PS VITA / PsTV PSV VSH Menu [taiHen]

Joel16

Developer
Ultimate VSH menu is a plugin that was originally developed by Total_Noob for the PSP as a replacement VSH menu with better functionality. This tai-hen plugin aims to do the same. As of now there isn't much it can do, but it'll surely be updated to do more. I created this not only for nostalgic feeling of the beloved PSP scene <3 but also to make use of Tai-hen since there aren't many plugins compared to the PSP.

Current Version: 2.0

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Features list and instructions can be found on README.md.



Button combo to bring up the plugin: (L + R + Start) - Smoke's suggestion.


Download: https://github.com/joel16/PSV-VSH-Menu/releases
 
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Thanks, I got the basic menu navigation bits working. Now to get the actual recovery menu functions working, cause they're a bit messed up :p

Here's a screenshot with an example of what you'd find in a recovery menu.
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Circle is not my enter button btw, like I said earlier the functions are messed up.
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Thanks, I got the basic menu navigation bits working. Now to get the actual recovery menu functions working, cause they're a bit messed up :p

Here's a screenshot with an example of what you'd find in a recovery menu.
c1pVd4k.jpg


Circle is not my enter button btw, like I said earlier the functions are messed up.
piuKpWv.jpg

u need a tickle @bitsbubba bitsiboo function. that's what's missing. :-P in all seriousness, ur doing a great job. I haven't gotten around to testing this. my vita is restoring a backup via wifi since I think an app or driver is preventing the system from using usb. it works great on my parents' computer. it's just my laptop. I tested it on my parents' laptop and had minimal issues with qcma. anyway, I'm looking forward to what u have planned. ur a workhorse, my friend. and, I love that u upload the source code. :)
 
This project isn't dead, however the previous Github repository has been deleted because it was a mess, and included tonnes of unimplemented features that weren't even possible in game mode in the first place. So I decided to nuke that repository, refactor the code and bring it up under a new name known as PSV VSH Menu.

Currently there are no builds, but the plugin does let you reboot/restart/shutdown quickly, and also handle GPU / CPU over clocking separately unlike oclockvita. I'm still trying to get it to save a config so that the previous clock state can be saved, however certain permissions are not available when the plugin is running under game mode so I'm gonna have look into it a bit further.

The recovery menu is also no longer going to be in-plugin as I showcased it earlier. As a lot of the functions it requires cannot be accessed via game mode. So the recovery menu will be a separate installable VPK, that can be launched through the plugin. Therefore yes, you may want to save your game before you do that because it will exit into the recovery menu (just like on a PSP where it boots the recovery eboot).

Ignore launch program in the screenshot, it's most likely not going to be available in the actual release.

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Release v1.1 is up. (PS Can the title be changed to "PSV VSH Menu [taiHen]" please?)
  • Added a config to store and load data once the module has been started.
  • Added VSH Menu bg colours for minimal customization. (Just like Ultimate VSH Menu for PSP)
  • Added "Launch program" tab which allows you to quick launch VitaShell or Settings app. I plan to make this option more 'adoptable' later. Say loading list of apps from an external file or so.
  • Added a battery percentage toggle. (Basically the same as batteryPercent plugin)
  • And finally, clock states are now saved into config and will be restored once the plugin has been started.
  • Minor clean-up.
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https://github.com/joel16/PSV-VSH-Menu/releases (L + R + Start open's the menu)

Happy Thanksgiving!
Nice update, specially config storing/loading related changes! But launch app is also nice add-on, but for me it need to be expanded as you plan to make it perfect. ;)
 
I had an idea for the next update. Would people like to have individual config support for specific titles? For example say you have two games, Game A and Game B. Would you like to have overclock Game A to the max and keep Game B to default?
Or is it better how it is currently, where the clock states are stored in one file and keeps the same configuration for all games.
 
I had an idea for the next update. Would people like to have individual config support for specific titles? For example say you have two games, Game A and Game B. Would you like to have overclock Game A to the max and keep Game B to default?
Or is it better how it is currently, where the clock states are stored in one file and keeps the same configuration for all games.

that would probably be beneficial. we wouldn't have to keep modifying the config.txt by hand every time we wanted to add or remove something. I personally don't use plugins. however, I think a lot of users would like this.
 
Ok, so scrap that v3.2 is up!

Change-log:


  • Added alternative combo -> L1 + R1 + Select (Some games soft reset with the start button, so this is a way to go around that)
  • Config files are now correctly loaded during boot and the clock config is set during start up of the application. (This means you no longer have to open up the VSH menu during start up to load your clock states, it will automatically be loaded once the application is executed.)
Download
 
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