way it looks. I placed the eyes in the footer and white while making the body of the cobra grey so that the eyes glow. it's pretty neat. :)
 
For whatever/unknown reasons whenever I used the custom_render_plugin.rco from this folder, the coldboot wouldn't show and the sound didn't work either. The gameboot however was working fine. The only way the coldboot and sound worked was using my current custom_render_plugin.rco that I had as a backup before using the ones from your 3.00 folder. Why's that though? I'm using the latest Rebug. The 3.00 coldboot/screenboot up logo however looks pixelated. I don't know if it looked like this before. Do you also have the original black waves?

New Link :https://www.mediafire.com/?hbr9324ho7dg6vb

TESTED Coldboot works now
 
Version 1.3 Released @STLcardsWS please update the Thread


Installation:

Mount the dev_blind using FTP or Multiman
1) Transfer the all the PS3 PRO files to its respective folders dev_blind for the Modded system files
and dev_hdd0 files (Theme,* Packages, *Custom RetroArch, PSP Launcher, PKG Launcher, Multiman Icons)
2) Only For PT-BR Users copy the content inside the Folder PT-BR for (XMBM+ 2K17 PT-BR + WebMan Icon PT-BR)
3) Apply the PS3 PRO Theme, Should be already in the themes menu
4) Install the Priority Pkgs (Optional)
5)Reboot

* Notes

- Better If Installed RetroArch, PSP Launcher, PKG Launcher and Multiman, not included in the Mod Zip

- Set Priority for RetroArch, PSP Launcher, PKG Launcher and Multiman are for Aesthetic purposes only
Alongside the custom icons cuz those pkgs is NEEDED in the CFW for those with Webman!

****----- Releases -----****

Changelog v1.0

- PS3 PRO Coldboot
- PS4 Boot Sound
- PS4 XMB Sounds
- PS3 strings changed to PS3 PRO
- Some Custom Icons
- PS3 PRO Gameboot
- PS4 Gameboot Sound
- PSP Wave Background

Changlog v1.1

- Resized Pro Logo in GAMEBOOT to fit better
- Dev_hdd0 custom RetroArch, PSP Launcher, PKG Launcher
And Multiman ICONS like folders, to fit better the XMB

Changlog v1.2

- Alphabetical Order in Game Column with All Language Translation in Side Menu
- *New Trophy Icon ( InGame, Friends Trophies)
- New Official PS Store Icon introduced on PS4 OFW 4.70
- New PSN Icon (XMB, InGame, Signing)
- Sysconf PS3 to PS3 PRO entrys
- Online Folder New Icon
- XMBM + 2K17 by Berion Updated Links and Translation to PT-BR as users requested
- Default What's New Icon and Some Translations for Webman Lauchpad by DeViL303
- Included Priority Pkgs as some users requested

Changlog v1.3

- Fixed Bugs ( Category_Game.xml and Freezes changing Themes/Switching Users)
- New My Games Icon
- New XMBM+ 2K17 Icon
- New Amazing RetroArch, PSP Launcher, PKG Launcher and Multiman Icons
- Some Little Changes on Notifications (PS3 PRO Theme and Syste_plugin.rco)
- Some Changes in ColdBoot
- Alternative Gameboot PS3 4K PRO LOGO

[ Upcoming Release If I could fix the Keboard Issues]

- New Keyboard Black like PS4 (Delayed , STILL some glitches)

~ Bugs

- None :)

*Notes

- Tested only on Rebug 4.81.2
- The PS3 PRO Theme is needed for the Trophy Icon in XMB, because to change it in system
is so much work in Icontex and not sure if it can be colored.
- All PKG Icons changes is to follow the XMB style.

/ Credits /

- DeViL303
- Pinky
- atreyu187
- bguerville
- sandungas

Made By Luan Teles


Link : http://www.mediafire.com/file/cf38pe73ky2729n/PS3_PRO_4.81_v1.3.zip
 
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is that the custom_render_plugin.rco from pre 3.00? if so, that could be the problem. the xml for that rco contains coldboot information as well. the system may be using the information from that rco file instead of the coldboot's script. I have no idea if the coldboot script, the one inside the raf, existed in earlier firmware though, so that's just a guess.

Yeah, it was the custom_render_plugin.rco from pre 3.00 firmware. If the system may be using the information from that rco file, wouldn't it still display the coldboot logo? or it also has information also about the firmware where this logo was used, and since firmware 3.55 didn't use this coldboot, the coldboot won't show up. So if it worked with my stock custom_render_plugin.rco that came with the installation of the latest rebug, it could be that it uses the information from the coldboot script instead, no? I'm wondering if cobra/webman enabled, had anything to do with the coldboot also not showing, which I had enable.

also, as far as the image being pixelated, the coldboot's image size is 700x350 for hd and 240x120 for sd, so maybe that's y? I don't really know y that would be happening though.

I don't know either, but I'm using an HDTV, 1080p, so it should be the HD version, but It looks more like the sd one. Also, the coldboot from the pre 3.00 firmware was animated and this was happens to be static.


Is there a way to enable that in the render plugin rco? how can I view and edit what's inside the rco or xml? And do you know how can I patch this for any future firmware update from rebug? And what about the classic black/blue waves/theme though?

the coldboot I'm using is one I made for a member here. I never reverted back to my old cobra coldboot: it's one I made for @eXtreme 's mod, but he liked the colored one more. I removed the ice edition and put the firmware version instead, so it's close to what I was using. here it is for 4.80.1 REX (I guess I never made one for 4.81.2):

Code:
http://www.mediafire.com/file/b3annqx5a2x5h48/PS3%7Edev_blind%7Evsh%7Eresource.zip

I'll make one soon, but u can test that one out. it will work on 4.81.2 if u like the way it looks. I placed the eyes in the footer and white while making the body of the cobra grey so that the eyes glow. it's pretty neat. :)
That's great to hear. I will keep an eye on it then. I would love to see one of the PSX, the animated yellow one, which I don't know if that's even possible judging by how long and the way it is, with the full screen logo:



Thank you Lu. By the way, where are the PS4 XMB sounds file/s in the PS3 PRO MOD located? And sorry, I feel like I've been hijacking your thread with all of these questions about the pre 3.00 files haha.
 
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I just checked the coldboot of 2.76 ofw. it does in fact have a script. plus, decoding the script generated unique characters (first time I've seen that with a white coldboot). the unique characters, according to @sandungas relate to the lighting effects. it's only one line, and seems to be a bug related to rcomage. I had honestly never seen the original coldboot since I didn't buy my ps3 until it was hacked. I'm not sure how it relates to the custom_render_plugin.rco, but there r time durations listed for the coldboot in its xml file. I think even current firmware has them. it could require a sprx edit/patch of some sort. what do u mean by animated? do u mean the fade-in/out effect? those time durations were in the script I just looked at. and, the fade in/out effects' durations r listed with 1.000 equaling one second. the gameboot contains these same time durations. the coldboot is actually 3 images for hd; 3 for sd which makes it a little more complicated than a gameboot. on top of the images, u have a script that can make the coldboot animated (also used with themes).
 
I didn't see ur other questions or read over them. lol. u can manipulate the rco with rcomage (the gui version is more user friendly). as for the wave, the wave itself, the default one, is a greyish color, but it changes color based on the time of day due to the background. if u notice, the background slowly gets darker the later it gets. I don't understand what's happening with that though, but I've thought it had to do with the freslut files since I don't know what they're for anyway.. the background images r .dds files in the lines.qrc. there's a different dds for each month of the year, each with its own color. and, there's a second set that I think relates to themes if there's no theme background. that's what I've read regarding themes anyway, but I've never tested it.

edit: u can change the default color of the wave with the lines.qrc script. u can alter the left part of the wave or the right or both. they can be different colors too. if u have a blue background, a yellow color for the left side of the wave and red for the right, u'll have a rainbow wave since as I mentioned the background color affects the color of the wave.. :)
 
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I just checked the coldboot of 2.76 ofw. it does in fact have a script. plus, decoding the script generated unique characters (first time I've seen that with a white coldboot). the unique characters, according to @sandungas relate to the lighting effects. it's only one line, and seems to be a bug related to rcomage. I had honestly never seen the original coldboot since I didn't buy my ps3 until it was hacked. I'm not sure how it relates to the custom_render_plugin.rco, but there r time durations listed for the coldboot in its xml file. I think even current firmware has them. it could require a sprx edit/patch of some sort. what do u mean by animated? do u mean the fade-in/out effect? those time durations were in the script I just looked at. and, the fade in/out effects' durations r listed with 1.000 equaling one second. the gameboot contains these same time durations. the coldboot is actually 3 images for hd; 3 for sd which makes it a little more complicated than a gameboot. on top of the images, u have a script that can make the coldboot animated (also used with themes).
To extract the "metadada" of a .raf file is needed to use a tool made by flatz named "cxml tool" it was a bit experimental but works... the tool extracts contents and generates a xml file that is used for rebuilding purposes
That xml file is basically the same concept than the main xml file generated by rcomage with rco files.... is like a representation of an "index" of the contents inside the file, but because this info is "embedded" in the file structure it cant be extracted as a file, because is not a file, lol
This is why rcomage (and flatz cxml tool) generates a xml for rebuilding purposes, because without it is imposible to rebuild it properly

Well... in that xml file generated by flatz cxml tool you can see which settings was used originally to build coldboot.raf

A couple of them are the ones you was asking the other day that seems to control the colors, the official gameboot actually uses a couple of values that breaks the standards of opengl... (an imagetype named SCE_something), i bet this is what you need to change to solve the problem you was talking about the other day

But be aware... the cxml tool was experimental and the xml generated by it shows the values in "raw"... with this i mean... the values and hierarchy are corrects, but for rebuilding purposes you are going to need to "translate" that info inside the xml to another xml format needed by the raf tools (incase you want to rebuild it properly again from scratch)

After the file extraction (with cxml tool)... you can take the .jsx file and decode it either with rcomage or with tizzyt tool (the jsx viewer)... this is going to show you the javascript code

About the duplicated images for SD and HD... at beginning of the javascript there is a check to the video output that returns the TV resolution used right now (so the script knows the resolution you are using in your TV) and based on it it chooses the images for SD or HD
This is actually a bit stupid imo... so in one of my tests i modifyed it to make it more simple, what i did was to use only the HD images... and based on the TV resolution i scale down if needed (for SD tvs)
So by default (for HD TV's) it uses the images in good quality... and incase the user has a vintage "CRT mafia TV" :p then it uses the good quality images scaled down to the size of the SD images
This was working fine. Also iirc i removed anohter image (some kind of blur not visible) so i had a total of only 2 images inside coldboot.raf :)
 
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@Strict_NATtype said:
Thank you Lu. By the way, where are the PS4 XMB sounds file/s in the PS3 PRO MOD located? And sorry, I feel like I've been hijacking your thread with all of these questions about the pre 3.00 files haha.

PS3 PRO/dev_bind/vsh/rersource/system_plugin.rco

Dont worry mate
 
It is possible to add progress bar from PS4 to PS3?

Yes, but to look exactly i would have to took its resources

is it possible? is it rco? dunno nothing about ps4 files

but i could try to reproduce

----- i will try to mod the keyboard and the progress bar --

so i will leave it for a while and return my work on Galaxy s8 Custom Roms and Mods, Windows 10 themes mod and Upgrade my OLD PSP CTF themes for PSVITA, as long the ps3 scene is pratically dead :(

I miss the lot of possibilities with PSP themes and Plugins
 
@sandungas , actually, u can generate an xml file with p3textractor which is what I did to get to the script. it's faster than looking for the script normally. since the raf is basically a theme file, all u need to do is delete the first eight bytes of the raf file, decompress with simply zip, then drop the raw coldboot file into the p3textractor. however, it's always nice to have new information. thank u.
 

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